Battle Camp - Catch Monsters WRKSHP Discover over 1,200 Monsters in the incredible virtual worlds of Battle Camp, the top Monster Catching MMORPG! Downloa… Free Buy Now Watch Media DetailsDiscover over 1,200 Monsters in the incredible virtual worlds of Battle Camp, the top Monster Catching MMORPG! Download now! Only the strongest survive, so be ready to catch, train and evolve monsters as you ready for battle! Crush your enemies as you forge alliances, form troops and expand your collection. Bring your friends along or make new friends from around the world. Work together to defeat epic bosses, wage war on other Troops and dominate in REAL-TIME PvP. Get ready for a life sized world that is constantly changing as frequent events and updates bring new challenges, new worlds and new monsters! What are you waiting for? Try for free today! FEATURES: • Catch and evolve 1,200+ monsters • Explore a live virtual world • Form a troop with friends and other players • Monster battling puzzle MMO • Battle rivals in real-time PvP • Rise to the top of the leaderboard in weekly events • Design your own unique avatar Apple Watch COMPANION APP • Raise a virtual pet on your new Apple Watch • Feed your pet when it is hungry • Let your pet sleep when it is tired • Play Rock Paper Scissors with your pet when it is unhappy • Give your pet medicine when it is sick • Evolve your pet through 5 stages of growth and receive a FREE gift in Battle Camp PLAYER REVIEWS ***Official App Store Best of 2013 for Multiplayer Games*** 5/5 - "Fun and addictive game that is always getting better" 5/5 - “I’m totally addicted to it. Between the epic monsters, the raids, and the awesome people in my troop, I can’t put it down.” Like us on Facebook: facebook.com/BattleCampApp Information Seller:WRKSHP Genre:Adventure, Role Playing Release:Sep 17, 2013 Updated:Mar 04, 2021 Version:5.14.1 Size:579.3 MB TouchArcade Rating:Unrated User Rating: (7) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel seo25 Well-Known Member May 3, 2010 131 0 16 #2 seo25, Sep 3, 2013 Hasnt this been out for ages? i always get ad's for the app on my mobile Facebook Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #3 Sanuku, Sep 3, 2013 Strange not. The Game has been out in New Zealand since a couple of Days but hasn`t yet launched on the iTunes Store in the USA. Cynuyt Well-Known Member May 31, 2013 1,980 0 36 http://pine-entertainment.com #4 Cynuyt, Sep 3, 2013 And it will be on itune US store soon? Lucarda Member Aug 9, 2013 20 0 0 #5 Lucarda, Sep 20, 2013 Last edited: Sep 24, 2013 Battle Camp - Experience the Awesome Those who dare to clash with rampaging dragons and fire-belching warthogs can join Battle Camp, create their own unique avatars, capture and raise more than 200 unique monsters and participate in a seemingly endless number of quests. Since Battle Camp is a live virtual world, players will also be able to form troops with friends and other players, destroy rivals in real-time PvP tournaments and coordinate attacks in monthly Raid Events to earn glory and prizes. Battle Camp released on 9/18 and immediately earned a feature as one of the BEST NEW GAMES in the app store. So what features earned it that honor? For those who just look briefly at Battle Camp it's easy not to notice the subtle things that earned Battle Camp a spot on the best new games list. The first big feature that people might not appreciate is that Battle Camp allows players to massively customize their avatar. Players have hundreds of default outfits/features/hairstyles/colors to use in creating their characters. Then players enter the world where their monsters follow their avatar and they are able to interact with others. The ability to explore and play in a full virtual world instead of move from level to level differentiates Battle Camp. While exploring the world players can join Troops (guilds) with their friends, and raid against bosses, raise a troop pet, and participate in events. Overall, what earned Battle Camp a best game feature was the variety and depth that the seemingly innocent game offers. This coupled with the comic story provide massive content for mobile gamers. Battle Camp has definitely earned it's BEST NEW GAME mention in the Apple Store. Play NOW ---- > http://bit.ly/BattleCampApp creampuff~ Active Member Feb 10, 2013 32 0 0 Singapore #6 creampuff~, Sep 20, 2013 yo! battle camp addict here! lol awesome game! Barak Well-Known Member Mar 13, 2010 230 4 18 Portland, OR #7 Barak, Sep 20, 2013 Last edited: Sep 20, 2013 Interesting little social Puzzle & Dragon clone. The troops are the most interesting thing. I created a troop: "Touch Arcade" in case anyone wants to join. Oh, and my referral, if anyone wants to use it for free stuff: rv1h14 Cynuyt Well-Known Member May 31, 2013 1,980 0 36 http://pine-entertainment.com #8 Cynuyt, Sep 20, 2013 Yes, the gameplay of P&D. Changed artstyle, lay quite good. Piscinarii Well-Known Member Mar 20, 2010 97 0 6 #9 Piscinarii, Sep 20, 2013 My Initial Review referral code: xk8gtx This is a pokemon style game that you are