Link: https://apps.apple.com/us/app/home-planet-hunters/id6478843819 Home, Planet & Hunters Black Pearl Games Limited In the distant "Planet", planets burst and civilizations collapse. The residents who lost their "Home" wander above with… Free Buy Now Watch Media DetailsIn the distant "Planet", planets burst and civilizations collapse. The residents who lost their "Home" wander above within The Ring. For survival and hope, a group of "Hunters" gather, embarking on an exploration and mission across the shattered continents... — Will you become the hunter or the hunted? Your battle decides the future of the planet! ** Game Features ** - Retro and refined pixel style, returning to the "original intention". - Control three characters in real-time for exhilarating combat! - Pixel characters + full body part customization, appearance changes with gear! - Skill combinations + elemental Combos, diverse strategic options! - Classic gear matching + Set skills activation, great Hunters have more than one trick! - No "Energy" limits + unlimited Resource gathering, truly free exploration. - Bizarre Monsters + immensely powerful giant beast Bosses, a challenging adventure on an alien Planet! - Rich character stories + diverse in-depth development, 8+ Hunters take you roaming through the Planet! ------ A Word from the Developers ------ It's been 5 years since the release of our last game "Brutal Street 2" "Creation" is not easy, and innovating while continuing the legacy is even harder, "Home, Planet, and Hunter" has been a labor of love, and we hope you'll like it. From: The 12 buddies at Black Pearl Games Follow us on social media: Discord: https://discord.gg/kS8G3rt9jh Facebook: www.facebook.com/BlackPearlGames X/twitter: twitter.com/bpgames321 Ins: www.instagram.com/blackpearlgames Threads: www.threads.net/@blackpearlgames Information Seller:Black Pearl Games Limited Genre:Role Playing, Strategy Release:Apr 11, 2024 Updated:Aug 14, 2024 Version:0.9.41 Size:629.3 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Rocksaint Well-Known Member Nov 29, 2013 649 345 63 #2 Rocksaint, Apr 10, 2024 Played it a bit. Game definitely has potential. Tactical action strategy game with simplified gameplay and controls that perfectly suits mobile. Game does save mid-runs so that’s another good thing. The story is quite interesting and something that we can all relate to. Not a fan of the menu UI though. Feels a bit unintuitive and overcomplicated. My only concern is the F2P aspect of it. Hard to tell now so have to play more to see if the difficulty ramps up unfairly or the game becomes too much of a grind. Worth giving it a go though. Not your typical mobile game. squarezero likes this. sebgo Well-Known Member Dec 26, 2010 756 334 63 Male 95% leisure. Somewhere in a town amidst the Amazon jungle. http://www.google.com #3 sebgo, Apr 11, 2024 From the trailer in the AppStore description page, combat gave me a Battleheart vibe. Looking forward to more impressions. se99jmk Well-Known Member Mar 1, 2010 300 16 18 #4 se99jmk, Apr 12, 2024 tried it, definitely Battleheart style (thought it was by same people initially!) deleted soon as I saw timers, multiple in-game currencies, 3-star loot boxes (“first one is free!”) SUPER disappointing… I don’t mind paying to remove adverts, or for full game, but gacha mechanics let down what could have been a really cool game Son of Anarchy, elcrazy and sebgo like this. sebgo Well-Known Member Dec 26, 2010 756 334 63 Male 95% leisure. Somewhere in a town amidst the Amazon jungle. http://www.google.com #5 sebgo, Apr 12, 2024 "First one is free" is how they try to get you addicted to all kinds of stuff in life. I thank you for your sacrifice; with that in mind, I won't bother downloading it. ᵗʰᵃᶰᵏᵧₒᵤ ⌣̈ elcrazy likes this. adamphetamine Well-Known Member Jan 4, 2011 968 31 28 Programmer/3D Modeling Bethlehem, Pa #6 adamphetamine, Apr 12, 2024 To be honest, the loot boxes aren’t a big deal and the whole game can be played with items you find without them. Rocksaint Well-Known Member Nov 29, 2013 649 345 63 #7 Rocksaint, Apr 12, 2024 I know people are against IAPs and loot boxes and whatnot but how else do you expect a F2P game to make money? You think in today’s market it is easy to make a game, sell it at box price and make profits from it? You know the cut that platforms like Apple, Google or Sony take to keep games on their platform? I am not trying to promote predatory monetisations here. But I hope people are at least considerate enough to try and understand the other side of the story too. naghihimutuc, ste86uk, sebgo and 1 other person like this. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,683 1,205 113 Male Chief Strategy Officer Salem, Massachusetts, USA #8 squarezero, Apr 12, 2024 I get it if folks don’t want to support gacha monetization, but at this point there are enough legit games using the mechanic that I can’t get too upset about it. And you are right that it’s hard to imagine a game like Genshin Impact existing primarily on mobile as a “premium” game. The question for me is: is it a real game, or just about collecting? This is clearly a real game, made by people who cared deeply about creating a quality experience. I’m good with that. ste86uk and Rocksaint like this. sebgo Well-Known Member Dec 26, 2010 756 334 63 Male 95% leisure. Somewhere in a town amidst the Amazon jungle. http://www.google.com #9 sebgo, Apr 12, 2024 Last edited: Apr 12, 2024 I've seen how hard it may be for developers; a friend developed and published a kids app on PlayStore and he's told me how difficult it is to make a decent profit from it, especially with marketing costs and the need of constant updates (which take extra work), so I understand or get the idea. As for