Melodive - GameClub GameClub Melodive is a unique dreamlike flight experience, built to be the most fluid and immersive 3D game on iOS. Spread your w… TouchArcade Rating: Free Buy Now Watch Media DetailsMelodive is a unique dreamlike flight experience, built to be the most fluid and immersive 3D game on iOS. Spread your wings and feel the thrill of diving into an endless, ever-changing world of form, color and music! Your only enemy: The ground. "... you certainly haven't seen anything like this before." Eli Cymet, Touch Arcade "Melodive is not only one of the most original games on iOS now, it is probably one of the most original games ever, on any platform. And, one of the very best, despite its simplicity." Ian Low, Sirloin Apple FEATURES - Procedural, endless evolving terrain and music - Immersive gameplay: Silky smooth 60 fps 3D Retina graphics - Three game modes: Arcade, Hyper and Free flight - Make your own music with the in-game sequencer - Four included sound packs, 250 unique sounds total - Three Game Center leaderboards - No loading and only 7,3 mb size! MINIMUM HARDWARE: iPad 2, iPhone 4S, iPod Touch 5 for a full 60 fps experience! YouTube trailer: http://youtu.be/XLkw_A23HCI YouTube gameplay: http://youtu.be/EA0oE5sPrTY YouTube video tutorial: http://youtu.be/Ccf0ubhebLc BEST EXPERIENCED WITH HEADPHONES IN A DARK ROOM! REVIEWS TouchArcade: http://toucharca.de/12UdqSs 148apps: http://bit.ly/ZuWk5X Appspy: http://bit.ly/YXKHqo Phone Cats: http://bit.ly/WCCt8X Sirloin Apple: http://bit.ly/YE1ATW Superlevel.de: http://bit.ly/XBCtSz Appsjp.com: http://bit.ly/ZHv2L6 applefan2.com: http://bit.ly/X3sqp8 ************************************************** GameClub is a subscription mobile gaming service. If you like our games, try our auto-renewing monthly subscription for 30 days free, and play all of our games with no limits, no ads, no hidden fees, and no other in-app purchases. If you choose to purchase GameClub’s optional subscription, payment will be charged to your iTunes account at confirmation of purchase. No charge will be made for the free trial period. Your subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period. Your account will be charged for renewal within 24 hours prior of the current period, at the cost indicated. You can manage your subscriptions and turn off auto-renewal by going to your App Store account settings after purchase. Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable. Terms of Use: gameclub.io/terms Privacy Policy: gameclub.io/privacy _________ If you have any questions, please contact us at [email protected] Facebook: facebook.com/gameclub Twitter: twitter.com/gameclub Thank you! Information Seller:GameClub Genre:Music, Racing, Simulation Release:Mar 07, 2013 Updated:Apr 08, 2021 Version:1.5.33 Size:38.0 MB TouchArcade Rating: User Rating: (32) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel strivemind Well-Known Member Aug 11, 2010 2,784 2 38 Designer Ottawa, Canada http://www.strivemind.com/ #2 strivemind, Mar 6, 2013 Weird. I guess my two questions are: do you have direct control over flying? And are the levels and/or music procedurally generated? gjestland Well-Known Member Jan 15, 2013 857 5 18 #3 gjestland, Mar 6, 2013 Hi there, developer here. The answers to your questions are yes and yes! Thank you for your interest! (and yes it's a very weird game!) aeranth Well-Known Member May 8, 2012 91 0 6 #4 aeranth, Mar 6, 2013 Quite a noticeable uptick in quality releases this week, good news. But I sincerely hope that this little gem doesn't get left in the dust of the standard Thursday release stampede. Of all the quality releases this week that I'll pick up, this is easily the one I'm most looking forward to. Very much a game made for someone like me. I can't wait to experience all that... Awesomething. drelbs Well-Known Member Jun 25, 2009 11,201 7 38 #5 drelbs, Mar 6, 2013 Thank you, some of us truly enjoy the weird games! morgantj Well-Known Member Dec 8, 2011 230 0 0 Computer Specialist #6 morgantj, Mar 6, 2013 Trippy! I love sound reactive games! jsrco Well-Known Member Patreon Silver Oct 15, 2009 2,134 1 38 Coordinator Seattle https://www.Fatthunder.com #7 jsrco, Mar 7, 2013 Bah... ipad 2 is gone and iphone 4 isn't supported. Misguided Well-Known Member Jan 27, 2009 2,346 19 38 #8 Misguided, Mar 7, 2013 Are there goals and objectives or do you simply fly around. It has the look of a (albeit very cool) toy rather than a game. Baracus Well-Known Member Jun 19, 2009 1,023 0 36 UK http://www.hatenintendo.co.uk #9 Baracus, Mar 7, 2013 Last edited: Mar 7, 