Subscribe to the TouchArcade YouTube channel Aliens versus Humans Leisurerules Inc. **"In Onslaught players can expect the kind of portable X-COM experience they’ve always wanted." --148apps.com **"AvH: O… $1.99 Buy Now Watch Media Details**"In Onslaught players can expect the kind of portable X-COM experience they’ve always wanted." --148apps.com **"AvH: Onslaught is like a tribute band for X-Com – it hits all of the same notes as the original: recruitable (and re-nameable) troops who learn as they gain experience, cagey aliens who see in the dark better than you do, bases that you build and staff, research that you direct, randomized combat maps – the whole lot." -- pockettactics.com AvH starts with 25 heart-pounding, intense training missions. Through 25 missions, get upgraded gear and face tougher aliens. These missions will get you ready for 'The Onslaught' where you'll be responsible for world management. When you think you're ready, you can jump right into the Onslaught. Aliens versus Humans: THE ONSLAUGHT You have been hired by the United Countries of Earth (UCE) to defend our planet. Your job is to build bases around the globe in order to detect alien “Teleportation Events”. Once detected, you must send team(s) of soldiers out to remove the Alien threat and recover any Alien technology. Beware, the Aliens have superior firepower and you will need to research and manufacture better gear in order to have a chance of winning the war against them. The UCE has provided a fully functional base that will get you up and running. The rest is up to you... !@#$% Intercepted communication 18:13a5f506 !@#$%^ Features List: * Bases - build up to 8 bases around the Earth. * Geoscape – A world view of your bases, crafts and active teleportation events. * Base Management: build facilities, view base info, equip soldiers, research, manufacture, purchase, sell and transfer items between bases. * New and updated battle terrains including: Farm, Urban, Industrial, Arctic, Jungle and Desert. * A Pedia to help you keep track of all your gear, crafts, alien corpses and artifacts. * Four levels of difficulty: n00b, Challenging, Hard and Cruel. * Interactive mission tutorials and a quick tutorial. * Randomly generated battle maps, day and night missions, destructible terrain, on-the-fly Line of Sight and 4 zoom levels. * Soldiers' stats improve based on their experience during missions. Aliens versus Humans: TRAINING MISSIONS Choose to start here if you're new to the game. Lots of progressive, challenging missions that can be replayed. Features List: * Design and play your own missions. Choose terrain, soldiers, weapons, armor. Set alien intelligence from easy to truly evil. OR * Play 25 missions that proceed along a storyline, including night time missions. * 11 weapons and 3 armor types that unlock based on game progression. * 3 star rating system for missions. * Your soldiers' stats improve based on their experience during missions. * Randomly generated maps = ultimate replayability. * Destructible terrain. * On-the-fly Line of Sight. * Ability to customize your squad for each mission. * 4 zoom levels that allow you to see more of the battle map or get up close and personal. * 20 achievements that will challenge you beyond the game. A Note from the developers: We hope you enjoy the latest release of Aliens versus Humans. Please help support us by rating/reviewing the app, liking us on Facebook (http://www.facebook.com/pages/Aliens-versus-Humans/323015897724713), following us on twitter @aliensvshumans as well as providing feedback through our support link. Thanks… Al(ien) and Hu(man) Information Seller:Leisurerules Inc. Genre:Adventure, Strategy Release:Nov 24, 2011 Updated:Jan 21, 2020 Version:2.7 Size:32.9 MB TouchArcade Rating:Unrated User Rating: (12) Your Rating:unrated Compatibility:HD Universal ojtitus Well-Known Member Jul 7, 2010 3,228 5 38 Male Canton, Ohio #2 ojtitus, Nov 24, 2011 Nice, this looks like a pretty good xcom inspired game. I'll have to pick this up. