iPad Screenshots: (click to enlarge) Silverfish MAX The critical smash hit iPhone game has been maximized for iPad!Weave through waves of attacking space bugs and… TouchArcade Rating: $2.99 Buy Now Watch Media DetailsThe critical smash hit iPhone game has been maximized for iPad!Weave through waves of attacking space bugs and use powerful detonations to destroy your foes! Silverfish was designed for touch input to provide authentic and unrelenting arcade action. It's retro reborn and reimagined! CONTROLS: Flick Up, Down, Left, and Right anywhere on the screen to change direction. Tap with 2 fingers to activate a powerup. Alternate control styles are available in the settings menu and can be fully tweaked to your preference.Reviews - IGN: 8.5/10 "Editors' Choice" - GamePro/PCWorld: 5 out of 5 - Touch Arcade: 4.5 out of 5 - The Electric Playground: 9/10 and 8/10 - WIRED Magazine: 8 out of 10 - 148apps: 4.5 out of 5 - Yahoo's Appolicious: 5 out of 5 - Eurogamer: 8 out of 10 - AppAdvice: 4.5/5 "MUST BUY" - Pocket Gamer: 8/10 "Silver Award" - Reaper Mode - Charge your POW and avoid enemies with the awesome Time Shock powerup. Earn MAX POW and turn the tables on your foes! - Onslaught Mode - Destroy waves of enemies as quickly as possible to avoid an overwhelming swarm. Drive up your score multiplier to rack up points and earn extra lives. - Scavenger Mode - Keep your POW from draining by destroying enemies and collecting tasty Protons. - Haste Mode - A constant race to max out your POW and defeat your foes. Full-on intense action right out of the gate! Visit http://chaoticbox.com for more fun :) Information Seller: Genre:Action, Arcade Release:Jul 28, 2011 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating: User Rating: (5) Your Rating:unrated Compatibility:HD Universal Simon Potticary Well-Known Member Jul 19, 2010 800 0 16 Writer East London #2 Simon Potticary, Jul 27, 2011 I loved the iPhone edition, this should be even better! kevlar x Well-Known Member Feb 11, 2009 395 0 0 Wales,uk #3 kevlar x, Jul 27, 2011 The dev should mention in the description that bluetooth controllers are supported ( not allowed to mention icade by name! ). Definately getting this as soon as it hits the uk store. UncleLimey Well-Known Member Oct 2, 2008 457 0 0 #4 UncleLimey, Jul 27, 2011 I tested it for frank, and have had my full version since yesterday, This iPad version is terrific , the extra screen space really makes the silverfish experience even better .. This game is a must have Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #5 Sanuku, Jul 27, 2011 HD Gameplay Trailer (iPad 2): Subscribe to the TouchArcade YouTube channel Note: Just a few Minutes of Gameplay. brighteyes74 Well-Known Member Dec 20, 2008 522 0 16 Harrow , England #6 brighteyes74, Jul 27, 2011 Played this on iPhone. Bit repetitive if you ask me. I'll give this one a miss. spidey Well-Known Member Jun 24, 2010 964 2 0 India #7 spidey, Jul 27, 2011 can this be compared to tilt to live? Is it as good? I never really managed to enjoy the lite version on the iPod so much. but it can be misleading. I remember not getting too excited by the tilt to live lite version... and finally when i bought the game, enjoying code red and gauntlet and turret modes much more than the normal classic mode. Is that the case with this game too? goldenegg Well-Known Member Jul 27, 2011 64 0 0 #8 goldenegg, Jul 27, 2011 Looking forward to this showing up on the US store. Looks like it won't be up today. Hopefully it won't be a much longer wait. UncleLimey Well-Known Member Oct 2, 2008 457 0 0 #9 UncleLimey, Jul 27, 2011 Tilt to live used tilt.. Silverfish uses flick touches so no, the two games are different to each other.. I have both games and love them both MarkHerm Well-Known Member Jun 4, 2009 763 0 0 Germany #10 MarkHerm, Jul 28, 2011 bought kevlar x Well-Known Member Feb 11, 2009 395 0 0 Wales,uk #11 kevlar x, Jul 28, 2011 Me too, great game. sapphire_neo Well-Known Member Jan 20, 2011 3,934 0 0 #12 sapphire_neo, Jul 28, 2011 A little disappointed that this is just an asset scale up kind of HD release, which could really have been done with a universal update. But I can understand where the dev is coming from, and the iCade support is probably worth the second buy for a lot of people. I would have preferred either universal or a completely rebuilt for iPad game like Tilt to Live HD, which is incidentally still the gold standard for HD/Max/for iPad releases. Cynicalone Well-Known Member Dec 18, 2009 177 0 0 #13 Cynicalone, Jul 28, 2011 Glad to see this on the iPad! Like the iPhone version if you crank up the flick sensitivity it controls much better. FPE Well-Known Member Sep 25, 2010 3,031 0 0 World, now Belgium #14 FPE, Jul 28, 2011 Is this just a scaled up version or does it uses a larger space for more action? If it is mostly a scaled u version, I will gladly pass. UncleLimey Well-Known Member Oct 2, 2008 457 0 0 #15 UncleLimey, Jul 28, 2011 It's not a scaled up version. It's re- drawn for the bigger screen FPE Well-Known Member Sep 25, 2010 3,031 0 0 World, now Belgium #16 FPE, Jul 28, 2011 Ok let me rephrase. Is the art as big as the scaled up 2x iPhone version on an iPad? sapphire_neo Well-Known Member Jan 20, 2011 3,934 0 0 #17 sapphire_neo, Jul 28, 2011 FPE, there is only a very minor increase in the play area, corresponding to the aspect ratio change between iPhone and iPad. Overall a disappointing iPad version, but I don't begrudge the dev for this. FPE Well-Known Member Sep 25, 2010 3,031 0 0 World, now Belgium #18 