Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. Melhisedek

    Melhisedek Active Member

    Aug 22, 2010
    28
    0
    0
    Thanks and keep up the good work guys!
     
  2. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    Are others still finding unequipable (null) swords?
     
  3. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
    0
    0
    The Software Developer, 100 Rogues
    Rochester, NY
    Evil Rats are still dropping them due to an errant space in a data file, but otherwise I believed them to be eradicated. At least, in games started clean after receiving the update, I believed them to be eradicated.
     
  4. SkyMuffin

    SkyMuffin Well-Known Member

    May 24, 2010
    2,377
    0
    36
    college student, ENG/WGS major
    Lexington, KY
    This is a little off-topic, but why don't you get a developer avatar?
     
  5. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
    0
    0
    The Software Developer, 100 Rogues
    Rochester, NY
    Eh? They have those?
     
  6. SkyMuffin

    SkyMuffin Well-Known Member

    May 24, 2010
    2,377
    0
    36
    college student, ENG/WGS major
    Lexington, KY
    they do indeed. if you apply for the developer forum here, i think it shows up as an option in your User CP.
     
  7. eev

    eev Well-Known Member

    Oct 26, 2009
    1,958
    0
    0
    Germany
    #1687 eev, Sep 2, 2010
    Last edited: Sep 2, 2010
    encountered bug that i have not seen before - two enemies can take one square. also wand is working strange, after some time it starts to deal 1-3 dmg only, after enhancement it works ok, but than again deals very small dmg.
    hmm, now it's +3 wand and it makes 0-1 dmg usually. well, this it very annoying.
     
  8. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    Isn't wand damage modified by your max and current mana?
     
  9. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
    0
    0
    The Software Developer, 100 Rogues
    Rochester, NY
    Over the last few days I've rewritten our tile structure and, to a lesser extent, our turn system to correct instances where monsters walk on top of each other. A few other things broke in the process, but this will be corrected in 1.08.

    As far as the Wand goes, in 1.06 it was rebalanced to do full damage when you are at full energy, and to do less damage as you approach 0 energy. Overall the weapon is slightly more powerful at full energy, but was balanced so that it wasn't unquestionably better than other weapons.
     
  10. CerenPL

    CerenPL Well-Known Member

    Mar 25, 2010
    128
    0
    0
    crashed at the third floor after using resistance scroll. Clean install - ipod touch 2g. SIGH SIGH SIGH SIGH LE SIGH
     
  11. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
    0
    0
    The Software Developer, 100 Rogues
    Rochester, NY
    I've gotten some vague reports in the last few days (1.06 and 1.07) that resistance-modifying items have been behaving weirdly, so I'll be looking in to this heavily before 1.08.
     
  12. eev

    eev Well-Known Member

    Oct 26, 2009
    1,958
    0
    0
    Germany
    LordGek, WesPaugh
    aha, my bad, did not notice it previously. so wand is not that useful anymore.
     
  13. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
    0
    0
    The Software Developer, 100 Rogues
    Rochester, NY
    More like you just need to mix up wand, physical weapon and skills a bit more frequently. Like I said, the wand has become more powerful when it's at full power.
     
  14. Melhisedek

    Melhisedek Active Member

    Aug 22, 2010
    28
    0
    0
    Is it just me or are the load times a bit longer now, between levels and startup load. Not extremely longer but maybe 10-15 seconds longer.
    iPhone 3GS iOS 4.01
     
  15. eev

    eev Well-Known Member

    Oct 26, 2009
    1,958
    0
    0
    Germany
    on my 3gs the loading times are not changed after update.
     
  16. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
    1,459
    271
    83
    Load times definately longer on my 3G with this update.
    Still loving it, though. :D
     
  17. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
    0
    0
    The Software Developer, 100 Rogues
    Rochester, NY
    Huh, that's weird, I've been noticing an overall reduction on my load times, especially while the progress text is reading "Map Doodled".

    You wouldn't happen to notice a specific phase that's gotten slower, by any chance?
     
  18. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
    1,459
    271
    83
    Seems to me it's the first half of the progress "bar" that's taking longer. I'll keep an eye on it and see if I can be more specific.
     
  19. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
    1,459
    271
    83
    On closer inspection it's the middle that seems to be taking the time. I'm seeing "Map doodled" and "Tiles wrought" for longer than before.

    Thanks to OS4 I'm now well used to my 3G moving like a fat kid in a gym class so it's not a big deal.
     
  20. Melhisedek

    Melhisedek Active Member

    Aug 22, 2010
    28
    0
    0
    Exactly the same here, "Map doodled" being the longer of the two
     

Share This Page