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #3 Sanuku, Nov 24, 2011 Last edited: Nov 27, 2011 Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Marcus70 Well-Known Member Dec 7, 2010 950 0 0 #4 Marcus70, Nov 24, 2011 Last edited: Nov 24, 2011 Now on the U.S. app store. Very tempting at that price, any impressions on gameplay performance? ojtitus Well-Known Member Jul 7, 2010 3,228 5 38 Male Canton, Ohio #5 ojtitus, Nov 24, 2011 What other ones are you playing? undeadcow Well-Known Member Dec 4, 2010 9,486 2 36 Houston, TX #6 undeadcow, Nov 24, 2011 Last edited: Nov 24, 2011 Played for a bit and can say that the UI is very user friendly and reminiscent of X-com. Select a player character then click on field location and they will travel as far as their "turn units" will allow. In addition to walking turn units can be spent on shooting or throwing a grenade provided there are targets within line of fire. Obstacles and allies can obscure line of fire limiting attack options or allowing to hide from attack. Using weapons has several variants including various levels of damage/accuracy (lower quality shits use fewer turn units). Turn units not used in okay can be conserved to counter enemy attack with a preselected intensity of affack. Enemy turns mainly happen behind a "hidden movement" screen and those visible are shown. The first levels seems well populated with aliens. The art design is not for everyone but I like it and appreciate that this game is only 11mb. However at times art is too generic with vague/bland aliens and making it hard to tell squad members apart in a sea of similar looking soldiers. Squad members do have differences in stamina/accuracy/etc. The squad units have good stat tracking with number of kills,etc logged automatically. Once started I couldn't figure out how to end or restart a level mid-game. I can better comment on balance, advancement, etc later but the basic gameplay mechanics are smooth and logical so far I'm enjoying the game. aliensvshumans Well-Known Member May 10, 2011 130 0 0 #7 aliensvshumans, Nov 24, 2011 Hey undeadcow. Hit the topleft Pause menu that will give you access to "end turn", "load game", "save game" and "tutorial". Have fun and keep the feedback coming. Al(ien). bluewomble88 Well-Known Member Nov 8, 2009 786 4 18 #8 bluewomble88, Nov 24, 2011 Does it have the base building qualities of XCom and monitoring of the planet etc? aliensvshumans Well-Known Member May 10, 2011 130 0 0 #9 aliensvshumans, Nov 24, 2011 We choose to focus only on actual missions. Research is now done through the notion of XP where the better you do on missions, the earlier you will unlock better gear. I, for one, never liked getting beaten up during the first month or so while you were slowly building out a base and personally found the research progression slow. Our game has been designed to focus on missions and leveraging achievements and how well you perform to tie into better gear. Al(ien) bluewomble88 Well-Known Member Nov 8, 2009 786 4 18 #10 bluewomble88, Nov 24, 2011 Thank you for the response, I appreciate it. I'd like to ask how active you plan to be on supporting this app in the future. Knowing a dev will continuously be updating their titles is a big thing when I decide to buy. Can you briefly explain what plans you have to enhance this game in the future? (Just read this back, so sorry that it sound like an interview!) aliensvshumans Well-Known Member May 10, 2011 130 0 0 #11 aliensvshumans, Nov 24, 2011 This is our only title so it is the only thing we're working on at the moment. Our commitment is to listen to our customers and work continuously on improving the app. Aside from your feedback directly influencing what we work on, we have our own plans as well. This includes: user generated maps, pass and play where you and a friend can square off (one of you plays the aliens and one of you plays the humans), possibly also a challenge arena where after you have built up your squad, you get a new challenge mission - possibly designed by other users. Again, it really depends on feedback from our users. Expect us to continue to invest in AvH. Al(ien) scarypharaoh Well-Known Member Aug 26, 2009 889 0 16 Medical Professional With Carmen Sandiego #12 scarypharaoh, Nov 24, 2011 I could not think of a game more suited to asynchronous turn based play! especially since you have gamecenter already implemented. there needs to be chat functionality and push notifications. check out carcasonne for the best example out there for how this should work. Marcus70 Well-Known Member Dec 7, 2010 950 0 0 #13 Marcus70, Nov 24, 2011 Any demo (lite version) planned? aliensvshumans Well-Known Member May 10, 2011 130 0 0 #14 aliensvshumans, Nov 24, 2011 We had not planned on a lite version but I understand people can be tentative until the game