Corrypt Michael Brough Corrypt is an intricate and mysterious puzzle game. Explore a strange world, meet the weird creatures who live there, an… $3.99 Buy Now Watch Media DetailsCorrypt is an intricate and mysterious puzzle game. Explore a strange world, meet the weird creatures who live there, and solve the fiendish problems that trouble them. "it’s got one of those simple game mechanics that grows up through the levels to produce brain-curdling complexity as you go on" - RockPaperShotgun “this-is-impossible-oh-my-god-no-it-isn’t!” - IndieStatik The PC version was named by indiegames.com as the #1 free puzzle game of 2012. Information Seller:Michael Brough Genre:Adventure, Puzzle Release:Jan 11, 2013 Updated:Nov 09, 2022 Version:7 Size:19.5 MB TouchArcade Rating:Unrated User Rating: (6) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Baracus Well-Known Member Jun 19, 2009 1,023 0 36 UK http://www.hatenintendo.co.uk #2 Baracus, Jan 12, 2013 Looks a bit like Zaga 33. Anyone tried it? Wondering if it's fixed level layouts or procedurally/randomly generated? slamraman Well-Known Member Patreon Gold Aug 27, 2011 2,511 8 38 #3 slamraman, Jan 12, 2013 Fixed as far as I can see. Really like it. Puzzles seem very hard then a hour or two later it'll come to you. Not too far in but it is very good so far. Ravenblack Well-Known Member Feb 24, 2009 1,755 0 0 Singapore #4 Ravenblack, Jan 12, 2013 Interesting puzzler. Played a bit of it. Sokoban-like puzzles, but the boxes can be pushed and pulled, or rather they are pushed and pulled when in contact with character which is the twist. It is made by the Zaga33 dev, thus the similarity in graphics style. Similarly quirky. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #5 Gabrien, Jan 13, 2013 Quite a brilliant game. Unfortunately there's a game breaking glitch somewhat early on, at least on an iPad 2, 5.1.1. I've let the dev know. retr0spective Well-Known Member May 24, 2011 915 17 18 Riverside, CA #6 retr0spective, Jan 13, 2013 A new Brough game! I'm sold! Baracus Well-Known Member Jun 19, 2009 1,023 0 36 UK http://www.hatenintendo.co.uk #7 Baracus, Jan 13, 2013 Oh, I didn't notice it was the same dev as Zaga33 ! Bought it as soon as I read that and the posts above. Wow it's hard! Such a nice what >seems< like a simple mechanical change to the Sokoban concept (pulling/pushing ALL blocks in a row or column), but boy does it make the puzzles harder! You'd never think it changes the feel that much but it does. Fiendish!! Very clever and great structure to the linking of "rooms". Excellent game, recommended from me! Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #8 Gabrien, Jan 13, 2013 Ok, a possibly necessary addendum: it's quite probable that there is in fact no glitch at all, and the developer is just an evil bastard. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #9 Sanuku, Jan 13, 2013 Last edited: Jan 14, 2013 Game Impressions This Game makes my head explode. Some of the riddles are really, really melting my brain. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #10 Gabrien, Jan 13, 2013 Thanks Sanuku. Amazing how funny (and painful) it can be watching someone play a game like this when you know the solutions. By the way, now that there is NO GLITCH, folks should really check this out. The most fun I've had with a game of this type since Karoshi. tblrsa Well-Known Member Nov 10, 2009 1,099 0 0 Vienna #11 tblrsa, Jan 13, 2013 Are you sure that there is no glitch? Boxes on Hermits Path and Forest Path do not reset even if I press undo, leaving me unable to complete this rooms... Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #12 Gabrien, Jan 13, 2013 You can undo back as many times as you want. Each undo will skip one step before you enter any room. So theoretically (haven't tried) you should be able to undo right back to the start of the game if you like. tblrsa Well-Known Member Nov 10, 2009 1,099 0 0 Vienna #13 tblrsa, Jan 13, 2013 Oh, okay. Didnt know that. I made the mistake to leave Hermits Path broken while getting the 6 mushrooms in the cave. This means I now need to do it all over agsin. Guess it would have been better to be able to reset a room, or have it auto reset if not solved. Anyways, good game so far. Michael Brough Active Member May 5, 2012 40 0 6 #14 Michael Brough, Jan 13, 2013 "Guess it would have been better to be able to reset a room, or have it auto reset if not solved." Unfortunately this would