1st&Goal R&R Games, Inc. The award-winning 1st & Goal board game is now off the tabletop and into the digital space! You'll experience all the fu… $4.99 Buy Now Watch Media DetailsThe award-winning 1st & Goal board game is now off the tabletop and into the digital space! You'll experience all the fun and excitement of the board game plus so much more, as you customize your own winning teams, compete in season and playoff matches, and go head-to-head with your friends or against the computer. 1st & Goal pits two football teams in a classic gridiron match. Whether you are new to football or an extreme armchair quarterback, this game is remarkably easy to learn and plays just like the real game. You'll call offensive and defensive plays as you attempt to march into the opposing end zone to score! -Compete against your friends in single matches or brackets with up to 8 players -Take on the entire 1st & Goal football league in a 17 week season -Create your own custom team with thousands of possible combinations -Challenge yourself against tough computer opponents to earn each victory Information Seller:R&R Games, Inc. Genre:Board, Sports, Card Release:Aug 08, 2014 Updated:Mar 24, 2016 Version:3.0.1 Size:401.0 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal zeratulo Well-Known Member Mar 29, 2014 127 0 0 #2 zeratulo, Aug 13, 2014 Is this like the old electronic football? gt9953b New Member Feb 17, 2014 1 0 0 #3 gt9953b, Aug 13, 2014 No, it's the digital version of the board game of the same name. I think the initial kickstarter for this failed. ojtitus Well-Known Member Jul 7, 2010 3,228 5 38 Male Canton, Ohio #4 ojtitus, Aug 13, 2014 This looks like a really nice conversion of the board game, I'm going to be grabbing this. TokyoDan Well-Known Member Oct 7, 2010 394 2 18 #5 TokyoDan, Aug 14, 2014 Yeah. It's got me interesed too. There is a PDF rule book (for the board game) on the website: http://www.rnrgames.com/images/productrules/1stngoalrules.pdf TokyoDan Well-Known Member Oct 7, 2010 394 2 18 #6 TokyoDan, Aug 14, 2014 I just wonder if (like the real boardgame) the board is magnetised to keep stuff on the field. TokyoDan Well-Known Member Oct 7, 2010 394 2 18 #7 TokyoDan, Aug 14, 2014 Tom Vasel said the boardgame is the best American football game there is. i wonder if this translates well to the digital game? http://youtu.be/yZoR_UrhOuw ojtitus Well-Known Member Jul 7, 2010 3,228 5 38 Male Canton, Ohio #8 ojtitus, Aug 14, 2014 Thanks for posting the link to PDF rule book. Those are always useful and nice to have. TokyoDan Well-Known Member Oct 7, 2010 394 2 18 #9 TokyoDan, Aug 14, 2014 Is no one interested in this game? TokyoDan Well-Known Member Oct 7, 2010 394 2 18 #10 TokyoDan, Aug 14, 2014 Heck. I just tried the new 'cool' game, Star Realms. It's like every other card game on the iPad (to my limited knowlege) so I deleted it. And I just bought 1st & Goal because it seems like no one else is. And it seems a lot more unique, interesting, and potentially fun than Star Realms. PeteOzzy Well-Known Member Oct 30, 2013 4,596 3 0 Norwich, England #11 PeteOzzy, Aug 14, 2014 I'm definitely interested but American Football is an impenetrable wall to me. There are certainly exceptions to the rule, mostly in the tabletop area but I'd like to wait for an impression before I dive in just in case I need to know the sport. Thank you for reviving the thread though, I love the look of it and forgot about it once it got no attention on the first day. Andre Well-Known Member Apr 11, 2012 3,643 2 38 #12 Andre, Aug 14, 2014 I like to play the game, but I don't know more about this kind of sport. Must research before playing this game. TokyoDan Well-Known Member Oct 7, 2010 394 2 18 #13 TokyoDan, Aug 14, 2014 Well I'm already sorry i bought it. It looks cheap compared to the screenshots and the board game I saw on youtube. There is no tutorial, just a bunch a rules to read. I understand the basics of football and have no idea how to play this game. It is way overpriced at 500yen ($4.99). Should be a buck. What a waste. Don't get it. I'm going to try to get a refund. TopherW Active Member Jun 15, 2012 43 0 0 #14 TopherW, Aug 14, 2014 Hi all, I own both the board game version of this and I bought this version. Here is the general concept. I haven't played the board game in a year or so but I am pretty sure I remember everything. There are a total of 60 cards for offense (8 varities with some being more common than others IE. HB Dive, FB Strong Dive, Medium Pass, Long Pass). These cards are shared by both players so once 30 cards have been played it is half time. On defense you have more than 60 cards but still only 8 varities (Nickle defense, CB Blitz). You have 8 cards you draw and get a new card when you played an old one. Offense and Defense pick a card at the same time and then flip them over. I think when there is a turnover the deck resets but not 100% sure on that one. Depending on what cards were picked determines how many dice are rolled (in this version that is just automated and they roll without you having to click anything). If you double click on a card it will flip it over and show depending on what the opponent picks how many dice you will get. Because I have played the game it all makes sense to me but it could be confusing for someone new to the game (it probably will be confusing). So far I am enjoying the style, the original game is not a real graphic beauty so I appreciate the gameplay and don't care about its looks. If you have played it before and just don't get it to the table this is a fun version to play. If you haven't played you might want to do a little research on it. From a football standpoint you don't really need to know much as there are 8 plays you can pick and fairly straightforward. My girlfriend knows very little about football but enjoyed the physical version of the game. If anyone has any questions feel free to ask and I will do my best to answer. Chris Nachtfischer Well-Known Member Feb 7, 2013 230 8 18 Game Designer Germany https://ludokultur.de/ #15 Nachtfischer, Aug 14, 2014 So there's simultaneous action for card selection and then a bunch of dice rolling after that? Sounds like randomness squared to me. How does the strategy factor into the game? I assume not too much? