Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Oh yeah, I forgot I put that safeguard in place. Somehow or other the save game backups that are created between levels were saving the monsters on previous levels. When the new level began to load, the game would load in those monsters, thinking it was reloading a game, rather than spawning new monsters.

    Fixed / safeguarded against for 2.0
     
  2. Rain1dog

    Rain1dog Well-Known Member

    Jul 31, 2010
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    Its sad that this game this far along and its still unplayable. It crashs everytime I play it and I lose all progress.
     
  3. JGeldhof

    JGeldhof Well-Known Member

    May 26, 2010
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    Comic Artist / Illustrator
    Kent, Ohio
    #1883 JGeldhof, Oct 27, 2010
    Last edited: Oct 27, 2010
    You mean "hinkey" isn't an industry term? :)

    Up till now, I've had few of the problems others have reported. Why? I'm not sure. I do clean installs every update, but I'm sure others do as well. It's just with the last build, I've been running into the "Monsters spawning in walls" thing EVERY single game. Other than that, not really too many problems. It's still playable and I DO still play all the time. Finally got to Satan for the first time last night. (I said I love the game, I never said I was very good at it!)
     
  4. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
    2,134
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    Coordinator
    Seattle

    Really... I haven't had a crash in forever.
     
  5. Rain1dog

    Rain1dog Well-Known Member

    Jul 31, 2010
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    Yep, really. The three times I tried again today twice it crashed.
     
  6. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
    Hell is coming!

    Our biggest update since launch is now uploading to Apple to begin the final review process!

    We're launching much later than anticipated, I apologize, but the extra time sincerely paid off, as the game is significantly more stable and balanced for the effort. I just know you'll all enjoy it to bits.

    New Features:
    Hell! Another world, with new levels, music, monsters and maps to explore, has been added to the end of the game, appropriately situated between the Dungeon and Satan. (Hell Beta has been disabled)
    New Boss: A new, Dungeon-themed boss has been placed between the Dungeon and the new Hell world
    Amafyst: The Fairy Wizard's basic projectile skill now leaves behind Crystal Caltrops upon impact, each lasting 10 turns dealing damage and slowing monsters that walk on them. Each skill point in Amafyst creates a higher number of more damaging crystals
    Easy Mode now spans all three game worlds
    Game Center can now be disabled via 100 Rogues user preferences in the Settings App
    Tutorial messages added (Tutorials can be disabled via in the game Menu)

    New Balance Features:
    Map Generation: Each map is now comprised of a mix of handcrafted and randomly generated rooms
    Mob Clustering: Monsters now spawn more tightly in groups, and only spawn in mobs within rooms, reducing the incidence of difficult encounters in hallways.
    Respawning: Only monsters designated by the designer as being appropriate for one-one-one encounters can spawn in hallways or respawn over time.

    Balance Changes:
    Starting stats / inventory adjusted for both classes
    Whack of Glory now has a chance to miss

    UI Changes:
    End of game Score Tally Screen cleaned up
    Challenge Mode menu revamped

    Bug Fixes:
    Stability improvements throughout the game
    Monsters from previous levels are no longer reloaded into the game (often appearing stuck in walls)
     
  7. Coldcoffee

    Coldcoffee Well-Known Member

    Aug 28, 2010
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    Student
    Monkey Island
    Can't wait for this :D
     
  8. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    #1888 WesPaugh, Oct 29, 2010
    Last edited: Oct 29, 2010
  9. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
    11,201
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    I wish more developers would do this! :)

    Looking forward to it!
     
  10. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
    Which part, apologize or delay?

    I think we're going to start doing a lot more of the latter and a lot less of the former, in the interests of everyone ever.
     
  11. bluewomble88

    bluewomble88 Well-Known Member

    Nov 8, 2009
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    Come on Wes, get a 3 day sale sorted out or something.
     
  12. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
    Keep checking here / 100Rogues.com. Our six-month launch anniversary is next weekend, which will hopefully coincide beautifully with the launch of 2.0.

    No official statement yet, but we definitely see the opportunity.
     
  13. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    I hear the Fargoal devs are adding skeletons in wizard hats... When will 100 Rogues be rolling out it's "skeletons in wizard hats" feature?
     
  14. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
    Hmm, well, there's one head, no hat, two new hooded enemies, one guy with a very large hat, something that's halfway to a skeleton with really cool hair. Oh, and our artist has simulated jiggle physics with astonishing quality on two new characters. S'pose that last one isn't particularly close to behatted bags of bones, but it's important to some of you, I'm sure.

    But no, no skeletons in wizard hats. :(
     
  15. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
    1,681
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    Galactic Game Creation Overlord
    Kitchener, ON
    Heh, no matter how many hats on skeletons I add, their legs will still never move. Can't have it all. ;)

    BTW good luck with the 2.0 update, looking forward to it!
     
  16. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
    2,134
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    Coordinator
    Seattle
    Boob physics?
     
  17. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
    You know it!
     
  18. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
    2,134
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    38
    Coordinator
    Seattle
    For some reason... this knowledge makes me have a little more faith in humanity.
     
  19. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
    Thanks, and good luck with your 2.0!
     
  20. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
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    Game Design, Author
    Westchester, NY

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