FPE, Jul 28, 2011 Thanks neo. I will pass as I have and did not like the previous version because everything is too big on my iPad screen. ChaoticBox Well-Known Member Oct 8, 2008 878 6 18 Male Developer Toronto Canada http://cbox.me #19 ChaoticBox, Jul 28, 2011 For the record, the bugs are scaled 200% and there's 28% more play area over the iPhone version. The enemy spawn patterns stretch/move accordingly to accommodate the extra space, and the power pod spawning area is also larger. I also spent some time optimizing the fluid FX for iPad and adding more detail. These changes may seem subtle at first but the game plays differently enough where sharing leaderboards with the iPhone version wouldn't have been a fair match up. A universal build would've had to stick to a strict 2X scale up, showing borders on the iPad - I really didn't want to go that route. Forking the code rather than going universal simply made things much easier (and doable vs. impossible) E.g. I would like to add support for portrait orientations in a future update, and that would've been a nightmare as a universal app. I won't lie, there are clearly some business reasons for going with 2 separate apps, but it's not always simply a matter of greed. I'm fairly certain Silverfish won't ever break even - I just wanted to play it on my iCade, and took the path of least (technical) resistance to make that happen. sapphire_neo Well-Known Member Jan 20, 2011 3,934 0 0 #20 sapphire_neo, Jul 28, 2011 Thanks for the clear explanation on everything The only reason I keep saying I'm disappointed is because I look at Tilt to Live HD and I can't help but shed a tear at what Silverfish MAX could have been. But I know that you are more interested in developing for the iPad than iPhone and that makes everything alright ^.^ (You must log in or sign up to post here.) Show Ignored Content Page 1 of 4 1 2 3 4 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
The dev should mention in the description that bluetooth controllers are supported ( not allowed to mention icade by name! ). Definately getting this as soon as it hits the uk store.
I tested it for frank, and have had my full version since yesterday, This iPad version is terrific , the extra screen space really makes the silverfish experience even better .. This game is a must have
HD Gameplay Trailer (iPad 2): Subscribe to the TouchArcade YouTube channel Note: Just a few Minutes of Gameplay.
can this be compared to tilt to live? Is it as good? I never really managed to enjoy the lite version on the iPod so much. but it can be misleading. I remember not getting too excited by the tilt to live lite version... and finally when i bought the game, enjoying code red and gauntlet and turret modes much more than the normal classic mode. Is that the case with this game too?
Looking forward to this showing up on the US store. Looks like it won't be up today. Hopefully it won't be a much longer wait.
Tilt to live used tilt.. Silverfish uses flick touches so no, the two games are different to each other.. I have both games and love them both
A little disappointed that this is just an asset scale up kind of HD release, which could really have been done with a universal update. But I can understand where the dev is coming from, and the iCade support is probably worth the second buy for a lot of people. I would have preferred either universal or a completely rebuilt for iPad game like Tilt to Live HD, which is incidentally still the gold standard for HD/Max/for iPad releases.
Glad to see this on the iPad! Like the iPhone version if you crank up the flick sensitivity it controls much better.
Is this just a scaled up version or does it uses a larger space for more action? If it is mostly a scaled u version, I will gladly pass.
FPE, there is only a very minor increase in the play area, corresponding to the aspect ratio change between iPhone and iPad. Overall a disappointing iPad version, but I don't begrudge the dev for this.
Thanks neo. I will pass as I have and did not like the previous version because everything is too big on my iPad screen.
For the record, the bugs are scaled 200% and there's 28% more play area over the iPhone version. The enemy spawn patterns stretch/move accordingly to accommodate the extra space, and the power pod spawning area is also larger. I also spent some time optimizing the fluid FX for iPad and adding more detail. These changes may seem subtle at first but the game plays differently enough where sharing leaderboards with the iPhone version wouldn't have been a fair match up. A universal build would've had to stick to a strict 2X scale up, showing borders on the iPad - I really didn't want to go that route. Forking the code rather than going universal simply made things much easier (and doable vs. impossible) E.g. I would like to add support for portrait orientations in a future update, and that would've been a nightmare as a universal app. I won't lie, there are clearly some business reasons for going with 2 separate apps, but it's not always simply a matter of greed. I'm fairly certain Silverfish won't ever break even - I just wanted to play it on my iCade, and took the path of least (technical) resistance to make that happen.
Thanks for the clear explanation on everything The only reason I keep saying I'm disappointed is because I look at Tilt to Live HD and I can't help but shed a tear at what Silverfish MAX could have been. But I know that you are more interested in developing for the iPad than iPhone and that makes everything alright ^.^