2013 This is really lovely. Such a nice flow to it, really tight controls and trippy visuals. I had no idea what I was doing at first but read the help and all makes sense now. You do have full control, like a very responsive jet fighter. Tilt to yaw, bank, turn etc and tap to thrust. Idea is to go 'down' as deep as you can (for points, more points for going faster) but finding a safe route and even just orientating yourself to know which way IS even down, is the thrill. (Hint: mushrooms point up). There are upgrades to buy or save for like better handling, more speed, heavier gravity and more. Really nothing like it - such a creepy universe to fly around in with some fabulous organic shapes, stunning lighting, and smooth as silk frame rate on my mini! bigrand1 Well-Known Member Apr 23, 2010 4,968 7 38 Geriatric Party Animal California, USA #10 bigrand1, Mar 7, 2013 Sorry, maybe it's just me, but I can't figure out what the heck I am looking at. What am I doing here? Flying? The video for some reason didn't show me what's really going on here! Help! Just weird! Is this nothing but a tech demo, or a real game of sorts? gjestland Well-Known Member Jan 15, 2013 857 5 18 #11 gjestland, Mar 7, 2013 Last edited: Mar 7, 2013 @baracus: It makes me very happy that you get and like my game! I made it for myself, but I hoped other people would get joy from it also! Please consider posting your review to the appstore and the user-review forum of this site. (No nagging in-game, so i'll nag a bit here instead, haha, hope thats ok? ) @bigrand1: Did you read the help? It is a bit confuzing in the start, I know, but give it a little time and it will grow on you... I will be making a detailed instructional video this weekend, hopefully that will clear things up a bit. Also, it is both a game and a tech demo, the game part is really about learning to fly and then flying faster and faster with more and more control. If you reach 10000 meters you will unlock the in-game sequencer so you can make your own music. But Melodive is all about the journey and not the end goal. So even though i have tried to gamify the experience with upgrades and an end goal, it is a "musical cave exploration"-simulation (as appspy put it) in its heart. I sincerly hope that you warm up to it! Please keep me posted on your progress. If there is anything I can do to make the experience better for you, please let me know! Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #12 Gabrien, Mar 7, 2013 Hmm. My impressions were pretty much the opposite. The controls felt extremely "loose," everything looked the same, and at no stage did I feel any sense of progression, or inkling of any particular "aim" with the exception of trying to prevent the screen spinning to avoid nausea. I wanted to like this too. drelbs Well-Known Member Jun 25, 2009 11,201 7 38 #13 drelbs, Mar 7, 2013 Wait, what? Damn I just bought this ... On my iPhone 4. jsrco Well-Known Member Patreon Silver Oct 15, 2009 2,134 1 38 Coordinator Seattle https://www.Fatthunder.com #14 jsrco, Mar 7, 2013 It works... but man this game just feels like a mess. I can't put my finger on it. There isn't that many people on the leaderbords but I hit number 1 and only died because I got really bored... the music does not seem to do anything. There is no explanation as to what is going on. I am just hoping that becuase I am using an iphone 4 the game isn't working as intended. MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #15 MidianGTX, Mar 7, 2013 This looks like the sorta game you listen to Kyuss whilst playing... I'm down for that. MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #16 MidianGTX, Mar 7, 2013 Yeah, this is some trippy s**t. I really like it. I must admit, I feel more like I'm playing a Windows Media Player visualization than a game, but that's just fine. Put some headphones on, crank some tunes and get lost in the music for a while. That's a near-perfect evening for me. I would like to suggest a no-fail mode though, if I'm enjoying my music I might not care about points, I just don't want my calm, trance-like state interrupted in the middle of a song. Unless that's what sequencer mode is? I haven't unlocked it yet. 10,000 seems pretty hard, but maybe I just need practise... or perhaps you could have it unlock at something like 100,000 over all of your attempts or something, then everyone will be able to get it eventually. Also I'm kinda wondering if touch controls could work? Tilt works very well, but if the aim of the game is to be relaxing I don't know how long I can throw my iPad around