Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. tblrsa

    tblrsa Well-Known Member

    Nov 10, 2009
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    How does this game match up with Sword Of Fargoal?

    Reading the last pages of this thread doesn´t give a very good impression to be honest. (Ads in a paid app, Crashes)
     
  2. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Ever played the Big 99 Level dungeons at the end of any of the Mystery Dungeon games (especially the Shiren or Torneko series)?

    These would usually be true Nethack/Roguelike experiences where you are tossed in a huge 99 level dungeon with nothing but a food ration as a first level character and need to work your way down as far as you can go (with no easy access to the game's town level guaranteed services/items).

    These are invariably BRUTAL experiences with your longevity based largely on the whim of the dungeon's layout and items found. The interesting twist, however, is that if you keep at one of these dungeons enough you'll find your average depth of decent before dying gets deeper and deeper as you learn more and more how to make the most of what you find and knowing when to fight or flee from an encounter.

    A problem I had with both the Mystery Dungeon and Nethack, however, is that they often had too many very weird "inside baseball" bits that not only a new comer wouldn't know off the bat, but unless told, would likely never accidentally find out.

    NetHack: Carve "Elbereth" on the ground beneath you for a temporary "Safe Space" almost no baddy can penetrate (well, at least for a few turns).

    Shiren the Wanderer: Just toss a riceball at any grabber (even if an ungodly 4th level dude who can likely kill you instantly with a single hit) to kill them instantly (and if one of those 4th level duded, possibly bump you up a few experience levels).

    While I like sneaky tricks in my game, it's nice to believe that they'd be discoverable without having to go outside the game (Strategy Guides/Spoilers) to even get a hint of them.
     
  3. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    That does sound like a lot of fun. 100 Rogues probably requires a lot more content to get to that stage, but hopefully someday. We did attempt this where we could, with a few of our potions having hidden thrown effects and the like.
     
  4. eev

    eev Well-Known Member

    Oct 26, 2009
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    #1784 eev, Oct 5, 2010
    Last edited: Oct 5, 2010
    they are very different, Sword Of Fargoal is not rogue like game.
     
  5. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    #1785 WesPaugh, Oct 5, 2010
    Last edited: Oct 5, 2010
    There's a difference between something feeling impossible and something being impossible.

    If you allow yourself to be cornered, or put all your skill points in to health points, or wander into a room with a lot of monsters, or use a scroll of teleport because you don't feel like walking, then you can very easily find yourself in a no-win situation, and hopefully you realize that's your own fault. These are all common sense mistakes, but I'm not designer. I'm mostly just trying to fairly represent the designer's interests here.

    If you are at full health with decent armor upgrades and a few health potions on you, and you're teleswapped in the middle of 8 skybabies before you see any of it coming, you're going to feel cheated when you die. You're going to want to give up rather than try harder next time.
     
  6. j416to

    j416to Member

    Feb 3, 2009
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    This insight is what makes your game brilliant! This is the concept that makes your game so accessible to so many people.

    But this is why the random crashes are so frustrating, because there is no way you can say "Why didn't I just..." or "maybe I'll try that next time."

    All you can say is "okay, I'll just start over." Which might actually be okay for a traditional Rogue-like player, but probably not for the larger audience that you're trying to reach.

    Hang in there. You have some great ideas.

    Good luck!
     
  7. eev

    eev Well-Known Member

    Oct 26, 2009
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    #1787 eev, Oct 5, 2010
    Last edited: Oct 5, 2010
    such situations are possible in Nethack and still this game is classic. however i agree, in case of 100 rogues this is maybe true, because of the limited content and possibilities.
     
  8. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    I consider Sword of Fargoal a roguelike, but with a few twists (namely that it's not turn-based). But it has random levels, permadeath, items to pick up along the way, and plenty of strategy about what to use / when to use it, etc.
     
  9. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    For the same reasons I consider spelunky a roguelike.
     
  10. Vinvy

    Vinvy Well-Known Member

    Apr 9, 2010
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    I'm not signing up to your forum to post my complaint, as the lead designer seems to be here. I am deleting this from my springboard, i have had this from the begining fully willing to wait a long time for the "full game" to arrive, but this last update with anykind of ads put a bad taste in my mouth. My 1 star review has been posted to hopefully deter others from wasting cash.
     
  11. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    In the increasingly likely event that we do remove the ad in the next update, I hope you at least check back from time to time to see if / that we have, and reinstall it.
     
  12. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    NO!!! Say it ain't so! This game has ADS???? I have not yet purchased, and week after week, I keep thinking about it (just because I am not as much of a dungeon crawler as I used to be) - but I won't pay for a game to get me with ads... I will continue my sojourn once there is posting that the ads have been removed...
     
  13. JGeldhof

    JGeldhof Well-Known Member

    May 26, 2010
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    Kent, Ohio
    As far as I can tell, it's ONE ad on the final score screen. Do I like it. Probably not. It looks pretty tacky. BUT if it generates a little dough for the devs, I'm pretty sure I can live with it.
     
