Geometry Dash RobTop Games AB Jump and fly your way through danger in this rhythm-based action platformer! "Frustratingly wonderful" - Kotaku "Geom… $2.99 Buy Now Watch Media DetailsJump and fly your way through danger in this rhythm-based action platformer! "Frustratingly wonderful" - Kotaku "Geometry Dash provides all of the challenge expected from an “impossible” game while also making it more accessible to newcomers." - 148Apps "Geometry Dash is a fast-paced platformer that will leave you screaming in frustration, but you’ll keep coming back for more." - AppAdvice Prepare for a near impossible challenge in the world of Geometry Dash. Push your skills to the limit as you jump, fly and flip your way through dangerous passages and spiky obstacles. Simple one touch game play with lots of levels that will keep you entertained for hours! Game Features • Rhythm-based Action Platforming! • Lots of levels with unique soundtracks! • Build and share your own levels using the level editor! • Unlock new icons and colors to customize your character! • Fly rockets, flip gravity and much more! • Use practice mode to sharpen your skills! • Game Center achievements with rewards! • Challenge yourself with the near impossible! Contact: [email protected] Information Seller:RobTop Games AB Genre:Arcade, Music Release:Aug 13, 2013 Updated:Jun 01, 2024 Version:2.206 Size:188.2 MB TouchArcade Rating:Unrated User Rating: (470) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel iPhones iOS likes this. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #2 Bronxsta, Aug 12, 2013 A rhythm based action platformer, can we import our own music? vortrox and iPhones iOS like this. Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #3 Exact-Psience, Aug 12, 2013 Was waiting for this... Instabuy! vortrox likes this. RobTopGames Well-Known Member May 12, 2012 1,185 18 0 #4 RobTopGames, Aug 12, 2013 Hi Bronxsta, Unfortunatly no, but there are currently 7 unique tracks in the game and more coming soon! Not sure what kind of legal issues there are when uploading your own music when sharing levels. Would be a fun thing to be able to do though AndreiXYZ, vaulto and iPhones iOS like this. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #5 Bronxsta, Aug 12, 2013 Hi, welcome to TA! Anyway, sounds cool either way Is it buttons or one touch/tap controls? iPhones iOS likes this. RobTopGames Well-Known Member May 12, 2012 1,185 18 0 #6 RobTopGames, Aug 12, 2013 Thanks It's one touch gameplay allt the way! Instead of adding buttons, I tried to play with different modes and elements to mix up the gameplay and keep it interesting. Here's a trailer that shows the game in action: If anyone has any questions just shoot =) vaulto and iPhones iOS like this. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #7 Bronxsta, Aug 12, 2013 Anyone? Any impressions? iPhones iOS likes this. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #8 Bronxsta, Aug 12, 2013 Last edited: Aug 12, 2013 Well, I was thinking more of how Beat Hazard and Audiosurf does it and just allow uploaded music for regular levels (if that's possible.) You could always restrict user levels to the in-game soundtracks. But I'll be getting this game either way vortrox and iPhones iOS like this. RobTopGames Well-Known Member May 12, 2012 1,185 18 0 #9 RobTopGames, Aug 13, 2013 Ah ok, could be cool to create levels to your own music. Would be awesome to be able to share levels with custom music as well, not quite there yet though I plan to release new songs and game assets in updates, so hopefully that will keep things fresh for a while! iPhones iOS likes this. Connector Well-Known Member May 6, 2012 15,512 1 0 In the Chatroom http://thechatroom.freeforums.net/ #10 Connector, Aug 13, 2013 Graphics look nice. iPhones iOS likes this. RobTopGames Well-Known Member May 12, 2012 1,185 18 0 #11 RobTopGames, Aug 13, 2013 Thanks! Here is another gameplay video uploaded by Touchgameplay: iPhones iOS likes this. Seditqui Member May 14, 2012 17 0 0 #12 Seditqui, Aug 13, 2013 just downloaded and I'm loving it so far! RobTopGames Well-Known Member May 12, 2012 1,185 18 0 #13 RobTopGames, Aug 13, 2013 Thanks, glad you like it! iPhones iOS likes this. LOLCAT Member Jul 4, 2013 12 1 0 #14 LOLCAT, Aug 13, 2013 Hmm...anyone else getting serious Impossible Game vibes from this? Still, looks pretty good. I think I'll buy it. iPhones iOS likes this. RobTopGames Well-Known Member May 12, 2012 1,185 18 0 #15 RobTopGames, Aug 13, 2013 The influence of The Impossible Game is definitely there But there are a lot of twists and tweaks that hopefully will make it feel fresh and interesting! iPhones iOS likes this. darnoc703 Well-Known Member Mar 24, 2013 1,164 6 38 #16 darnoc703, Aug 13, 2013 Finally!!! The last 4 days of waiting are finally over! Glitch989, Khrono691 and vortrox like this. darnoc703 Well-Known Member Mar 24, 2013 1,164 6 38 #17 darnoc703, Aug 13, 2013 After beating the first level on my first try, I wondered if it gets a lot harder from there. I'm a fan of impossibleness and I wondered if the game will fill my desires. Glitch989 likes this. RobTopGames Well-Known Member May 12, 2012 1,185 18 0 #18 