personal taste, the more free-to-play monetization mechanics a game has, the least I'm interested in even trying it. That's all, it's not like I'm against the makers of said content, nor do I judge them as greedy creatures; I'm just not interested in their products and I welcome feedback warnings. I know I don't like sushi, so when I've been offered some or told something tastes like it, I've been like "hell no, I'll pass". Edit: That's somehow a sad thing, though. You're saying it's a quality experience, a game that has potential; then why didn't they go with a free-to-try, ads-based or premium model? Gacha tends to be used to perpetuate user interaction through ephemeral bits of joy, assuming lady luck is on the player's side, rather than actually adding to it in a meaningful way (I don't know if that's the case here; it's just a general thought). I don't understand... it almost sounds like they discarded a chance to succeed above the general market and decided to follow the trend. Son of Anarchy and squarezero like this. fayyua Member Jul 21, 2011 8 6 3 #10 fayyua, Apr 13, 2024 Thank you for your interest in the game. This is the designer from Black Pearl Games. We are very concerned about the player experience in our game during its creation. We want players to enjoy a good gaming experience through replaying levels or waiting, even if they don't pay, so we haven't set up restrictions like energy in the game. Instead, we allow players to infinitely obtain equipment and money from levels, with most of the equipment being available for free. On the other hand, we also want casual players to enjoy the game, so we've added some offline earnings, such as supply chests, which allow players to gain some resources even when they are offline and tired. Of course, if players are willing to pay a little to support us, we are very welcoming of that, as developing a game involves significant costs. As you can see, we have put a lot of effort into the game. It includes a pixel dressing system that few people have implemented, where each character has several outfits, and each outfit can be changed in parts, all presented for free, not sold as cosmetics. There's also more than 100,000 words of storyline, hundreds of levels, and many other features. Our team is small, and this game has been in development for a long time. We do not want to create a purely pay-to-win game but hope to make a game that all kinds of players can enjoy, as we are also avid gamers ourselves. ste86uk, Rocksaint and sebgo like this. fayyua Member Jul 21, 2011 8 6 3 #11 fayyua, Apr 13, 2024 Thank you for your interest in the game. This is Black Pearl Games. If you are interested, you can check out my previous post, which includes some thoughts on the design of this game. fayyua Member Jul 21, 2011 8 6 3 #12 fayyua, Apr 13, 2024 Thank you for playing our game. This is Black Pearl Games. Our intention is not to create a pay-to-win game. I shared some thoughts on the design of this game in my previous post, and you might find it interesting to take a look if you're interested. fayyua Member Jul 21, 2011 8 6 3 #13 fayyua, Apr 13, 2024 Thank you for your interest in the game. This is the designer from Black Pearl Games. Yes, we are very concerned about the player experience during the creation of the game. We aim for players to have a good gaming experience through replaying levels or waiting, even if they do not pay, so we have not set up restrictions like energy in the game. Instead, we allow players to indefinitely obtain equipment and money from levels, with the vast majority of the equipment being freely available. On the other hand, we also want casual players to enjoy the game, so we have added some offline earnings, such as supply chests, which allow players to gain some resources even when they are offline and tired. Thank you for your interest in the game. This is the designer from Black Pearl Games. Yes, we are very concerned about the player experience during the creation of the game. We aim for players to have a good gaming experience through replaying levels or waiting, even if they do not pay, so we have not set up restrictions like energy in the game. Instead, we allow players to indefinitely obtain equipment and money from levels, with the vast majority of the equipment being freely available. On the other hand, we also want casual players to enjoy the game, so we have added some offline earnings, such as supply chests, which allow players to gain some resources even when they are offline and tired. fayyua Member Jul 21, 2011 8 6 3 #14 fayyua, Apr 13, 2024 Thank you for your interest in the game. This is the designer from Black Pearl Games. Yes, we are very concerned about the player experience during the creation of the game. squarezero likes this. fayyua Member Jul 21, 2011 8 6 3 #15 fayyua, Apr 13, 2024 The issues mentioned by everyone are actually concerns for game developers as well. Ultimately, it boils down to how to balance a normal gaming experience with the gacha model, and we are working hard to do this well. naghihimutuc and sebgo like this. (You must log in or sign up to post here.) 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Played it a bit. Game definitely has potential. Tactical action strategy game with simplified gameplay and controls that perfectly suits mobile. Game does save mid-runs so that’s another good thing. The story is quite interesting and something that we can all relate to. Not a fan of the menu UI though. Feels a bit unintuitive and overcomplicated. My only concern is the F2P aspect of it. Hard to tell now so have to play more to see if the difficulty ramps up unfairly or the game becomes too much of a grind. Worth giving it a go though. Not your typical mobile game.