for. I'd be able to play comfortably for much longer if there were touch controls. That said, I wouldn't want to ruin the visuals with virtual buttons either, so they'd have to be pretty intuitive. Perhaps even just holding your finger on the point you want to fly to? One finger movement controls with rolling being automatic, then a second finger to boost or something. Really nice app anyway, I'm looking forward to sticking a few albums on now gjestland Well-Known Member Jan 15, 2013 857 5 18 #17 gjestland, Mar 7, 2013 Melodive will NOT work on iPhone 4 unfortunately because of the lack of dual-core. I will mark it even better in the app description. If anybody have bought the game in error, please drop me a private message with your itunes-receipt and I will gladly refund your money through paypal. gjestland Well-Known Member Jan 15, 2013 857 5 18 #18 gjestland, Mar 7, 2013 I will also release an update shortly, so if anybody have any good suggestions i will try to make them work. I might even get rid of the whole upgrade/unlock-system if that's desirable. m44 Well-Known Member Feb 16, 2013 372 0 0 #19 m44, Mar 7, 2013 I had the same problem that Gabrien had (spinning ship leading to disorientation). I like the concept for the game though. Maybe tether the craft? The Tether could prevent the craft from spinning, and would (more quickly/clearly) indicate up from down. Maybe just as a "training wheels" type of option? drelbs Well-Known Member Jun 25, 2009 11,201 7 38 #20 drelbs, Mar 7, 2013 Chops up a bit, but still plays OK on my iPhone 4. (Didn't get to try it on our iPad2 last night.) I didn't have any problems with the tilt controls, and am pretty happy with this title. It feels very much like Elite minus the weapons and trading plus tripping the light fantastic. Perhaps for people having trouble with orientation you could place a button in the upper right/left corner that would steer the player to level while held down. (i.e. hold, start leveling regardless of device tilt then stay level/straight while held down or stop leveling when let go, correct roll first, then pitch. It's a neat game/experience and like Midian, I'd be happy with a "visualizer" mode that just flew itself, would pinball off solids w/out 'dying' and just run until I touched the screen to end it. You could program it to mostly fly level, then go up/down between the areas periodically. Also, I didn't know the goal was to "fly down" until I saw it on the forums here, a simple help screen telling you to do that (and pick up bits) would be great. Final comment: It might disorient some, but I absolutely love how the title screen reacts when you start the game. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 22 1 ← 2 3 4 5 6 → 22 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Weird. I guess my two questions are: do you have direct control over flying? And are the levels and/or music procedurally generated?
Hi there, developer here. The answers to your questions are yes and yes! Thank you for your interest! (and yes it's a very weird game!)
Quite a noticeable uptick in quality releases this week, good news. But I sincerely hope that this little gem doesn't get left in the dust of the standard Thursday release stampede. Of all the quality releases this week that I'll pick up, this is easily the one I'm most looking forward to. Very much a game made for someone like me. I can't wait to experience all that... Awesomething.
Are there goals and objectives or do you simply fly around. It has the look of a (albeit very cool) toy rather than a game.
This is really lovely. Such a nice flow to it, really tight controls and trippy visuals. I had no idea what I was doing at first but read the help and all makes sense now. You do have full control, like a very responsive jet fighter. Tilt to yaw, bank, turn etc and tap to thrust. Idea is to go 'down' as deep as you can (for points, more points for going faster) but finding a safe route and even just orientating yourself to know which way IS even down, is the thrill. (Hint: mushrooms point up). There are upgrades to buy or save for like better handling, more speed, heavier gravity and more. Really nothing like it - such a creepy universe to fly around in with some fabulous organic shapes, stunning lighting, and smooth as silk frame rate on my mini!
Sorry, maybe it's just me, but I can't figure out what the heck I am looking at. What am I doing here? Flying? The video for some reason didn't show me what's really going on here! Help! Just weird! Is this nothing but a tech demo, or a real game of sorts?
