Hi Everyone! I would like to announce the upcoming release of Strain Tactics on the 2nd Nov. Strain Tactics is a real-time-with-pause tactical game, where you command a squad of soldiers to liberate earth from an alien infestation. Featuring 80 playable characters and over 150 unique items and weapons, the game challenges players to defeat enemies by commanding customizable ground teams from their Helibase overhead. Players can indulge in a variety of scenarios across over 30 different maps, and the sandbox-style mechanics allows users to approach the maps according to their play style. Key Features Build and command your own 1-5-member heliborne task force. Choose from over 80 playable characters with unique personalities and traits, and equip their 1-3 inventory slots with countless weapon and item combinations. Choreograph your teams actions in real time with a fast and dynamic drag-control system, alongside traditional RTS-style controls. Freedom to focus on simply positioning your squad and observe like a traditional RTS, or micromanage them like a top-down shooter! Defend your Helibase, and protect your team from above with miniguns, autocannons, and more. Manage your teams mental health. Keep your squad topped up with happy pills, or deploy emotionless combat droids. Protect your task force from contamination, or watch them erupt into even more strain. Level up your units, and revive fallen team members by body-bagging (or selling their corpses for points). Travel to over 30 unique maps with various scenarios including Hunter-Killer, Escort, Retrieval, Perimeter Defence, and more.
Do the squad members intelligently fire in the direction they are facing, or do you need to always click on their target? Thanks
Squad members would auto target the nearest enemy they can see. You could also prioritize enemies as targets, or set the squad members to overwatch/forcefire a particular direction.
Um, holy #### this looks amazing. Going on the wishlist till I get a few bucks but will definitely be my next purchase.
How does the real time pause mechanics work? The video didn't really help me. Does the time stand still as you issue commands or does it use a slow down effect? The title of the game gives me the impression that it is a rather hectic game. I'm more of a tactical turn based player but can handle rts games that at least give me the option to issue commands, rather than just frantically shooting everything. # And I try my hardest to support developers that release premium games rather than ftp stuff.
Hi stubbieoz, I think its best explained with this video by one of our high-level fans (PC version) https://go.twitch.tv/videos/185331612 Go to 02:09:30 onwards! PS: We have endeavoured to make the mobile version pretty much the same as our PC/tablet release, the difference being some tiny optimisations with background stuff. Hope you dig it!
out now.... Just searched for it in Chinese app store on a whim, and it's available now here in China. Instabuy