Le Havre (The Harbor) Codito Development Inc. Will you be Le Havre's next Titan of Industry? ==================== "10/10: This game will undoubtedly go down as a per… TouchArcade Rating: $4.99 Buy Now Watch Media DetailsWill you be Le Havre's next Titan of Industry? ==================== "10/10: This game will undoubtedly go down as a perennial favourite." - iPadBoardGames.org "4/4: [A] great digital translation of this famous game." - iOS Board Games "[E]xcellent ... as elegant an adaptation as I can imagine. If you like Agricola and/or Caylus, I strongly recommend Le Havre." - The Dish "5/5: Very compelling and rewarding." - GameZebo "4.5/5: if you're a fan of board games, you [...] owe it to yourself to pick this one up." - TouchArcade ==================== In this universal adaptation of the popular board game (winner of a 2009 International Gamers Award, among others), you can compete with up to 5 people — or against a computer's AI — to construct buildings and ships to support your shipping empire. An in-depth tutorial and hint system help you develop the strategy you will need to dominate the harbor. Collect resources to build and use new buildings, while paying your workers and saving up for ships. Buildings are a good investment, but ships provide necessary income. Deciding where to put your resources early on may determine your fate later in the game, so choose wisely! With no setup time required, no pieces to lose, and no arguments about the rules, the future of board games is here and Le Havre gives you exactly what you want — to play! Features ======== Universal app Supports 3 modes of play: - Solo play; solitaire or against varying degrees of AI difficulty - “Pass and play” with 2 to 5 local human players with or without AI - Turn-based multiplayer using Game Center Full tutorial and in-game hints Eye catching design and interactive game pieces using art from the original board game Create your own playlists from your iPod Note: you must have iOS 5.0+ on your device in order to play online! About ===== Uwe Rosenberg is an award-winning German game designer. He is well known for the development of innovative card game mechanisms. He also designed Agricola, a game that dethroned Puerto Rico as the highest rated game on BoardGameGeek.com. Le Havre is a successor to that game, and the second in Rosenberg's series of economic-themed building games. Sage Board Games is an independent software developer, focusing on bringing award winning and classic board games to mobile devices. With a veritable “who’s who” of Euro games already licensed, Sage Board Games is poised to become the premier source of board games for iPad, iPhone and iPod Touch. Visit us: sageboardgames.com Like us: facebook.com/sageboardgames Follow us: twitter.com/sageboardgames Please send us your feedback and requests, and rate the game once you’ve bought it. Information Seller:Codito Development Inc. Genre:Board, Strategy Release:Jun 20, 2012 Updated:Jun 19, 2022 Version:2.4 Size:193.1 MB TouchArcade Rating: User Rating: (8) Your Rating:unrated Compatibility:HD Universal
The screenshots don't look very promising. I'm going to wait for the TA board game community to weigh in on this one.
Independent reviews: http://boardgamegeek.com/blogpost/11337/ios-review-and-release-le-havre http://ipadboardgames.org/2012/le-havre/ And we're sure TA board gamers will chime in soon!
Game of the Year These comments have been posted elsewhere as well: I've been in the beta test group, playing the game for weeks and it is wonderful. Full rules set with building descriptions etc., all easily accessible from within the game. UI functions flawlessly. Hugely helpful hint system for those still learning how to play. Undo ensures no swipe errors, a common problem with IOS games. In all, I don't know how this product could possibly have been done any better. Even the background music works well. I found myself humming the tune during a round of golf two weeks ago and couldn't get it out of my head for the entire day. Le Havre has my vote for IOS game of the year. A magnificent effort.
Great game, well done! The AI seems to be also very good! So far ... five stars from me! Thanks for that gem!
Interesting and condito gets my vote fr getting good conversions out (despite they still left Tikal broken and that is very disapponting)
Hi everyone, I'm Paul, one of the beta testers for this game also and a TA member for a year now, though I've been lurking for two more. I am a huge fan of Euro style board games and it's one of the resaons I originally applied to beta test with codito. Le Havre was the first game I've tested for them that I was previously unfamiliar with its real world counterpart, meaning I had never played the board game version. I was privy to earlier builds of the game, which didn't have near the more fleshed out tutorial that it does now so I found the game rather confusing at first, but by the third build, the tutorial went through many improvements and is much stronger at explaining the game, though I would say that le havre in general has a steeper learning curve than most euro style games. One of the reasons for this is the sheer number of different buildings in the game that you need to know the functions for. Once you have this down, the game actually becomes very challenging and fun to play. Fortunately, there is also a very good hint system incorporated into the game so while you are learning, if you have any doubts about what you should do, you can hit the hint button, and the ai will suggest to you what you should do that turn. The game is played over a number of predetermined rounds, depending on whether you pick a short game or a long one, and is also dependent on the number of players, from 2-5. The difference in the short and long game is that the longer one is played with a number of special buildings which grant more privileges than the regular buildings. The winner will be the one who uses these buildings to greatest advantage over his or her opponents. Gameplay consists of taking one of two choices for your major action. You can either take the goods from one of the offer spaces, which will give you either money (francs), food items both raw and ready (fish, grain, and cattle), or building material ( wood, clay, and iron). There are additional items that can be acquired from conversions of some of the main items, such as cattle, which can be made into both meat and hides at the abattoir building, and then hides can be further refined into leather at the tannery building. Wheat can be baked into bread at the bakery and fish can be converted into smoked fish at the smokehouse. Wood can be made into charcoal for energy costs, clay can be refined into brick for building stronger buildings and iron can be made into steel to build the best buildings and ships. The other main action you can choose to do is build or use a building, wharf or ship. you can build a building from one of the three piles of building proposals provided you have the necessary building materials and/or energy requirements or you can buy a building from these piles or from the town which has a number of already built buildings if you have enough money. You can also choose to build a ship at the wharf, which will help immensely in the never ending struggle to have enough food to feed your workers at the end of each round. A round consists of seven complete player turns, which means not everyone will get to have the same number of actions in the round. At the end of the round, you must feed your workers according to a predetermined number or you will have to take out a costly loan or sell one of your buildings in order to meet the food requirement. At the end of the last round all players will be allowed one final turn, one in which you can choose to sell surplus goods or ship items or another action depending upon which building you choose. In this one turn players can choose to use the same building as another player and then the one with the most wealth will be declared the winner! I know this must seem like an awful lot to know but trust me, it's pretty easy once you get the hang of all the buildings and this game has become my favorite release yet of all the the Sage game board offerings thus far. (Tikal has been my favorite to this point). Please feel free to add me as "playpunk" in game center if you would like to play a game with me for this or any other Sage board game....Medici, Ra, Tikal, puerto Rico, and Tigris and Euphrates are all games I've beta tested for them and I enjoy every one of them though I suck at Tigris. I hope this helped to explain some of the finer points of the game, the in game tutorial is wonderful and really should clear up any further questions you might have and if you want to ask them here, please do and I'll do my best to explain. Enjoy! Ready to play, punk?
This game is a masterpiece magic 2013 is shit compare to this game.If you like board game this is one to get
Game Impressions This is a really solid port of the board game. There are a few minor things that I think should be changed (example: tapping on resources should show you a larger view, the 3 stacks of buildings should take up a lot less space), but otherwise it is very, very good. HOWEVER-- I would not recommend the iPhone interface to anyone who has never played the game. It is really, really overwhelming and you'd end up playing like, ten games before you even got how it worked.
Not that I am a Magic fanboy, but Magic is very well done as well. I am planning on buying both, but to trash on an excellent adaptation like Magic seems a bit out of line. Munkie!