Solitaire Blitz™: Lost Treasures Discover a whole new world of solitaire in this free and fast-paced treasure hunt. Match cards quickly to clear your car… Free Buy Now Watch Media DetailsDiscover a whole new world of solitaire in this free and fast-paced treasure hunt. Match cards quickly to clear your card decks in 60 seconds as you explore unique Caribbean island quests, collect treasures and compete with friends.PRAISE FOR SOLITAIRE BLITZ“The game really is that perfect little break” – Parents Magazine“An engaging high-score chase disguised as a classic game of cards” – Mac|Life“A perfect game to play against your friends” – UbergizmoIn this nautical solitaire adventure full of treasure hunting and intrigue, you'll uncover rare trinkets and mysterious baubles as you travel to exotic locales and participate in an expansive story full of fun undersea characters. Match cards fast and score big to unlock achievements and top the leaderboard, and then share the wealth with friends. You've never played solitaire like this – it's a fast, fun, social experience!DIVE INTO THESE FANTASTIC FEATURESHIGH SPEED MEETS HIGH STAKESPlay alone or with friends in a fast-paced version of the classic card game. Use an assortment of inspired decks of cards and score big bonuses for long winning streaks!PROGRESS THROUGH CREATIVE QUESTS ACROSS A NAUTICAL MAPSet sail through more than 125 unique solitaire quests that take you to more than 45 lush and lovely Caribbean island levels, including spots like Trinidad, Tobago and St. Martin.AMAZING ACHIEVEMENTS AND BOOSTSSupercharge your game with a variety of Boosts to send your scores soaring. Meanwhile, unlock a boatload of in-game achievements including awards for accuracy, win streaks, and high scores.FUN WITH FISHY FRIENDSGet to know Pearl the mermaid, Otis the worm, Sophie the catfish, Cuddles the blowfish and more delightful characters as they guide you on your adventures – and help them try to stop a mysterious villain known only as The Claw.A TROVE OF TREASURESCollect hundreds of unique treasures throughout your undersea adventures to earn Silver and purchase Boosts that enhance your game.NOTES:Game is not optimized for iPod touch (4th generation) and performs best on iOS 7.1 and above.Terms of Service: http://www.ea.com/terms-of-servicePrivacy and Cookie Policy: http://www.ea.com/privacy-policyGame EULA: http://tos.ea.com/legalapp/mobileeula/US/en/GM/Visit https://help.ea.com/ for assistance or inquiriesImportant Consumer Information: This App: Contains advertisements for EA and its partners; collects data through third party analytics technology (see Privacy & Cookie Policy for details); EA may retire online features and services after 30 days’ notice posted on www.ea.com/1/service-updates; contains direct links to social networking sites intended for an audience over 13; contains direct links to the Internet.This app offers in-app purchases. You may disable in-app purchasing using your device settings. See http://support.apple.com/kb/HT4213 for more info.©2015 Electronic Arts Inc. Solitaire Blitz is a trademark of Electronic Arts Inc. Information Seller: Genre:Card, Family Release:Mar 20, 2013 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (3) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel First time starting one of these threads, so if I'm doing it wrong, shout. Happy W Well-Known Member Apr 28, 2011 82 0 0 #2 Happy W, Mar 14, 2013 Some first impressions: Solitaire Blitz features the high productions values you expect from PopCap, which feels a little odd for a solitaire game. Gorgeous sound, cute animation. Plays really well. However, it's filled with the kind of freemium guff that you might also be expecting. In fact, the freemium aspect seems to have been kicked up a notch this time: you could have played Bejeweled Blitz till the cows come home, as far as I remember, whereas in Solitaire Blitz each play consumes a bottle of energy, so that eventually you have to fork out cash money for a bunch of those bottles if you fancy continuing. (The energy bottles do replenish automatically over time, of course.) The campaign mode that appears in Facebook's Flash version of the game doesn't seem to be present here. I thought that maybe logging into my Facebook account in the iOS game would open up that mode, but no. It's kind of a fun game, but I find the disposable IAP stuff bewildering. Am I playing the game as it was intended to be