hunting done monsters and capturing them to build the best team around. The game has a guild system with raids, PvP area, quests to complete and money common elements you find in other freemium games like fusing monsters, evolving them, etc. The game uses a match 3 battle system that is becoming popular and makes gameplay more involved which I love. The energy system used for battles a little different. You only gain 5 energy at a time and the refill takes 25mins I believe. So you find yourself running out of energy pretty fast but it refills pretty quickly too. Check it out, it's fun and pretty well polished. If this was helpful, please use my referral id. referral code: xk8gtx C.Hannum Well-Known Member Feb 13, 2011 2,512 0 36 New York State #10 C.Hannum, Sep 20, 2013 Unfortunately, despite the differentiating aesthetics and better (proper) social implementation, this game is still tripping over its own feet with the Facebook "integration". Once more for emphasis: I do not now, nor will I ever, play games with 99.9% of my Facebook friends. These are people I know from grade school, or high school, or college, or grad school, or work, or other physical world interaction. In the same way that the vast majority of the people here on these forums wouldn't be interested in seeing me post pictures of my kids or pets, my FB friends aren't interested in seeing me spam them with game requests. They are not even good targets for game developers to target as the vast majority don't play video games, and those that do are either in the Candy Crush Saga box or playing X-Box games. Other than my immediate family, who you don't need to target with FB anyhow, there is no overlap. Worse, this game wants to spam my entire friends list with every possible FB hook - I don't even get to opt in the single digit number that *might* be interested, nope, everybody gets a request or gift or invite, ugh! Then I have to decline sharing each and every achievement before I can collect the reward. ----- Rants about poor choices with Facebook aside, this is a cute Puzzles & Dragons clone. Gameplay is near identical to PvP although the PvP and raid system is a nice twist. Energy seems a little restrictive at first, but it looks like the "low" level is similar to P&D and its clones relatively speaking since most battles are one offs for 1 energy. Piscinarii Well-Known Member Mar 20, 2010 97 0 6 #11 Piscinarii, Sep 20, 2013 I agree wholeheartedly about the Facebook integration. I believe it's a little to much and honestly none of my friends care. I set the privacy settings for the app to only me so my friends can't see that I was playing the game. Integrate it with Game Center or something less invasive than forcing FB. Also, their coin system is a little overpriced as well. $5 for a spin and no guarantee for a high rarity monster is way to steep. It's fun and I still play, I just won't spend money on it yet until the value is appropriate and hopefully not pester my friends to much. C.Hannum Well-Known Member Feb 13, 2011 2,512 0 36 New York State #12 C.Hannum, Sep 21, 2013 It's odd, with the amount of time this game was under a soft launch, I expected a better monetization system at launch and, yet, here is another developer who clearly has done no homework and risks being DOA as a result. Aesthetically, I like it better than P&D or even Puzzle Trooper. Design wise I like it better than those as well - while very similar mechanically, it is much more approachable than either of those two games - my kids are both into trying this one as an example. It's a P&D clone with the potential to go really far and they're choking it under an extremely pie in the sky, right in your face monetization scheme. It's one of those games where they left no opportunity to squeeze you to pay out of the final design. Everything is constrained too much for the purpose monetization: - energy, you get 5 one off battles (or 2 PVP battles), so it's about 5 minutes of play, 30 minutes of waiting. If you don't want to wait, it's $1 to go again. - as best I can tell, your energy never goes above the highly constrained cap of 5 so it never gets better no matter how long you play or how much you spend - inventory, it's way too small, they dole out rare monsters in pieces so they sit there taking up slots until you gather all of them, and you level slowly and so gain slots slowly while accumulating more and more evolution requirements. Worse, even after you finally gather all the pieces, the rare monsters have a timer on them before they materialize (only $1 to hurry, yay!) It's disappointing. P&D is "lightning in a bottle" - you're not going to make anywhere close to that sort of money with such a close copy, so why monetize the game even more aggressively than P&D? So they're going to drive off early adopters with the aggressive, anti-fun monetization and then spend the next few months doing damage control as they loosen the handcuffs on players. And, yet merely by dialing back the aggression factor, this would have been a huge hit for them with the way