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #16 LordGek, Aug 14, 2014 As I understand it, the game's 6 Divisional IAPs are an interesting concept. None of them introduce new rules or real twists to core gameplay, but each team (I think each IAP adds 4 teams) have their own dice which will then reflect their own unique strengths and weaknesses. Like a team who might have bigger numbers one a die used for pass plays, probably has some potentially lower results on their running dice. TopherW Active Member Jun 15, 2012 43 0 0 #17 TopherW, Aug 14, 2014 One thing I have noticed. I can't win. It seems like all the penalties go against humans. Maybe bad luck but 4 games in a little frustrating. Chris TokyoDan Well-Known Member Oct 7, 2010 394 2 18 #18 TokyoDan, Aug 14, 2014 Well i'm not going to give up on it yet. I was just going on first impression as from watching various videos I expected a little more graphical and implementation polish. The videos also made me think that i'd instantly understand how to play but once I tried a game I was completely confused. I do like the concept though. I still think it is expensive compared to the other iOS card/board games out there. But that's a good thing. Being a developer myself I think 5 bucks is still too low of price to pay for a game. The rush to the bottom is reversing and i hope it is making the price expectations of mobile gamers more realistic. Bladejay Well-Known Member Apr 18, 2013 45 2 8 #19 Bladejay, Aug 15, 2014 I have yet to try the iOS game, but I've played the boardgame quite a bit and can tell you that all of the strategy of a football game is there, but there's also the randomness of a game as well. I really get the feel of being a coach when I play the game. The strategy comes in calling the best offense (or defense) for the situation, but even with the best playcalls there can be fumbles, interceptions, and penalties. There's also "good" randomness such as the ability to break away from a play and get extra yards. All that said, if your opponent doesn't understand the strategy of football then the game can get frustrating. I played the game with my 8 year old son who's just getting to learn the game. He'd call the worst possible plays but it would catch me off guard. For example, I was on offense and had 3rd down and 15 to go. I thought I'd be sneaky and try to run, but my son called a goal line defense and stuffed me lol. I'll probably pick up the iOS game soon, but I agree with thise that have posted the game is expensive compared to other iOS boardgame apps. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #20 LordGek, Aug 15, 2014 I'm curious about this one as well but, yeah, it isn't super clear where the luck leaves off and the skill takes over. From the description it sounds like you play a round of rock-paper-scissors, look up the result on a chart, and then roll the appropriate dice. To be fair, however, I do get there is more to it than that, especially once you get into the IAPs for this game that introduce unique teams (each team has their own set of dice with modified values from the default). In the base game, even if you know nothing of American Football, as the offensive player you'll be looking at a hand of various possible offensive plays you could make. Some of them aren't big yard gainers but are fairly consistent in their minor potential gains whereas others promise potentially HUGE gains IF the defense doesn't put up the right defense to them. So in typical push your luck styled dice and card game fun, do you play it safe or go for the gusto? The IAPs, I think, take this formula one step further. No new rules, per se, but each of the 24 teams represented in the IAPs have their own unique strengths and weaknesses. So with these unique teams the bluffing and mind tricks go up a notch. As the defensive player you might know this team you're competing against is famous for it's running plays (i.e. the dice used to determine the running yards gained have bigger values than the old default dice) but then again, if the offensive player knows you know of his superior running plays there is all the more reason for him to go for a pass since you're less likely to have a proper defense for it... (You must log in or sign up to post here.) 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No, it's the digital version of the board game of the same name. I think the initial kickstarter for this failed.
Yeah. It's got me interesed too. There is a PDF rule book (for the board game) on the website: http://www.rnrgames.com/images/productrules/1stngoalrules.pdf
Tom Vasel said the boardgame is the best American football game there is. i wonder if this translates well to the digital game? http://youtu.be/yZoR_UrhOuw
Heck. I just tried the new 'cool' game, Star Realms. It's like every other card game on the iPad (to my limited knowlege) so I deleted it. And I just bought 1st & Goal because it seems like no one else is. And it seems a lot more unique, interesting, and potentially fun than Star Realms.