played? Or should I be using a bunch of those boosts? I spent a couple of dollars on silver, and the silver can be used to buy boosts, but only from a limited selection; it turns out that other, different, boosts must be bought with real money, as a separate purchase. Those energy bottles are a separate purchase too. This game makes me feel like the stereotypical old person staring in angry bafflement at some new gizmo that's all the rage. The fact that PopCap is grimly striding down Freemium Street, smartly dressed in its new EA uniform, disappoints me in a way that the whole "Real Racing 3" business never did 48 hours later: Golly, this is a fun game. Once I'd realised that it's quite possible to clear a hand without using any boosts, most of my IAP concerns disappeared. There's two games going on in Solitaire Blitz, I think: in Game 1, your aim is just to clear all the cards. Without any boosts, that's tricky but do-able, and a lot of manic, panicky fun. Game 2, your aim is to get a high score. Boosts are essential for this onewithout boosts you haven't the slightest hope of competing against others' scores. Just to be perfectly clear: "Game 1" and "Game 2" don't actually exist beyond the confines of my own head; they're just my way of coming to terms with the way Solitaire Blitz is structured, and overcoming my confusion and anxiety about whether all those IAP boosts are cheats or necessities or what the hell are they anyway etc. I said above that *most* of my concerns have disappeared; the one thing that I still find mind-boggling is the whole business of needing "bottles of energy" to play a round. Once you've used up any free bottles the game gave you, it takes ten minutes for one bottle to re-fill with energy. If you want to continue playing, it'll cost you $3.99 for ten bottles. Read that again. It costs four dollars for ten bottles, i.e. ten rounds of Solitaire Blitz, i.e. precisely ten minutes of playtime. I guess I'm running the risk of getting called "entitled" here, so let me just say that of course PopCap have the right to charge whatever they bloody well please for their game. Wish it was something I could afford, though. TheClaff Well-Known Member Dec 18, 2008 492 0 16 Senior Producer, Bethesda Game Studios Bethesda, Maryland #3 TheClaff, Mar 14, 2013 Based on Facebook link they posted it should be in US store tomorrow. Lame that after all this time it doesn't have the quest game mode from FB. Happy W Well-Known Member Apr 28, 2011 82 0 0 #4 Happy W, Mar 14, 2013 That doesn't bother me so much, somehow. PopCap have always taken things fairly slowly when introducing their games to iOSfor example, look at how they handled bringing the extra modes of Plants Vs Zombies to the two iOS ports. When this kind of stuff *does* finally come in an update, it tends to be solid and polished and impeccably playable, so I'm pretty OK with them taking their time. caltab Well-Known Member Feb 11, 2010 437 0 0 #5 caltab, Mar 14, 2013 I love this game, but it doesn't seem to be out yet in US. Happy W Well-Known Member Apr 28, 2011 82 0 0 #6 Happy W, Mar 21, 2013 Now seems to have been rolled out to App Stores beyond Canada. I'm still jumping into the app once or twice a day. If you don't mind your game-playing being limited to occasional snacks of six minutes, I recommend giving Solitaire Blitz a shot. There's a very similar game on the App Store made by Big Fish: Fairway Fever. Don't know which title came first, so I'm not going to start throwing the word "clone" around. Fairway Fever, unlike Solitaire Blitz, allows you to play as many hands as you like for free. I think it's fun, but I don't like it as much as Solitaire Blitz. The production values don't quite hit the standard set by Solitaire Blitz, and there's a bunch of little differences in gameplay that you may or may not prefer to Solitaire Blitz's way of doing things. I must admit it's possible that my liking S.B. more than F.F. might ultimately be down to nothing more than the maritime theme in S.B. Anyway, Fairway Fever is certainly worth also trying out: https://itunes.apple.com/ie/app/fairway-fever-by-big-fish/id518801654?mt=8 Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #7 Gabrien, Mar 22, 2013 "Solitaire with Friends?" Isn't that a... *sigh* Never mind. Capricornman Well-Known Member Dec 8, 2011 2,992 0 0 #8 Capricornman, Mar 22, 2013 Oxymoron caltab Well-Known Member Feb 11, 2010 437 0 0 #9 caltab, Mar 22, 2013 Fairway fever isnt out on the US app store as far as I now. The game you linked is fairway solitaire. Fairway fever is actually a different version of that series which sadly is not part of the ipad version. Fairway fever is only in Canada I think. