War of the Zombie Jacques Deul War of the Zombie is a zombie outbreak strategy simulation combining turn-based and real-time gameplay across the entireā¦ TouchArcade Rating: $2.99 Buy Now Watch Media DetailsWar of the Zombie is a zombie outbreak strategy simulation combining turn-based and real-time gameplay across the entire world. "Addictive, deep, and surprisingly involving" - pocketgamer.co.uk "A juicy display of a game" - toucharcade.com "The most over-the-top aircraft carrier" - kotaku.com "It has a 'one more turn' compulsiveness about it" - pockettactics.com "Frisse wind in het zombiegenre" - 9lives.be "Extremely promising" - apperama.com "Een ton aan diepgang en toffe gameplay" - ipdblogs.nl WAR OF THE ZOMBIE: As Global Operations Director of Safe Industries, take charge of its Ark Carrier and recruit marines & other personnel, purchase real-life military equipment, research advanced technologies, build forward operating bases, move across the world within range of real-time missions, nuke, scavenge, infect, bribe, fortify and defend against the world's country governments in an attempt to save humanity from the zombie pandemic and resulting chaos. MAIN GAMEPLAY FEATURES: - Choose, equip and drop a team of 4 marines & vehicles into real-time combat - Survive, die or turn undead in zombie-infested, fully destructible mission zones - Enter, drive and fire from Humvees, BMPs, MRAPs, MLRSs and Tanks - Pinch zoom in/out of mission zones as well as your global tactical map - Decide where to station your marines and how they develop as they increase rank & experience - Recruit & train marines, advisors, researchers, diplomats and doctors to rid the world of the undead. - Research & Develop nanotech, genetics, engineering, and weapon technologies to aid in your success - Bribe, infect, scavenge, nuke, airstrike 200 country governments around the globe - Build up arsenals of real military weapons on your double-hulled command carrier - Build specialized labs to complete R&D and fabricate technology surplus to sell to the highest bidders - Build up to 5 Forward Operating Bases at any one time to extend your mission deployment - Carry out covert missions & train PMF marines for different countries - Explore & scavenge procedurally generated abandoned SAFE & activate Syndicate underground bases - Change in-game text at any time to English, Russian, German, French, Spanish or Portuguese BECOME A FAN: We listen to all feedback and suggestions on new map & mission types as well as additional features. Become a fan of War of the Zombie by liking our facebook.com/warofthezombie fan page and drop us a note on things you want to see in the next updates, comment on the game or post your best action screen caps and get your face in the game as a marine recruit! CROPPED MENU BARS?: Not to worry, this can easily be solved as you have full control of the game's menu bars positions, adjustable from within the options screen. FOUND A BUG OR HAVE ANOTHER QUESTION OR ISSUE? You can find an additional FAQ on our facebook fan page, or feel free to email us with more details so that we can help solve the problem you are facing. Information Seller:Jacques Deul Genre:Simulation, Strategy Release:Jun 27, 2013 Updated:Jul 10, 2020 Version:1.3.964 Size:103.9 MB TouchArcade Rating: User Rating: (20) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Alister Well-Known Member Jul 1, 2012 1,268 0 0 Philippines #2 Alister, Jun 26, 2013 So this is what they were talking about..It sure looks interesting.. undeadcow Well-Known Member Dec 4, 2010 9,486 2 36 Houston, TX #3 undeadcow, Jun 26, 2013 Last edited: Jun 26, 2013 I beta tested War of the Zombie and it's a very ambitious real time strategy fleet management sim hybrid that's a lot of fun. You control an aircraft carrier that you are responsible for stocking with weapons, airplanes, etc that travels around the world fighting zombies and human rebels. The world map has a diverse resource management component where you acquire funds from completing levels then designate resources to combat material, research, squad development, etc (screenshot 2). From the world map (3rd screenshot) you can select any destination you chose, there is a good open world vibe. Each destination has combat that is handled in traditional real time strategy mechanics. You have a team of 4 individuals that you are selected from your roster (screenshot 4). Each field member is equipt with a primary weapon and a secondary weapon, weapons are progressively unlockable through gameplay (wait to you see the rocket propelled grenade) and there is a mix of gun and melee options (machetes!). The levels have a top down view with environmental obstacles like vechicles in the road or building that you can enter (which may house hidden zombies) or there is the ability to drop missles (see screenshot 1), quantity permitting, on designated map areas. The gameplay is open ended and there is so much content it unending. This might strike some as aimless but I really enjoyed the sandbox feel of a hopeless zombie pandemic. Each city can be handled by real time strategy combat but there are a limited number of city maps that appear randomized (so geography eventually repeats, but enemy composition and objectives change). Two new maps are already promised as well as a necessary focus on fleshing out the research component more than it is currently (research is somewhat bare). The developers seem credibly committed to continually updating the game and adding further levels designs. War of the Zombie is well worth $2.99 and there's little else like it on App Store (the best comparison might be the turn based strategy Aliens Versus Humans). The real time strategy gameplay feels tactical and combined with a satisfying simulation component War of Zombies is a good game with unparalleled depth for the RTS genre. Recommended. Alister Well-Known Member Jul 1, 2012 1,268 0 0 Philippines #4 Alister, Jun 26, 2013 Thanks for the imps undeadcow.. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #5 Bronxsta, Jun 26, 2013 I know I've asked before, but can you give an example or two of tactics that you've used while controlling your soldiers? I'm guessing you can probably go into more detail now that the game is officially released undeadcow Well-Known Member Dec 4, 2010 9,486 2 36 Houston, TX #6 undeadcow, Jun 26, 2013 Last edited: Jun 26, 2013 Since levels are real time strategy based sometimes it's possible to just run 'n gun yur way through arcade style without regard to strategy. For those who are more strategy minded, there are options. You can control your 4 unit squad individually or as a group so it's possible to see one subteam in one direction and the other somewhere else (or even all 4 units ont heir own). You can use a unit to draw out zombies into a clustered and call a missle to strike them down. Missles destroy buildings and environmental obstacles too so you can carve pathways. Your field team is equipt with weapons of your choice so you chose between melee weapons, different styles of guns with various attack ratings, or even longer range destructive weapons like RPG (so your field equiptment also determines some strategy). You can dig in by camping out or hiding within a building to cut off zombies coming your way. The level ends when you chose to call in a helicopter for extraction so you can kill all zombies or just some. Different enemies (human rebels, zombies) have different attack styles so your approach will need to vary. There are also human survivors in each leve that you can rescue, some of them can be recruited and contribute to your progress. Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #7 Exact-Psience, Jun 26, 2013 Im really not into strategy games, but i really enjoy the management part of XCOM which kinda felt like how this is based on UCow's imps. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #8 Bronxsta, Jun 26, 2013 Okay, that sounds cool. I didn't know you could split up your team. Since I believe you fire automatically, do different guns have different range radius? (Like Walking Dead Assault) Like theoretically, could I have two guys positioned outside a building then send two guys in to lure the enemies outside into a crossfire? Definitely an instabuy now PraetorianX Well-Known Member Feb 1, 2011 671 16 18 #9 PraetorianX, Jun 26, 2013 IAP's??? undeadcow Well-Known Member Dec 4, 2010 9,486 2 36 Houston, TX #10 undeadcow, Jun 26, 2013 You can toggle unit auto-fire on and off. If auto-fire is on they fire when within range (weapon range varies by item), if auto-fire is off you tap on enemies to fire when they are in range otherwise units are passive. No IAPs. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #11 Bronxsta, Jun 26, 2013 Perfect. Sold. I had thought it was always auto-fire, didn't you could toggle. Definitely sold. And always helps to support a dedicated dev who releases a premium game with no IAP and promises regular updates Appletini Well-Known Member Jan 8, 2011 2,564 0 0 Ankh-Morpork #12 Appletini, Jun 26, 2013 Lies. There's clearly no rooster in that screenshot. This is the single aspect that ensures I'll pass on this title for now; I don't like games that just keep going until you inevitably lose, with not even a remote chance of an ultimate victory. It'd be like playing a version of XCOM where you could never actually defeat the aliens, or a version of Plague Inc. in which you could never infect the entire world, both of which would feel pretty pointless and unsatisfying to me. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #13 Bronxsta, Jun 26, 2013 Watch the trailer. There is a roster http://www.youtube.com/watch?v=luWxnjvTF8E undeadcow Well-Known Member Dec 4, 2010 9,486 2 36 Houston, TX #14 undeadcow, Jun 26, 2013 You don't see the series of non-sensical last names in the left column? ...Oh wait, yes... there is no rooster at all. Nope, no rooster here. Appletini Well-Known Member Jan 8, 2011 2,564 0 0 Ankh-Morpork #15 Appletini, Jun 26, 2013 Last edited: Jun 26, 2013 I don't recall saying anything about rosters, and there's no rooster in that video. This is a rooster: Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #16 Exact-Psience, Jun 26, 2013 Hahaha! Well, im sold on this one too. Seems like it's going to be another budget-killing week. Demmet. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #17 Bronxsta, Jun 26, 2013 Oooohh...I get it now Bool Zero Well-Known Member Dec 14, 2010 1,922 0 36 #18 Bool Zero, Jun 26, 2013 So buying this at 11pm tonight! runliketurtles Well-Known Member Feb 21, 2012 191 0 16 #19 runliketurtles, Jun 26, 2013 This game looks great, but no end point? So you just keep playing and playing until either you're dead or bored? Is there any goal to the game you're trying to reach, or just to stay alive? Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #20 Bronxsta, Jun 26, 2013 @undeadcow - really there's no end? Won't stop me from purchasing, but even Plague Inc and X Com have a definite end/victory goal Eradicating the zombie threat a la World War Z (the book) would be very satisfying --- And I'm guessing that because the graphics aren't that intensive, we can encounter some pretty large hordes? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 10 1 ← 2 3 4 5 6 → 10 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I beta tested War of the Zombie and it's a very ambitious real time strategy fleet management sim hybrid that's a lot of fun. You control an aircraft carrier that you are responsible for stocking with weapons, airplanes, etc that travels around the world fighting zombies and human rebels. The world map has a diverse resource management component where you acquire funds from completing levels then designate resources to combat material, research, squad development, etc (screenshot 2). From the world map (3rd screenshot) you can select any destination you chose, there is a good open world vibe. Each destination has combat that is handled in traditional real time strategy mechanics. You have a team of 4 individuals that you are selected from your roster (screenshot 4). Each field member is equipt with a primary weapon and a secondary weapon, weapons are progressively unlockable through gameplay (wait to you see the rocket propelled grenade) and there is a mix of gun and melee options (machetes!). The levels have a top down view with environmental obstacles like vechicles in the road or building that you can enter (which may house hidden zombies) or there is the ability to drop missles (see screenshot 1), quantity permitting, on designated map areas. The gameplay is open ended and there is so much content it unending. This might strike some as aimless but I really enjoyed the sandbox feel of a hopeless zombie pandemic. Each city can be handled by real time strategy combat but there are a limited number of city maps that appear randomized (so geography eventually repeats, but enemy composition and objectives change). Two new maps are already promised as well as a necessary focus on fleshing out the research component more than it is currently (research is somewhat bare). The developers seem credibly committed to continually updating the game and adding further levels designs. War of the Zombie is well worth $2.99 and there's little else like it on App Store (the best comparison might be the turn based strategy Aliens Versus Humans). The real time strategy gameplay feels tactical and combined with a satisfying simulation component War of Zombies is a good game with unparalleled depth for the RTS genre. Recommended.
I know I've asked before, but can you give an example or two of tactics that you've used while controlling your soldiers? I'm guessing you can probably go into more detail now that the game is officially released
Since levels are real time strategy based sometimes it's possible to just run 'n gun yur way through arcade style without regard to strategy. For those who are more strategy minded, there are options. You can control your 4 unit squad individually or as a group so it's possible to see one subteam in one direction and the other somewhere else (or even all 4 units ont heir own). You can use a unit to draw out zombies into a clustered and call a missle to strike them down. Missles destroy buildings and environmental obstacles too so you can carve pathways. Your field team is equipt with weapons of your choice so you chose between melee weapons, different styles of guns with various attack ratings, or even longer range destructive weapons like RPG (so your field equiptment also determines some strategy). You can dig in by camping out or hiding within a building to cut off zombies coming your way. The level ends when you chose to call in a helicopter for extraction so you can kill all zombies or just some. Different enemies (human rebels, zombies) have different attack styles so your approach will need to vary. There are also human survivors in each leve that you can rescue, some of them can be recruited and contribute to your progress.
Im really not into strategy games, but i really enjoy the management part of XCOM which kinda felt like how this is based on UCow's imps.
Okay, that sounds cool. I didn't know you could split up your team. Since I believe you fire automatically, do different guns have different range radius? (Like Walking Dead Assault) Like theoretically, could I have two guys positioned outside a building then send two guys in to lure the enemies outside into a crossfire? Definitely an instabuy now
You can toggle unit auto-fire on and off. If auto-fire is on they fire when within range (weapon range varies by item), if auto-fire is off you tap on enemies to fire when they are in range otherwise units are passive. No IAPs.
Perfect. Sold. I had thought it was always auto-fire, didn't you could toggle. Definitely sold. And always helps to support a dedicated dev who releases a premium game with no IAP and promises regular updates
Lies. There's clearly no rooster in that screenshot. This is the single aspect that ensures I'll pass on this title for now; I don't like games that just keep going until you inevitably lose, with not even a remote chance of an ultimate victory. It'd be like playing a version of XCOM where you could never actually defeat the aliens, or a version of Plague Inc. in which you could never infect the entire world, both of which would feel pretty pointless and unsatisfying to me.
You don't see the series of non-sensical last names in the left column? ...Oh wait, yes... there is no rooster at all. Nope, no rooster here.
I don't recall saying anything about rosters, and there's no rooster in that video. This is a rooster:
Hahaha! Well, im sold on this one too. Seems like it's going to be another budget-killing week. Demmet.
This game looks great, but no end point? So you just keep playing and playing until either you're dead or bored? Is there any goal to the game you're trying to reach, or just to stay alive?
@undeadcow - really there's no end? Won't stop me from purchasing, but even Plague Inc and X Com have a definite end/victory goal Eradicating the zombie threat a la World War Z (the book) would be very satisfying --- And I'm guessing that because the graphics aren't that intensive, we can encounter some pretty large hordes?