RobTopGames, Aug 13, 2013 Hehe that's impressive! I created the levels so that they increase in difficulty, and the first one was mostly to introduce the game concept Already working on level 8 with a new track, and adding new gameplay elements. Right now I'm toying with the idea of reversing/mirroring the level mid-game, so you travel from right to left Then you have the custom level editor, and I think there will be damn near impossible levels popping up there pretty soon (I'm working on one for fun right now) iPhones iOS likes this. darnoc703 Well-Known Member Mar 24, 2013 1,164 6 38 #19 darnoc703, Aug 13, 2013 Last edited: Aug 13, 2013 Ok, so I beat the second one and see how you are making them harder. Also, when I tried out the editor I wanted to try my level, but when I did my character just kept spawning outside my course and dying instantly, do I place the spawn or is it a bug? I have the level all the way left to its limits Edit: found the start position tool! Another edit: it says my level can't be verified with a start pos? RobTopGames Well-Known Member May 12, 2012 1,185 18 0 #20 RobTopGames, Aug 13, 2013 There is an editor guide that you can access through the help menu, but it doesn't cover all features yet. The startpos trigger is used so that you can start in the middle of a level while testing it, would be very tedious to replay the whole level each time you want to test out a new obstacle. You will still need to complete the level without a startpos trigger to verify that it can be done before uploading it (practice mode is allowed). Not sure what would cause that you die at the start each time. As a rule of thumb you should leave the first 10 squares or so of the level free. The character glides in from the left and if there is a block in the beginning he will collide and die right away :/ Let me know how beating the rest of the levels feels, hopefully it should start to feel more and more challenging =) iPhones iOS likes this. 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Hi Bronxsta, Unfortunatly no, but there are currently 7 unique tracks in the game and more coming soon! Not sure what kind of legal issues there are when uploading your own music when sharing levels. Would be a fun thing to be able to do though
Thanks It's one touch gameplay allt the way! Instead of adding buttons, I tried to play with different modes and elements to mix up the gameplay and keep it interesting. Here's a trailer that shows the game in action: If anyone has any questions just shoot =)
Well, I was thinking more of how Beat Hazard and Audiosurf does it and just allow uploaded music for regular levels (if that's possible.) You could always restrict user levels to the in-game soundtracks. But I'll be getting this game either way
Ah ok, could be cool to create levels to your own music. Would be awesome to be able to share levels with custom music as well, not quite there yet though I plan to release new songs and game assets in updates, so hopefully that will keep things fresh for a while!
Hmm...anyone else getting serious Impossible Game vibes from this? Still, looks pretty good. I think I'll buy it.
The influence of The Impossible Game is definitely there But there are a lot of twists and tweaks that hopefully will make it feel fresh and interesting!
After beating the first level on my first try, I wondered if it gets a lot harder from there. I'm a fan of impossibleness and I wondered if the game will fill my desires.
Hehe that's impressive! I created the levels so that they increase in difficulty, and the first one was mostly to introduce the game concept Already working on level 8 with a new track, and adding new gameplay elements. Right now I'm toying with the idea of reversing/mirroring the level mid-game, so you travel from right to left Then you have the custom level editor, and I think there will be damn near impossible levels popping up there pretty soon (I'm working on one for fun right now)
Ok, so I beat the second one and see how you are making them harder. Also, when I tried out the editor I wanted to try my level, but when I did my character just kept spawning outside my course and dying instantly, do I place the spawn or is it a bug? I have the level all the way left to its limits Edit: found the start position tool! Another edit: it says my level can't be verified with a start pos?
There is an editor guide that you can access through the help menu, but it doesn't cover all features yet. The startpos trigger is used so that you can start in the middle of a level while testing it, would be very tedious to replay the whole level each time you want to test out a new obstacle. You will still need to complete the level without a startpos trigger to verify that it can be done before uploading it (practice mode is allowed). Not sure what would cause that you die at the start each time. As a rule of thumb you should leave the first 10 squares or so of the level free. The character glides in from the left and if there is a block in the beginning he will collide and die right away :/ Let me know how beating the rest of the levels feels, hopefully it should start to feel more and more challenging =)