they've taken the solid puzzle mechanics of P&D and given it such an accessible packaging. Piscinarii Well-Known Member Mar 20, 2010 97 0 6 #13 Piscinarii, Sep 22, 2013 I didn't realize it was under a soft launch for so long until I tried PvP a few times and ran into people level 40+. Which is another thing they need to balance. A level 40+ should not be paired with a level 5. That's just terrible matchmaking. I agree the micro transactions are a little much but I guess someone is paying it. Just to confirm you can buy or win energy from events that will take you over the 5 cap. You will just not accrue more until you are back under 5. The aesthetics are great and the humor is appropriate. The kids like it and want to play more. I definitely hope they tweak a few things quickly as I know we enjoy it despite the obvious flaws. My tip is to track down a high level guild and ride their coattail for a bit to get some free stuff. It's what I did and we are in the top 200 right now. It helps you avoid the urge for spending real money to take a spin that doesn't guarantee you a sweet monster to use. I also sell puzzle pieces for monsters I have already completed and farmed the lower levels to complete a few before moving on the the next zone since you always get 10exp per fight no matter the zone. C.Hannum Well-Known Member Feb 13, 2011 2,512 0 36 New York State #14 C.Hannum, Sep 22, 2013 I knew you could do that, I was comparing this game to the way P&D increases your stamina with every level gain. So far this game is capped at L60, so maybe if you gained one energy point every 10 levels or something so that at the end of the chain you'd have 15 at a pop. The rate of regeneration is also a joke, 1 pt every 10 minutes. Give us an increasing energy cap and faster regeneration and they'd eliminate a great deal of the freemium flaws in the launch version. The trick to making freemium work is that if your average player feels constrained by the amount of energy they're given, you did it wrong, because your average player is never going to pay to keep going, and every time their fun gets halted by your timer system, they're that much more likely to move onto one of the other hundreds of FTP choices. The 5 energy in this game is, at most, 10 minutes of play with an hour's wait until you can play another 10 minutes. For as much grinding as everything past the first couple of areas need, really badly tuned. It will be interesting to see how long it holds my kids' attention. [M&B]Games Well-Known Member Jan 7, 2012 380 0 0 #15 [M&B]Games, Sep 23, 2013 Anyone playing this? C.Hannum Well-Known Member Feb 13, 2011 2,512 0 36 New York State #16 C.Hannum, Sep 23, 2013 Me and my kids are, and there is a "Touch Arcade" troop although I am unclear who the leader is on the forums (and if he/she is reading, no offense, but we are in no position for raiding so stop starting them, it just wastes people's energy that they could otherwise be putting into leveling up their monsters so we actually are in a position to finish some of these raids). Monetization issues aside, it's very well done. And, for better or worse, the overwhelming majority of the money squeezing is alleviated once you throw them a few bucks or do some TapJoying to expand your storage. Not ideal, and I feel a little used resorting to TJ, but nothing unusual by games with pedestrian FTP "mechanics" and the game is well done enough that I did some things in a back alley for some breathing room . I'll let the crazy people chasing the spins fund the rest of the game, it's fun enough without going there. I'm kind of surprised it's not seeing more activity. Puzzles and Dragons still has an active thread and, while I know the core combat mechanics in Battle Camp are lifted nearly verbatim from P&D, this is a much more engaging package in my opinion. I think if more people tried it, they'd be enjoying it. Lucarda Member Aug 9, 2013 20 0 0 #17 Lucarda, Sep 23, 2013 Although the 5 energy seems like a very tight constraint at first, it isn't so bad later on because the costs to battle don't increase (like they do in other games). It also keeps things fair between new players and veteran players. New players have it hard enough without being perpetually left behind. Inventory grows with levels which helps a lot. After a lot of testing generally 30 slots was all most players ended up needing for comfort and with leveling it goes higher than that. Although there is a lot of comparison with PnD because of the puzzle mechanics gameplay, it's a bit unfair to call the game 'such a close copy'. The virtual world where you can customize your avatar and the pets that follow you make it extremely unique. Along with this the massively social aspect of the game including built in chat systems, messaging, and troop chat allow players to have dialogs with friends within the game. Overall, Battle Camp offers more free content than just about any other game out there. starpause Active Member Jun 24, 2011 37 0 0 #18 starpause, Sep 23, 2013 I agree w/ all the points here... too bad the