has some feedback on it. We also priced it accordingly to hedge against that risk. Al(ien) bluewomble88 Well-Known Member Nov 8, 2009 786 4 18 #15 bluewomble88, Nov 25, 2011 I'm going to hold off on this one for a bit. I'd like to see what kind of updates are going to hit as well as seeing if it becomes universal. Looks promising though. Marcus70 Well-Known Member Dec 7, 2010 950 0 0 #16 Marcus70, Nov 25, 2011 Last edited: Nov 25, 2011 I've only played the first couple of missions and I'm really enjoying this. You have up to 8 soldiers when you start, which is good, as only one or two shots can get your soldier killed in the beginning. The interface is good (make sure to read the tutorials first) with a lot of options for your units. You can choose to fire your weapon with 3 shots or 1 good more accurate shot or use alot of AP for a really accurate shot. Also, I should point out your ammo is unlimited, except for grenades. One suggestion on the interface, it would be helpful to somehow show the amount of AP that would be used for any given action. Especially before you fire, it would be helpful to show the actual chance of hitting your enemy. The graphics look fine on the ipod touch 2G and ok on the ipad 2G at 2x (looking like an old school PC game). Also, I really like the large environments, so there is plenty of room, to move your squad around. I have one question so far, is there a way to heal your soldiers? And thanks for bringing this to IOS devices! aliensvshumans Well-Known Member May 10, 2011 130 0 0 #17 aliensvshumans, Nov 25, 2011 Hi Marcus70. Thanks for your feedback on displaying both the cost along with the accuracy with regard to shooting. Can you suggest a place that makes sense in the UI to display that information? I know from playing many, many hours when testing, that you develop a knack for knowing the cost of the action of throwing grenades, flares and shooting. But good feedback regardless. For healing, adding a medi-kit into inventory is a planned enhancement. If a soldier is injured but not killed during a mission, put him on the bench for the next couple of missions. In fact, because injury affects their ability to shoot and throw grenades, if a soldier's health is under 75% at the end of the mission, they are ineligible to go on the next mission. Yet, they heal fairly quickly while not on missions. A side benefit is that your other soldiers will improve their stats so you'll have a fairly balanced squad. Without revealing too much, I think within the first few missions, you will unlock some improved armor that will help you not get one-shotted. Again, thanks for the feedback. Al(ien) Marcus70 Well-Known Member Dec 7, 2010 950 0 0 #18 Marcus70, Nov 26, 2011 For targeting an enemy, I think having the percentage to hit right above the enemy targeted, when you select one of the shot types in the "shoot submenu". Of course that would mean you have to select the shoot type twice to actually shoot. For movement or other actions, perhaps having the cost (i.e. -5 ap) shown on the bottom center of the screen when used. Also, I think it would help to have the remaining AP shown next to the AP color bar. Of course, since I'm not a programmer, I'm not sure if any of these are easy to implement. aliensvshumans Well-Known Member May 10, 2011 130 0 0 #19 aliensvshumans, Nov 26, 2011 Ok. We are adding your feedback to our list. I can tell you our short list of improvements/enhancements are: Add the notion of a medi-kit. Show TU cost of shooting/throwing. Show TU cost to walk to the selected cell. Add the ability to name your soldiers. Make the game universal. If anyone remembers how medi-kits worked in X-Com, it took two soldiers. The one with the medi-kit had to be facing the wounded soldier in an adjacent square in order to use the medi-kit. What I didn't like was that often enough you wouldn't make it in time to heal the wounded soldier and they would die OR the soldier that was trying to administer first aid also got shot by the aliens. But that was 17 years ago. If we fast forward to present day, with our improvements in medicine, I'm thinking more like a self-administered "magic spray" like they use in World Cup Soccer... Thoughts? Please post your feedback either here or email our support address. Thanks... Al(ien) bluewomble88 Well-Known Member Nov 8, 2009 786 4 18 #20 bluewomble88, Nov 26, 2011 Having spent some time with this I think I can