completely break some of the later puzzles, much as it might seem a good idea early on. Better to have it work consistently all the way through. Thanks, though. tblrsa Well-Known Member Nov 10, 2009 1,099 0 0 Vienna #15 tblrsa, Jan 13, 2013 Yes, I´ve already thought that it would break the game mechanic somehow. Haven´t had much time on my hands to play further, but I´m on it. Every puzzle lover should check this one out. It reminds me the most to the great "Deadly Rooms Of Death" by Caravel Games. laszlo_kovacs Well-Known Member Sep 26, 2012 205 0 0 #16 laszlo_kovacs, Jan 13, 2013 Sold! After finally remembering to go back and buy Zaga a couple weeks ago (months after that $6.99 Because We May stunt), downloading this no questions asked. ð Member May 13, 2012 7 0 0 #17 ð, Jan 14, 2013 Ahh from the screenshots I thought this was a weird roguelike rshkhsee Well-Known Member Feb 28, 2010 1,493 0 36 Blashyrkh #18 rshkhsee, Jan 14, 2013 Cool username. funambulist Well-Known Member Dec 21, 2008 505 0 0 NL #19 funambulist, Jan 29, 2013 Last edited: Jan 29, 2013 Been enjoying this for a few hours now. What a well conceived jewel of a *roguelike* puzzle game! Wow. funambulist Well-Known Member Dec 21, 2008 505 0 0 NL #20 funambulist, Jan 29, 2013 Well yes, in fact it is a weird roguelike. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Looks a bit like Zaga 33. Anyone tried it? Wondering if it's fixed level layouts or procedurally/randomly generated?
Fixed as far as I can see. Really like it. Puzzles seem very hard then a hour or two later it'll come to you. Not too far in but it is very good so far.
Interesting puzzler. Played a bit of it. Sokoban-like puzzles, but the boxes can be pushed and pulled, or rather they are pushed and pulled when in contact with character which is the twist. It is made by the Zaga33 dev, thus the similarity in graphics style. Similarly quirky.
Quite a brilliant game. Unfortunately there's a game breaking glitch somewhat early on, at least on an iPad 2, 5.1.1. I've let the dev know.
Oh, I didn't notice it was the same dev as Zaga33 ! Bought it as soon as I read that and the posts above. Wow it's hard! Such a nice what >seems< like a simple mechanical change to the Sokoban concept (pulling/pushing ALL blocks in a row or column), but boy does it make the puzzles harder! You'd never think it changes the feel that much but it does. Fiendish!! Very clever and great structure to the linking of "rooms". Excellent game, recommended from me!
Ok, a possibly necessary addendum: it's quite probable that there is in fact no glitch at all, and the developer is just an evil bastard.
Game Impressions This Game makes my head explode. Some of the riddles are really, really melting my brain.
Thanks Sanuku. Amazing how funny (and painful) it can be watching someone play a game like this when you know the solutions. By the way, now that there is NO GLITCH, folks should really check this out. The most fun I've had with a game of this type since Karoshi.
Are you sure that there is no glitch? Boxes on Hermits Path and Forest Path do not reset even if I press undo, leaving me unable to complete this rooms...
You can undo back as many times as you want. Each undo will skip one step before you enter any room. So theoretically (haven't tried) you should be able to undo right back to the start of the game if you like.
Oh, okay. Didnt know that. I made the mistake to leave Hermits Path broken while getting the 6 mushrooms in the cave. This means I now need to do it all over agsin. Guess it would have been better to be able to reset a room, or have it auto reset if not solved. Anyways, good game so far.
"Guess it would have been better to be able to reset a room, or have it auto reset if not solved." Unfortunately this would completely break some of the later puzzles, much as it might seem a good idea early on. Better to have it work consistently all the way through. Thanks, though.
Yes, I´ve already thought that it would break the game mechanic somehow. Haven´t had much time on my hands to play further, but I´m on it. Every puzzle lover should check this one out. It reminds me the most to the great "Deadly Rooms Of Death" by Caravel Games.
Sold! After finally remembering to go back and buy Zaga a couple weeks ago (months after that $6.99 Because We May stunt), downloading this no questions asked.
Been enjoying this for a few hours now. What a well conceived jewel of a *roguelike* puzzle game! Wow.