devs aren't listening! Would love to see the FB integration tamed and the stamina cap expanded. PvP is the most fun for me right now... I've played PAD for 300+ days so PvP in BC is good for 5 minutes of fun when I run out of stam in PAD. I've felt compelled to buy more box space a few times... for those that have gotten more, how much is comfortable? Edit: ah, I see 30 listed above. Lucarda Member Aug 9, 2013 20 0 0 #19 Lucarda, Sep 23, 2013 Hi, (Not me running Toucharcade troop) I can tell you that Tapjoy was added at the request of users. Currently Battle Camp is still always adding to itself and will have a daily login bonus, better and more frequent event rewards, and trading to help alleviate some of the strain. In the end Battle Camp has always valued the social/community aspect of the game much more highly than the monster battling aspect (although they are tied together). Having a working virtual world with story+npcs+avatars is a unique thing in mobile gaming and offer a lot of depth and community that the cookie cutter games don't provide. I hope you continue to enjoy the game. Lucarda Member Aug 9, 2013 20 0 0 #20 Lucarda, Sep 23, 2013 You'll hit 33 slots (I think) naturally by leveling. The dev's also read pretty much every forum post on Facebook. Increasing the cap on Stamina is a constant issue listed by people and isn't a bad problem to have since it means people want to play more. Although the possibility exists of an expanded stamina cap it creates some issues. For one, it increases the advantage veterans have over newbies unless the expansion occurs early. On top of that it increases the chances of people using farm accounts when trading goes live. Finally, with the raids being on timers it starts to mess with balancing of them. The FB integration will probably be tamed down as well. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 4 1 2 3 4 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Strange not. The Game has been out in New Zealand since a couple of Days but hasn`t yet launched on the iTunes Store in the USA.
Battle Camp - Experience the Awesome Those who dare to clash with rampaging dragons and fire-belching warthogs can join Battle Camp, create their own unique avatars, capture and raise more than 200 unique monsters and participate in a seemingly endless number of quests. Since Battle Camp is a live virtual world, players will also be able to form troops with friends and other players, destroy rivals in real-time PvP tournaments and coordinate attacks in monthly Raid Events to earn glory and prizes. Battle Camp released on 9/18 and immediately earned a feature as one of the BEST NEW GAMES in the app store. So what features earned it that honor? For those who just look briefly at Battle Camp it's easy not to notice the subtle things that earned Battle Camp a spot on the best new games list. The first big feature that people might not appreciate is that Battle Camp allows players to massively customize their avatar. Players have hundreds of default outfits/features/hairstyles/colors to use in creating their characters. Then players enter the world where their monsters follow their avatar and they are able to interact with others. The ability to explore and play in a full virtual world instead of move from level to level differentiates Battle Camp. While exploring the world players can join Troops (guilds) with their friends, and raid against bosses, raise a troop pet, and participate in events. Overall, what earned Battle Camp a best game feature was the variety and depth that the seemingly innocent game offers. This coupled with the comic story provide massive content for mobile gamers. Battle Camp has definitely earned it's BEST NEW GAME mention in the Apple Store. Play NOW ---- > http://bit.ly/BattleCampApp
Interesting little social Puzzle & Dragon clone. The troops are the most interesting thing. I created a troop: "Touch Arcade" in case anyone wants to join. Oh, and my referral, if anyone wants to use it for free stuff: rv1h14
My Initial Review referral code: xk8gtx This is a pokemon style game that you are hunting done monsters and capturing them to build the best team around. The game has a guild system with raids, PvP area, quests to complete and money common elements you find in other freemium games like fusing monsters, evolving them, etc. The game uses a match 3 battle system that is becoming popular and makes gameplay more involved which I love. The energy system used for battles a little different. You only gain 5 energy at a time and the refill takes 25mins I believe. So you find yourself running out of energy pretty fast but it refills pretty quickly too. Check it out, it's fun and pretty well polished. If this was helpful, please use my referral id. referral code: xk8gtx