provide a bit of feedback. Anyone wanting X-Com on their phone, this is basically a lite version. It looks, plays, sounds, and feels just the same but with key features stripped away. Believe me, this is high praise as I've been wanting an X-Com game on my iDevice ever since I got one! However, I used to really enjoy the R&D side of X-Com and finding new technology to use in the war. Monitoring the entire planet from your own base also made it feel more real and immersive somehow. In AvH there doesn't seem to be any of that, it is one mission to the next (find aliens, kill them, repeat). Without the R&D, base construction, and vehicles it is simply X-Com lite and could be repetitive for some people wanting a closer reproduction of the original game. All in all a great way to spend your gaming time but there is SO MUCH potential here to expand. I fear when Star Command comes along with all the bells and whistles, this could be left behind. 7/10 (You must log in or sign up to post here.) Show Ignored Content Page 1 of 17 1 ← 2 3 4 5 6 → 17 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Played for a bit and can say that the UI is very user friendly and reminiscent of X-com. Select a player character then click on field location and they will travel as far as their "turn units" will allow. In addition to walking turn units can be spent on shooting or throwing a grenade provided there are targets within line of fire. Obstacles and allies can obscure line of fire limiting attack options or allowing to hide from attack. Using weapons has several variants including various levels of damage/accuracy (lower quality shits use fewer turn units). Turn units not used in okay can be conserved to counter enemy attack with a preselected intensity of affack. Enemy turns mainly happen behind a "hidden movement" screen and those visible are shown. The first levels seems well populated with aliens. The art design is not for everyone but I like it and appreciate that this game is only 11mb. However at times art is too generic with vague/bland aliens and making it hard to tell squad members apart in a sea of similar looking soldiers. Squad members do have differences in stamina/accuracy/etc. The squad units have good stat tracking with number of kills,etc logged automatically. Once started I couldn't figure out how to end or restart a level mid-game. I can better comment on balance, advancement, etc later but the basic gameplay mechanics are smooth and logical so far I'm enjoying the game.
Hey undeadcow. Hit the topleft Pause menu that will give you access to "end turn", "load game", "save game" and "tutorial". Have fun and keep the feedback coming. Al(ien).
We choose to focus only on actual missions. Research is now done through the notion of XP where the better you do on missions, the earlier you will unlock better gear. I, for one, never liked getting beaten up during the first month or so while you were slowly building out a base and personally found the research progression slow. Our game has been designed to focus on missions and leveraging achievements and how well you perform to tie into better gear. Al(ien)
Thank you for the response, I appreciate it. I'd like to ask how active you plan to be on supporting this app in the future. Knowing a dev will continuously be updating their titles is a big thing when I decide to buy. Can you briefly explain what plans you have to enhance this game in the future? (Just read this back, so sorry that it sound like an interview!)
This is our only title so it is the only thing we're working on at the moment. Our commitment is to listen to our customers and work continuously on improving the app. Aside from your feedback directly influencing what we work on, we have our own plans as well. This includes: user generated maps, pass and play where you and a friend can square off (one of you plays the aliens and one of you plays the humans), possibly also a challenge arena where after you have built up your squad, you get a new challenge mission - possibly designed by other users. Again, it really depends on feedback from our users. Expect us to continue to invest in AvH. Al(ien)
I could not think of a game more suited to asynchronous turn based play! especially since you have gamecenter already implemented. there needs to be chat functionality and push notifications. check out carcasonne for the best example out there for how this should work.