@baracus: It makes me very happy that you get and like my game! I made it for myself, but I hoped other people would get joy from it also! Please consider posting your review to the appstore and the user-review forum of this site. (No nagging in-game, so i'll nag a bit here instead, haha, hope thats ok? ) @bigrand1: Did you read the help? It is a bit confuzing in the start, I know, but give it a little time and it will grow on you... I will be making a detailed instructional video this weekend, hopefully that will clear things up a bit. Also, it is both a game and a tech demo, the game part is really about learning to fly and then flying faster and faster with more and more control. If you reach 10000 meters you will unlock the in-game sequencer so you can make your own music. But Melodive is all about the journey and not the end goal. So even though i have tried to gamify the experience with upgrades and an end goal, it is a "musical cave exploration"-simulation (as appspy put it) in its heart. I sincerly hope that you warm up to it! Please keep me posted on your progress. If there is anything I can do to make the experience better for you, please let me know!
Hmm. My impressions were pretty much the opposite. The controls felt extremely "loose," everything looked the same, and at no stage did I feel any sense of progression, or inkling of any particular "aim" with the exception of trying to prevent the screen spinning to avoid nausea. I wanted to like this too.
It works... but man this game just feels like a mess. I can't put my finger on it. There isn't that many people on the leaderbords but I hit number 1 and only died because I got really bored... the music does not seem to do anything. There is no explanation as to what is going on. I am just hoping that becuase I am using an iphone 4 the game isn't working as intended.
Yeah, this is some trippy s**t. I really like it. I must admit, I feel more like I'm playing a Windows Media Player visualization than a game, but that's just fine. Put some headphones on, crank some tunes and get lost in the music for a while. That's a near-perfect evening for me. I would like to suggest a no-fail mode though, if I'm enjoying my music I might not care about points, I just don't want my calm, trance-like state interrupted in the middle of a song. Unless that's what sequencer mode is? I haven't unlocked it yet. 10,000 seems pretty hard, but maybe I just need practise... or perhaps you could have it unlock at something like 100,000 over all of your attempts or something, then everyone will be able to get it eventually. Also I'm kinda wondering if touch controls could work? Tilt works very well, but if the aim of the game is to be relaxing I don't know how long I can throw my iPad around for. I'd be able to play comfortably for much longer if there were touch controls. That said, I wouldn't want to ruin the visuals with virtual buttons either, so they'd have to be pretty intuitive. Perhaps even just holding your finger on the point you want to fly to? One finger movement controls with rolling being automatic, then a second finger to boost or something. Really nice app anyway, I'm looking forward to sticking a few albums on now
Melodive will NOT work on iPhone 4 unfortunately because of the lack of dual-core. I will mark it even better in the app description. If anybody have bought the game in error, please drop me a private message with your itunes-receipt and I will gladly refund your money through paypal.
I will also release an update shortly, so if anybody have any good suggestions i will try to make them work. I might even get rid of the whole upgrade/unlock-system if that's desirable.
I had the same problem that Gabrien had (spinning ship leading to disorientation). I like the concept for the game though. Maybe tether the craft? The Tether could prevent the craft from spinning, and would (more quickly/clearly) indicate up from down. Maybe just as a "training wheels" type of option?
Chops up a bit, but still plays OK on my iPhone 4. (Didn't get to try it on our iPad2 last night.) I didn't have any problems with the tilt controls, and am pretty happy with this title. It feels very much like Elite minus the weapons and trading plus tripping the light fantastic. Perhaps for people having trouble with orientation you could place a button in the upper right/left corner that would steer the player to level while held down. (i.e. hold, start leveling regardless of device tilt then stay level/straight while held down or stop leveling when let go, correct roll first, then pitch. It's a neat game/experience and like Midian, I'd be happy with a "visualizer" mode that just flew itself, would pinball off solids w/out 'dying' and just run until I touched the screen to end it. You could program it to mostly fly level, then go up/down between the areas periodically. Also, I didn't know the goal was to "fly down" until I saw it on the forums here, a simple help screen telling you to do that (and pick up bits) would be great. Final comment: It might disorient some, but I absolutely love how the title screen reacts when you start the game.