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #10 Sanuku, Mar 22, 2013 Game Impressions Subscribe to the TouchArcade YouTube channel Happy W Well-Known Member Apr 28, 2011 82 0 0 #11 Happy W, Mar 22, 2013 Whoops. Didn't realise that Fairway Fever isn't out in the U.S. yet. That link is to the game on the Irish App Store normally the link would open up the game's page on the App Store of whichever country you happen to be signed into, but in this case, with the linked game being missing from the U.S. store, you were forwarded on to Fairway Solitaire instead. Never heard of a "stealth launch" that included the Irish App Store. Weird. Aladin007 Member Mar 25, 2013 5 0 0 #12 Aladin007, Mar 25, 2013 Game Impressions Popcap <3 Otalitek New Member Oct 23, 2012 1 0 0 #13 Otalitek, Mar 26, 2013 The gasping sounds the worm makes when time is running out cracks me up everytime. TheClaff Well-Known Member Dec 18, 2008 492 0 16 Senior Producer, Bethesda Game Studios Bethesda, Maryland #14 TheClaff, Apr 6, 2013 Anyone else music not playing for them ? I've heard it maybe twice while playing. Never seems to play the music at any point. Happy W Well-Known Member Apr 28, 2011 82 0 0 #15 Happy W, Apr 6, 2013 Same here. The glitch seems to be have been introduced with the most recent update. TheClaff Well-Known Member Dec 18, 2008 492 0 16 Senior Producer, Bethesda Game Studios Bethesda, Maryland #16 TheClaff, Jul 30, 2013 Will they ever add the islands and progress from the facebook version? This game needs more to work toward than just a high score. AppsVerdict Well-Known Member Jan 22, 2014 130 0 0 The World Wide Web http://appsverdict.com/ #17 AppsVerdict, Jan 23, 2014 I actually really like this game. Despite the stupid timer thing where you can only play 5 games at a time, I'm still playing it every day. But talk about overpriced inapps... o.99$ for 3 energy bottles?? That'll buy me like 10 extra minutes of game time... forsakenxe Well-Known Member Oct 23, 2014 709 0 16 #18 forsakenxe, Sep 9, 2016 Wow this one is old. But I just played it and I really like the production value and gameplay. The energy timer is really bad though and no permanent energy removal is super disappointing. Everytime i hit the energy cap and I want to play another round it just freezes the game (Air 2 iOS 10). Oh well moving on. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Some first impressions: Solitaire Blitz features the high productions values you expect from PopCap, which feels a little odd for a solitaire game. Gorgeous sound, cute animation. Plays really well. However, it's filled with the kind of freemium guff that you might also be expecting. In fact, the freemium aspect seems to have been kicked up a notch this time: you could have played Bejeweled Blitz till the cows come home, as far as I remember, whereas in Solitaire Blitz each play consumes a bottle of energy, so that eventually you have to fork out cash money for a bunch of those bottles if you fancy continuing. (The energy bottles do replenish automatically over time, of course.) The campaign mode that appears in Facebook's Flash version of the game doesn't seem to be present here. I thought that maybe logging into my Facebook account in the iOS game would open up that mode, but no. It's kind of a fun game, but I find the disposable IAP stuff bewildering. Am I playing the game as it was intended to be played? Or should I be using a bunch of those boosts? I spent a couple of dollars on silver, and the silver can be used to buy boosts, but only from a limited selection; it turns out that other, different, boosts must be bought with real money, as a separate purchase. Those energy bottles are a separate purchase too. This game makes me feel like the stereotypical old person staring in angry bafflement at some new gizmo that's all the rage. The fact that PopCap is grimly striding down Freemium Street, smartly dressed in its new EA uniform, disappoints me in a way that the whole "Real Racing 3" business never did 48 hours later: Golly, this is a fun game. Once I'd realised that it's quite possible to clear a hand without using any boosts, most of my IAP concerns disappeared. There's two games going