I'm definitely interested but American Football is an impenetrable wall to me. There are certainly exceptions to the rule, mostly in the tabletop area but I'd like to wait for an impression before I dive in just in case I need to know the sport. Thank you for reviving the thread though, I love the look of it and forgot about it once it got no attention on the first day.
I like to play the game, but I don't know more about this kind of sport. Must research before playing this game.
Well I'm already sorry i bought it. It looks cheap compared to the screenshots and the board game I saw on youtube. There is no tutorial, just a bunch a rules to read. I understand the basics of football and have no idea how to play this game. It is way overpriced at 500yen ($4.99). Should be a buck. What a waste. Don't get it. I'm going to try to get a refund.
Hi all, I own both the board game version of this and I bought this version. Here is the general concept. I haven't played the board game in a year or so but I am pretty sure I remember everything. There are a total of 60 cards for offense (8 varities with some being more common than others IE. HB Dive, FB Strong Dive, Medium Pass, Long Pass). These cards are shared by both players so once 30 cards have been played it is half time. On defense you have more than 60 cards but still only 8 varities (Nickle defense, CB Blitz). You have 8 cards you draw and get a new card when you played an old one. Offense and Defense pick a card at the same time and then flip them over. I think when there is a turnover the deck resets but not 100% sure on that one. Depending on what cards were picked determines how many dice are rolled (in this version that is just automated and they roll without you having to click anything). If you double click on a card it will flip it over and show depending on what the opponent picks how many dice you will get. Because I have played the game it all makes sense to me but it could be confusing for someone new to the game (it probably will be confusing). So far I am enjoying the style, the original game is not a real graphic beauty so I appreciate the gameplay and don't care about its looks. If you have played it before and just don't get it to the table this is a fun version to play. If you haven't played you might want to do a little research on it. From a football standpoint you don't really need to know much as there are 8 plays you can pick and fairly straightforward. My girlfriend knows very little about football but enjoyed the physical version of the game. If anyone has any questions feel free to ask and I will do my best to answer. Chris
So there's simultaneous action for card selection and then a bunch of dice rolling after that? Sounds like randomness squared to me. How does the strategy factor into the game? I assume not too much?
As I understand it, the game's 6 Divisional IAPs are an interesting concept. None of them introduce new rules or real twists to core gameplay, but each team (I think each IAP adds 4 teams) have their own dice which will then reflect their own unique strengths and weaknesses. Like a team who might have bigger numbers one a die used for pass plays, probably has some potentially lower results on their running dice.
One thing I have noticed. I can't win. It seems like all the penalties go against humans. Maybe bad luck but 4 games in a little frustrating. Chris
Well i'm not going to give up on it yet. I was just going on first impression as from watching various videos I expected a little more graphical and implementation polish. The videos also made me think that i'd instantly understand how to play but once I tried a game I was completely confused. I do like the concept though. I still think it is expensive compared to the other iOS card/board games out there. But that's a good thing. Being a developer myself I think 5 bucks is still too low of price to pay for a game. The rush to the bottom is reversing and i hope it is making the price expectations of mobile gamers more realistic.
I have yet to try the iOS game, but I've played the boardgame quite a bit and can tell you that all of the strategy of a football game is there, but there's also the randomness of a game as well. I really get the feel of being a coach when I play the game. The strategy comes in calling the best offense (or defense) for the situation, but even with the best playcalls there can be fumbles, interceptions, and penalties. There's also "good" randomness such as the ability to break away from a play and get extra yards. All that said, if your opponent doesn't understand the strategy of football then the game can get frustrating. I played the game with my 8 year old son who's just getting to learn the game. He'd call the worst possible plays but it would catch me off guard. For example, I was on offense and had 3rd down and 15 to go. I thought I'd be sneaky and try to run, but my son called a goal line defense and stuffed me lol. I'll probably pick up the iOS game soon, but I agree with thise that have posted the game is expensive compared to other iOS boardgame apps.
I'm curious about this one as well but, yeah, it isn't super clear where the luck leaves off and the skill takes over. From the description it sounds like you play a round of rock-paper-scissors, look up the result on a chart, and then roll the appropriate dice. To be fair, however, I do get there is more to it than that, especially once you get into the IAPs for this game that introduce unique teams (each team has their own set of dice with modified values from the default). In the base game, even if you know nothing of American Football, as the offensive player you'll be looking at a hand of various possible offensive plays you could make. Some of them aren't big yard gainers but are fairly consistent in their minor potential gains whereas others promise potentially HUGE gains IF the defense doesn't put up the right defense to them. So in typical push your luck styled dice and card game fun, do you play it safe or go for the gusto? The IAPs, I think, take this formula one step further. No new rules, per se, but each of the 24 teams represented in the IAPs have their own unique strengths and weaknesses. So with these unique teams the bluffing and mind tricks go up a notch. As the defensive player you might know this team you're competing against is famous for it's running plays (i.e. the dice used to determine the running yards gained have bigger values than the old default dice) but then again, if the offensive player knows you know of his superior running plays there is all the more reason for him to go for a pass since you're less likely to have a proper defense for it...