  14. sdbbell

    sdbbell Member

    Feb 20, 2009
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    You people bashing the devs for putting in one tiny ad, completely out of the way, and in no sense changing the way the game plays are mean. 100 Rogues is a very fun and unique game, and 5 dollars for a game that will net you hundreds of hours of gameplay is pocket change. It's hard these days for indie devs to make it in this scene, the ad is completely out of the way and only visible for a very short time, if this will help them generate revenue to keep the studio alive and them working on the game to make it better FOR ALL OF US then so be it.

    I would rather have a well supported game with a tiny ad in it than a completely unsupported game because the developer went under.

    Seriously, you people pay upwards of 60 dollars for console games these days that do exactly the same thing, advertise IN GAME. Not only in one spot for a short time but everywhere during gameplay. Billboards in games, sideline banners in sports, product placement, heck you get ads when you boot up your XBOX to the dashboard, all of this is a way for companies to make revenue with their produt even after its bought, heck companies like EA even admit to doing it and are coming up with more unique ways of doing it and updating it, yet you still throw down all that money year after year lining their pockets not only with game price money but ad revenue.

    If they had spammed you with ads everywhere in the game I could see the reason for being upset, but you all being upset over one tiny ad to help the developer keep on keepin on is pathetic. You should be glad they are even trying to keep their head above water, how many times have we seen a game go completely un-updated, or a dev just dissapear off the face of toucharcade?

    100 Rogues is a great game! Support the devs, stop whining!
     
  15. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    I'm not usually a big whiner about ads, especially if unobtrusive, but I do have to admit for a game that goes for $5 and has had, so far, a less than stellar performance (great concept but not so great execution), it does feel kind of bold.

    Once you have this game working without any major crash issues, advertise away! :p
     
  16. jsrco

    jsrco Well-Known Member
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    Oct 15, 2009
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    Like its been said: its one ad! 1/10 of the screen for around 10 seconds at the end of each game, I haven't had a crash in a long time, and a lot of games have ads in them. I am not a fan at all, but seriously this isn't that bad of an ad.
     
  17. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    +1

    That is exactly the point....
     
  18. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    i agree.. i picked up the game today to download the patch.. crashed...first crash in a while. sigh.

    then i was like...wtf is this an ad? when the hell did ads get here? honestly i think ill play it even less than i already do now.

    my first thought was.. why did i pay 5 dollars to get ads? on a game thats gotten less fun each patch.

    im not here to bitch but wes..wtf are you guys doing over there?

    if i were leading your guys' team i'd say ok...first. stop whatever yer doing. finish up the class. dont release a single patch without 1 or 2 new classes. and fix the bugs. its not like its just 1 or 2 bugs. that should be the next patch.

    we've already established that you guys dont seem to want to add in 900 creative weapons. fine. im not going to beat a dead horse..but why design a game that you get teleswapped into a room with a bunch of guys that will kill you if you dont have the foresight to say hey players might not like this.

    or give them the items to be able to get out of it..

    ive said it 100 times i would LOVE this game if it had even 2 percent of the items of every other roguelike. this feels like a rogue for children. and im not talking about the graphics cause the environment is nice..

    but theres no hidden walls.. no trap doors no way to "rest" which is fine for this type of game cause its all about survival...

    another gripe is why..why cant i SELL items at the store? i can go through the entire game and not pick up gold. just feels like another cheap move.

    by the time i get to the 5th floor i have 5 bows 200 arrows and 3 wooden swords.. great. i cant sell it.. i cant even break it and make a campfire with all this wood i got.

    this for me is just one of those games that i want to like. but i defiantly question the games direction.

    this is like a movie director who wants their unique vision of how a game should be..even if it costs the studio every penny it has and no one likes it.

    you have to make a game for success then tweak it. otherwise yer gonna go broke and piss off customers... which i presume is why we now have ads.

    and the fact that you asked customers to post on another forum..bad move lol. thats just going to further inflame people..

    i have to admit i got a little..concerned when both you and the programmer are on these forums but you told people to post elsewhere.. why should we go to another place? obviously this is where the opinion counts isnt it?
     
  19. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    There is a way to rest a single turn or even an extended bit if there aren't monsters about.

    I also agree with about half of your demand there. I think I'd love to see a patch dedicated to just really cleaning up the current stuff before adding anything more...but I don't think the OP gets what is entailed in making a new class with unique skill sets as well as properly balancing them, etc. This is not something they could quickly whip out and I'd much rather the game get a lot more stable before I have to wait for any of these new classes to be added (although I still do eagerly await their arrival once they are ready).
     
  20. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    i just ment rest as in those times when you are at like 2 health and you have no food and usually you just hide behind a rock and sleep until your health comes up or til a monster finds you.
     

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