Unfortunately, despite the differentiating aesthetics and better (proper) social implementation, this game is still tripping over its own feet with the Facebook "integration". Once more for emphasis: I do not now, nor will I ever, play games with 99.9% of my Facebook friends. These are people I know from grade school, or high school, or college, or grad school, or work, or other physical world interaction. In the same way that the vast majority of the people here on these forums wouldn't be interested in seeing me post pictures of my kids or pets, my FB friends aren't interested in seeing me spam them with game requests. They are not even good targets for game developers to target as the vast majority don't play video games, and those that do are either in the Candy Crush Saga box or playing X-Box games. Other than my immediate family, who you don't need to target with FB anyhow, there is no overlap. Worse, this game wants to spam my entire friends list with every possible FB hook - I don't even get to opt in the single digit number that *might* be interested, nope, everybody gets a request or gift or invite, ugh! Then I have to decline sharing each and every achievement before I can collect the reward. ----- Rants about poor choices with Facebook aside, this is a cute Puzzles & Dragons clone. Gameplay is near identical to PvP although the PvP and raid system is a nice twist. Energy seems a little restrictive at first, but it looks like the "low" level is similar to P&D and its clones relatively speaking since most battles are one offs for 1 energy.
I agree wholeheartedly about the Facebook integration. I believe it's a little to much and honestly none of my friends care. I set the privacy settings for the app to only me so my friends can't see that I was playing the game. Integrate it with Game Center or something less invasive than forcing FB. Also, their coin system is a little overpriced as well. $5 for a spin and no guarantee for a high rarity monster is way to steep. It's fun and I still play, I just won't spend money on it yet until the value is appropriate and hopefully not pester my friends to much.
It's odd, with the amount of time this game was under a soft launch, I expected a better monetization system at launch and, yet, here is another developer who clearly has done no homework and risks being DOA as a result. Aesthetically, I like it better than P&D or even Puzzle Trooper. Design wise I like it better than those as well - while very similar mechanically, it is much more approachable than either of those two games - my kids are both into trying this one as an example. It's a P&D clone with the potential to go really far and they're choking it under an extremely pie in the sky, right in your face monetization scheme. It's one of those games where they left no opportunity to squeeze you to pay out of the final design. Everything is constrained too much for the purpose monetization: - energy, you get 5 one off battles (or 2 PVP battles), so it's about 5 minutes of play, 30 minutes of waiting. If you don't want to wait, it's $1 to go again. - as best I can tell, your energy never goes above the highly constrained cap of 5 so it never gets better no matter how long you play or how much you spend - inventory, it's way too small, they dole out rare monsters in pieces so they sit there taking up slots until you gather all of them, and you level slowly and so gain slots slowly while accumulating more and more evolution requirements. Worse, even after you finally gather all the pieces, the rare monsters have a timer on them before they materialize (only $1 to hurry, yay!) It's disappointing. P&D is "lightning in a bottle" - you're not going to make anywhere close to that sort of money with such a close copy, so why monetize the game even more aggressively than P&D? So they're going to drive off early adopters with the aggressive, anti-fun monetization and then spend the next few months doing damage control as they loosen the handcuffs on players. And, yet merely by dialing back the aggression factor, this would have been a huge hit for them with the way they've taken the solid puzzle mechanics of P&D and given it such an accessible packaging.
I didn't realize it was under a soft launch for so long until I tried PvP a few times and ran into people level 40+. Which is another thing they need to balance. A level 40+ should not be paired with a level 5. That's just terrible matchmaking. I agree the micro transactions are a little much but I guess someone is paying it. Just to confirm you can buy or win energy from events that will take you over the 5 cap. You will just not accrue more until you are back under 5. The aesthetics are great and the humor is appropriate. The kids like it and want to play more. I definitely hope they tweak a few things quickly as I know we enjoy it despite the obvious flaws. My tip is to track down a high level guild and ride their coattail for a bit to get some free stuff. It's what I did and we are in the top 200 right now. It helps you avoid the urge for spending real money to take a spin that doesn't guarantee you a sweet monster to use. I also sell puzzle pieces for monsters I have already completed and farmed the lower levels to complete a few before moving on the the next zone since you always get 10exp per fight no matter the zone.
