Thanks for all the kind words guys. I'm glad people are enjoying the game @Flan, yeah that sounds like it. hope to have it solved soon. If you are at the highest rank you have available ( i.e the next rank arrow is greyed out ) but there are no objectives, soimething as gone wrong. Colorblind option? Sure that sounds like something i could do
Finished in a little over 3 hours!! So much fun, I'm ready for a sequel this is definitely one of my top 10 iOS games! Well done
Is there à list of what all the different items do? Like the different colored orbs or the different axes. Can anything be used as a ranged option?
This whole thread is a super great read from start to finish... almost kinda like a fairy tale # Well I've played the heck outta this, told anyone who's willing to listen about it and left a 5ive star review on my AppStore... the only thing left I think is for Luca to add a 'donate' option inside the game, which I'm sure many would use as a further alternate way to show support and thanks. But i've got a funny feeling that he would be far to humble to add such a button. Which IMO is just another reason that he should.
You know what makes me mad though? The fact that Luca never thought this game would be this well praised. I mean really? You worked on the game for a year, you engineered the game in such a fasion you HAD to know it was going to sell( I.E The cool art, deep rpg elements, fast pace-ness, and of coarse the music) and you nailed the theme. Its just a game from a indie dev that literally just stole our hearts. Excellent work. I aways have a spot on the first page of my springboard for games like this 5/5 Now add a donate button so i can give you more money to make this even BETTER.
I only know about this game when seeing it in TA's frontage, and I know why I need to be an TA reader everyday. This is absolutely a winner 5/5. Congratulations to the devs and anyone that already downloaded this gem. Cheers!
I so happy everybody is enjoying the game @Robin, one thing I wanted to do (again, ran out of time) was to have another room in your castle called the "Library" - it doesnt really give you much functional benefit, but it just gives a bit of background and informational on all the game entities, items, monsters and such ( kinda like the almanac in PvZ i guess) Sound interesting? Other news is I *think* I've worked out where this bug a few people are having is coming from -- After you complete a level if you *very quickly* dismiss the level complete gui, you can end up when the objective is set to complete, but the rank is not. Schoolboy error by me Yeah, and no donate button, I still think 2 bucks was being a bit cheeky Luca
You know, instead of a "donate" button, why not check out the dev's other release on the app store? Thread: http://forums.toucharcade.com/showthread.php?t=87384 The game by the way, is also quite excellent. Lite version out there as well.
I'm very tempted to take that other game down. I was quite happy with it at the time, but i guess I growed up a bit as a developer too, I'm a little bit embarrassed by it to be honest. The only reason i think I should leave it up is its a nice thing to see for other indie developers to see - That you can go from that game (rubbish) to this one, which people seem to like.
Tell you a little story. When I came across 10 mil, I thought, here's something that looks like it could be very good, but could easily be quite bad. Just a certain impression I got from the screenshots alone. Now, one of the things I do in instances like that if I don't decide to just take a chance and am not able to find a video, is check if the dev has any previous releases. If I see an obvious "trash app," for example, it tells me all I need to know. Or, on the other hand if I see a dev has another title available for free, I'll download that because regardless how polished or accomplished technically the game might be, it will invariably tell me something about the dev's work ethic, attention to detail, their grasp of the concept of what makes a fun game. It took me about five minutes with the lite version of RollRover to know that I would both be grabbing the full version and 10 mil. So you know, firstly don't be too hard on yourself, (don't be too easy either) and secondly remember that if it wasn't for RollRover I might not have even made this thread, and show it some due respect.
Hi Luca, from following this thread, I get that you sound like a real human being with a real job that may stop you from actually working on this game or even reading this thread 24/7, so I would like to ask about this bug: 1 - do you think it is something you can fix easily? 2 - do you have an approximate time as to when the fix would be submitted? 3 - if I delete the game and reinstall it, will my progress be reset? 4 - in your opinion if I am at the end of the scout level and bugged out, is it better to keep playing without objectives (since I can still level up and possibly reach the end this way), or just start from the beginning (since without the reward payouts for the objectives it is unreasonable to get 10million)?
I wouldn't take it down, from watching Sanuku's video I think it looks quite fun, and I'd buy it if I didn't have lots of games on my iPhone that I haven't even started yet.
Even though I don't like real-time speed games, this is pretty addictive. I notice that I can't rotate a line if that would make a match in that same line. This seems like a (minor) bug. The controls could be slightly crisper. I'm not sure how, though. Sometimes I have to tap a couple of times to get an item to trigger, this might be the biggest annoyance.
I thought my score was gonna change higher each time I played, but then I realized it's my high score. So do I have to score 10000000 in one run?! Without pause?!??!
Yes, it's possible with the score multipliers at higher difficulties and the 2 alchemy potions giving +15% score each. I didn't use the potions and got 12 million.
I think one thing that makes it harder to control is that it "decides" you're sliding in one direction (horizontally or vertically), and then you can't change except by moving back to the start position. So if you try to drag sideways but you start by moving up or down a bit, you get stuck. It seems like if you move your finger to the side, it should start sliding sideways instead.
Just beat it. Loved it. Thank you. I was thinking since I'd started playing, it'd be cool to see stats like how many double matches and such. Awesome to see that after getting 10mil.