We had not planned on a lite version but I understand people can be tentative until the game has some feedback on it. We also priced it accordingly to hedge against that risk. Al(ien)
I'm going to hold off on this one for a bit. I'd like to see what kind of updates are going to hit as well as seeing if it becomes universal. Looks promising though.
I've only played the first couple of missions and I'm really enjoying this. You have up to 8 soldiers when you start, which is good, as only one or two shots can get your soldier killed in the beginning. The interface is good (make sure to read the tutorials first) with a lot of options for your units. You can choose to fire your weapon with 3 shots or 1 good more accurate shot or use alot of AP for a really accurate shot. Also, I should point out your ammo is unlimited, except for grenades. One suggestion on the interface, it would be helpful to somehow show the amount of AP that would be used for any given action. Especially before you fire, it would be helpful to show the actual chance of hitting your enemy. The graphics look fine on the ipod touch 2G and ok on the ipad 2G at 2x (looking like an old school PC game). Also, I really like the large environments, so there is plenty of room, to move your squad around. I have one question so far, is there a way to heal your soldiers? And thanks for bringing this to IOS devices!
Hi Marcus70. Thanks for your feedback on displaying both the cost along with the accuracy with regard to shooting. Can you suggest a place that makes sense in the UI to display that information? I know from playing many, many hours when testing, that you develop a knack for knowing the cost of the action of throwing grenades, flares and shooting. But good feedback regardless. For healing, adding a medi-kit into inventory is a planned enhancement. If a soldier is injured but not killed during a mission, put him on the bench for the next couple of missions. In fact, because injury affects their ability to shoot and throw grenades, if a soldier's health is under 75% at the end of the mission, they are ineligible to go on the next mission. Yet, they heal fairly quickly while not on missions. A side benefit is that your other soldiers will improve their stats so you'll have a fairly balanced squad. Without revealing too much, I think within the first few missions, you will unlock some improved armor that will help you not get one-shotted. Again, thanks for the feedback. Al(ien)
For targeting an enemy, I think having the percentage to hit right above the enemy targeted, when you select one of the shot types in the "shoot submenu". Of course that would mean you have to select the shoot type twice to actually shoot. For movement or other actions, perhaps having the cost (i.e. -5 ap) shown on the bottom center of the screen when used. Also, I think it would help to have the remaining AP shown next to the AP color bar. Of course, since I'm not a programmer, I'm not sure if any of these are easy to implement.
Ok. We are adding your feedback to our list. I can tell you our short list of improvements/enhancements are: Add the notion of a medi-kit. Show TU cost of shooting/throwing. Show TU cost to walk to the selected cell. Add the ability to name your soldiers. Make the game universal. If anyone remembers how medi-kits worked in X-Com, it took two soldiers. The one with the medi-kit had to be facing the wounded soldier in an adjacent square in order to use the medi-kit. What I didn't like was that often enough you wouldn't make it in time to heal the wounded soldier and they would die OR the soldier that was trying to administer first aid also got shot by the aliens. But that was 17 years ago. If we fast forward to present day, with our improvements in medicine, I'm thinking more like a self-administered "magic spray" like they use in World Cup Soccer... Thoughts? Please post your feedback either here or email our support address. Thanks... Al(ien)
Having spent some time with this I think I can provide a bit of feedback. Anyone wanting X-Com on their phone, this is basically a lite version. It looks, plays, sounds, and feels just the same but with key features stripped away. Believe me, this is high praise as I've been wanting an X-Com game on my iDevice ever since I got one! However, I used to really enjoy the R&D side of X-Com and finding new technology to use in the war. Monitoring the entire planet from your own base also made it feel more real and immersive somehow. In AvH there doesn't seem to be any of that, it is one mission to the next (find aliens, kill them, repeat). Without the R&D, base construction, and vehicles it is simply X-Com lite and could be repetitive for some people wanting a closer reproduction of the original game. All in all a great way to spend your gaming time but there is SO MUCH potential here to expand. I fear when Star Command comes along with all the bells and whistles, this could be left behind. 7/10