I knew you could do that, I was comparing this game to the way P&D increases your stamina with every level gain. So far this game is capped at L60, so maybe if you gained one energy point every 10 levels or something so that at the end of the chain you'd have 15 at a pop. The rate of regeneration is also a joke, 1 pt every 10 minutes. Give us an increasing energy cap and faster regeneration and they'd eliminate a great deal of the freemium flaws in the launch version. The trick to making freemium work is that if your average player feels constrained by the amount of energy they're given, you did it wrong, because your average player is never going to pay to keep going, and every time their fun gets halted by your timer system, they're that much more likely to move onto one of the other hundreds of FTP choices. The 5 energy in this game is, at most, 10 minutes of play with an hour's wait until you can play another 10 minutes. For as much grinding as everything past the first couple of areas need, really badly tuned. It will be interesting to see how long it holds my kids' attention.
Me and my kids are, and there is a "Touch Arcade" troop although I am unclear who the leader is on the forums (and if he/she is reading, no offense, but we are in no position for raiding so stop starting them, it just wastes people's energy that they could otherwise be putting into leveling up their monsters so we actually are in a position to finish some of these raids). Monetization issues aside, it's very well done. And, for better or worse, the overwhelming majority of the money squeezing is alleviated once you throw them a few bucks or do some TapJoying to expand your storage. Not ideal, and I feel a little used resorting to TJ, but nothing unusual by games with pedestrian FTP "mechanics" and the game is well done enough that I did some things in a back alley for some breathing room . I'll let the crazy people chasing the spins fund the rest of the game, it's fun enough without going there. I'm kind of surprised it's not seeing more activity. Puzzles and Dragons still has an active thread and, while I know the core combat mechanics in Battle Camp are lifted nearly verbatim from P&D, this is a much more engaging package in my opinion. I think if more people tried it, they'd be enjoying it.
Although the 5 energy seems like a very tight constraint at first, it isn't so bad later on because the costs to battle don't increase (like they do in other games). It also keeps things fair between new players and veteran players. New players have it hard enough without being perpetually left behind. Inventory grows with levels which helps a lot. After a lot of testing generally 30 slots was all most players ended up needing for comfort and with leveling it goes higher than that. Although there is a lot of comparison with PnD because of the puzzle mechanics gameplay, it's a bit unfair to call the game 'such a close copy'. The virtual world where you can customize your avatar and the pets that follow you make it extremely unique. Along with this the massively social aspect of the game including built in chat systems, messaging, and troop chat allow players to have dialogs with friends within the game. Overall, Battle Camp offers more free content than just about any other game out there.
I agree w/ all the points here... too bad the devs aren't listening! Would love to see the FB integration tamed and the stamina cap expanded. PvP is the most fun for me right now... I've played PAD for 300+ days so PvP in BC is good for 5 minutes of fun when I run out of stam in PAD. I've felt compelled to buy more box space a few times... for those that have gotten more, how much is comfortable? Edit: ah, I see 30 listed above.
Hi, (Not me running Toucharcade troop) I can tell you that Tapjoy was added at the request of users. Currently Battle Camp is still always adding to itself and will have a daily login bonus, better and more frequent event rewards, and trading to help alleviate some of the strain. In the end Battle Camp has always valued the social/community aspect of the game much more highly than the monster battling aspect (although they are tied together). Having a working virtual world with story+npcs+avatars is a unique thing in mobile gaming and offer a lot of depth and community that the cookie cutter games don't provide. I hope you continue to enjoy the game.
You'll hit 33 slots (I think) naturally by leveling. The dev's also read pretty much every forum post on Facebook. Increasing the cap on Stamina is a constant issue listed by people and isn't a bad problem to have since it means people want to play more. Although the possibility exists of an expanded stamina cap it creates some issues. For one, it increases the advantage veterans have over newbies unless the expansion occurs early. On top of that it increases the chances of people using farm accounts when trading goes live. Finally, with the raids being on timers it starts to mess with balancing of them. The FB integration will probably be tamed down as well.