From the trailer in the AppStore description page, combat gave me a Battleheart vibe. Looking forward to more impressions.
tried it, definitely Battleheart style (thought it was by same people initially!) deleted soon as I saw timers, multiple in-game currencies, 3-star loot boxes (“first one is free!”) SUPER disappointing… I don’t mind paying to remove adverts, or for full game, but gacha mechanics let down what could have been a really cool game
"First one is free" is how they try to get you addicted to all kinds of stuff in life. I thank you for your sacrifice; with that in mind, I won't bother downloading it. ᵗʰᵃᶰᵏᵧₒᵤ ⌣̈
To be honest, the loot boxes aren’t a big deal and the whole game can be played with items you find without them.
I know people are against IAPs and loot boxes and whatnot but how else do you expect a F2P game to make money? You think in today’s market it is easy to make a game, sell it at box price and make profits from it? You know the cut that platforms like Apple, Google or Sony take to keep games on their platform? I am not trying to promote predatory monetisations here. But I hope people are at least considerate enough to try and understand the other side of the story too.
I get it if folks don’t want to support gacha monetization, but at this point there are enough legit games using the mechanic that I can’t get too upset about it. And you are right that it’s hard to imagine a game like Genshin Impact existing primarily on mobile as a “premium” game. The question for me is: is it a real game, or just about collecting? This is clearly a real game, made by people who cared deeply about creating a quality experience. I’m good with that.
I've seen how hard it may be for developers; a friend developed and published a kids app on PlayStore and he's told me how difficult it is to make a decent profit from it, especially with marketing costs and the need of constant updates (which take extra work), so I understand or get the idea. As for personal taste, the more free-to-play monetization mechanics a game has, the least I'm interested in even trying it. That's all, it's not like I'm against the makers of said content, nor do I judge them as greedy creatures; I'm just not interested in their products and I welcome feedback warnings. I know I don't like sushi, so when I've been offered some or told something tastes like it, I've been like "hell no, I'll pass". Edit: That's somehow a sad thing, though. You're saying it's a quality experience, a game that has potential; then why didn't they go with a free-to-try, ads-based or premium model? Gacha tends to be used to perpetuate user interaction through ephemeral bits of joy, assuming lady luck is on the player's side, rather than actually adding to it in a meaningful way (I don't know if that's the case here; it's just a general thought). I don't understand... it almost sounds like they discarded a chance to succeed above the general market and decided to follow the trend.
Thank you for your interest in the game. This is the designer from Black Pearl Games. We are very concerned about the player experience in our game during its creation. We want players to enjoy a good gaming experience through replaying levels or waiting, even if they don't pay, so we haven't set up restrictions like energy in the game. Instead, we allow players to infinitely obtain equipment and money from levels, with most of the equipment being available for free. On the other hand, we also want casual players to enjoy the game, so we've added some offline earnings, such as supply chests, which allow players to gain some resources even when they are offline and tired. Of course, if players are willing to pay a little to support us, we are very welcoming of that, as developing a game involves significant costs. As you can see, we have put a lot of effort into the game. It includes a pixel dressing system that few people have implemented, where each character has several outfits, and each outfit can be changed in parts, all presented for free, not sold as cosmetics. There's also more than 100,000 words of storyline, hundreds of levels, and many other features. Our team is small, and this game has been in development for a long time. We do not want to create a purely pay-to-win game but hope to make a game that all kinds of players can enjoy, as we are also avid gamers ourselves.
Thank you for your interest in the game. This is Black Pearl Games. If you are interested, you can check out my previous post, which includes some thoughts on the design of this game.
Thank you for playing our game. This is Black Pearl Games. Our intention is not to create a pay-to-win game. I shared some thoughts on the design of this game in my previous post, and you might find it interesting to take a look if you're interested.
Thank you for your interest in the game. This is the designer from Black Pearl Games. Yes, we are very concerned about the player experience during the creation of the game. We aim for players to have a good gaming experience through replaying levels or waiting, even if they do not pay, so we have not set up restrictions like energy in the game. Instead, we allow players to indefinitely obtain equipment and money from levels, with the vast majority of the equipment being freely available. On the other hand, we also want casual players to enjoy the game, so we have added some offline earnings, such as supply chests, which allow players to gain some resources even when they are offline and tired. Thank you for your interest in the game. This is the designer from Black Pearl Games. Yes, we are very concerned about the player experience during the creation of the game. We aim for players to have a good gaming experience through replaying levels or waiting, even if they do not pay, so we have not set up restrictions like energy in the game. Instead, we allow players to indefinitely obtain equipment and money from levels, with the vast majority of the equipment being freely available. On the other hand, we also want casual players to enjoy the game, so we have added some offline earnings, such as supply chests, which allow players to gain some resources even when they are offline and tired.
Thank you for your interest in the game. This is the designer from Black Pearl Games. Yes, we are very concerned about the player experience during the creation of the game.
The issues mentioned by everyone are actually concerns for game developers as well. Ultimately, it boils down to how to balance a normal gaming experience with the gacha model, and we are working hard to do this well.