on in Solitaire Blitz, I think: in Game 1, your aim is just to clear all the cards. Without any boosts, that's tricky but do-able, and a lot of manic, panicky fun. Game 2, your aim is to get a high score. Boosts are essential for this onewithout boosts you haven't the slightest hope of competing against others' scores. Just to be perfectly clear: "Game 1" and "Game 2" don't actually exist beyond the confines of my own head; they're just my way of coming to terms with the way Solitaire Blitz is structured, and overcoming my confusion and anxiety about whether all those IAP boosts are cheats or necessities or what the hell are they anyway etc. I said above that *most* of my concerns have disappeared; the one thing that I still find mind-boggling is the whole business of needing "bottles of energy" to play a round. Once you've used up any free bottles the game gave you, it takes ten minutes for one bottle to re-fill with energy. If you want to continue playing, it'll cost you $3.99 for ten bottles. Read that again. It costs four dollars for ten bottles, i.e. ten rounds of Solitaire Blitz, i.e. precisely ten minutes of playtime. I guess I'm running the risk of getting called "entitled" here, so let me just say that of course PopCap have the right to charge whatever they bloody well please for their game. Wish it was something I could afford, though.
Based on Facebook link they posted it should be in US store tomorrow. Lame that after all this time it doesn't have the quest game mode from FB.
That doesn't bother me so much, somehow. PopCap have always taken things fairly slowly when introducing their games to iOSfor example, look at how they handled bringing the extra modes of Plants Vs Zombies to the two iOS ports. When this kind of stuff *does* finally come in an update, it tends to be solid and polished and impeccably playable, so I'm pretty OK with them taking their time.
Now seems to have been rolled out to App Stores beyond Canada. I'm still jumping into the app once or twice a day. If you don't mind your game-playing being limited to occasional snacks of six minutes, I recommend giving Solitaire Blitz a shot. There's a very similar game on the App Store made by Big Fish: Fairway Fever. Don't know which title came first, so I'm not going to start throwing the word "clone" around. Fairway Fever, unlike Solitaire Blitz, allows you to play as many hands as you like for free. I think it's fun, but I don't like it as much as Solitaire Blitz. The production values don't quite hit the standard set by Solitaire Blitz, and there's a bunch of little differences in gameplay that you may or may not prefer to Solitaire Blitz's way of doing things. I must admit it's possible that my liking S.B. more than F.F. might ultimately be down to nothing more than the maritime theme in S.B. Anyway, Fairway Fever is certainly worth also trying out: https://itunes.apple.com/ie/app/fairway-fever-by-big-fish/id518801654?mt=8
Fairway fever isnt out on the US app store as far as I now. The game you linked is fairway solitaire. Fairway fever is actually a different version of that series which sadly is not part of the ipad version. Fairway fever is only in Canada I think.
Whoops. Didn't realise that Fairway Fever isn't out in the U.S. yet. That link is to the game on the Irish App Store normally the link would open up the game's page on the App Store of whichever country you happen to be signed into, but in this case, with the linked game being missing from the U.S. store, you were forwarded on to Fairway Solitaire instead. Never heard of a "stealth launch" that included the Irish App Store. Weird.
Anyone else music not playing for them ? I've heard it maybe twice while playing. Never seems to play the music at any point.
Will they ever add the islands and progress from the facebook version? This game needs more to work toward than just a high score.
I actually really like this game. Despite the stupid timer thing where you can only play 5 games at a time, I'm still playing it every day. But talk about overpriced inapps... o.99$ for 3 energy bottles?? That'll buy me like 10 extra minutes of game time...
Wow this one is old. But I just played it and I really like the production value and gameplay. The energy timer is really bad though and no permanent energy removal is super disappointing. Everytime i hit the energy cap and I want to play another round it just freezes the game (Air 2 iOS 10). Oh well moving on.