Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. Entropic

    Entropic Well-Known Member

    Jun 26, 2009
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    Will I be able to beat the genie without automatically dying or the game crashing?
     
  2. jackiemac

    jackiemac Well-Known Member
    Patreon Silver

    Feb 19, 2009
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    I've beaten the Genie dozens of times without dying or crashing (well, the game crashes in other places, but never on the Genine level)

    Not dying requires the right gear and strategy.

    I've played a lot on an iPhone 3GS and iPad. The game crashes occasionally. But, it auto-saves often, so even when the game crashes I can usually pick up very close to where I was when the game crashed.
     
  3. Entropic

    Entropic Well-Known Member

    Jun 26, 2009
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    What I mean is, I've beaten the genie, but every time I do, I die. Even if I had full health beforehand.
     
  4. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
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    Coordinator
    Seattle
    I haven't seen that happen ever.... and I haven't read about others having the issues since 1.02. So I think you should be good now.
     
  5. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    I spent three or four hours specifically trying to reproduce this various ways, and have fought / beaten the genie a fair bit since with no luck. I found one condition that could have caused the problem (I basically sent a 'force kill' message to the lamp in the event that it didn't die before the genie, which could conceivably be received by the player instead), but I circumvented that issue in either 1.01 or 1.02.

    This isn't saying that the bug doesn't exist, just that the amount of time I spend looking for the problem doesn't seem to have any return compared to effort I could place elsewhere and actually accomplish something. I'm sorry if this is still occurring, and if I can find any more information on why it's happening I'll fix it immediately.
     
  6. j416to

    j416to Member

    Feb 3, 2009
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    I believe that this problem only happens in the Easy mode. I've seen it in Easy mode, it always ends Easy Mode at the Genie. It doesn't happen in Normal mode, or at least I haven't seen it there.

     
  7. yankjenets

    yankjenets Well-Known Member

    Dec 12, 2008
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    >.< isn't easy mode SUPPOSED to end after the genie?
     
  8. Entropic

    Entropic Well-Known Member

    Jun 26, 2009
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    Thanks for responding. I understand why tracking down a specific bug isn't high on your list of priorities. I appreciate the attention you're giving your game, and I'm looking forward to the updates to it.

    I have been on normal difficulty, by the way.

    I really like what you're doing with the genre in the game. Except for the bug I mentioned, I've been having a lot of fun with this.
     
  9. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    Cheers for the heads up Wes! Also sorry about, um, bugging you, ahem, about the Weapons Focus thing. Get Keith show us some more Monster Comp entries!
     
  10. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Not to worry! It's a small bug to fix. The tooltip won't crash in 1.05. Also, I don't know if it was mentioned here, but using weapon focus to bring a wand (which has a 0% chance of a x0 crit) above WF Level 2 gives it a 1-2% chance for a x0 crit. This has been fixed.
     
  11. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    #1431 WesPaugh, Jul 13, 2010
    Last edited: Jul 13, 2010
    Just wanted to let you all know we are still hard at work on 1.05. The team has been on different schedules, but once the last art, engineering and design assets get assembled and we've had a chance to test we'll push, probably either tomorrow or first thing thursday.

    Here's a sneak peek at the changelog:

    New Features:
    100 Rogues is now a Universal App! iPad users can now enjoy a seamlessly integrated menu, minimalist hud interface, and overlaid minimap.
    Intro cutscene now rendered in-engine. Enjoy faster game loads and smaller update file size!
    Menu button has been replaced by Attack button for precision targeting
    Trash can button added to items menu, which drops selected items (dragging items offscreen still functions as before)
    Intro cutscene can now be disabled via the preferences menu

    Balance Changes:
    Loot generation revamped. Slightly fewer treasure chests exist, each with significantly improved loot variation
    Loot now varies between Bandit Hole and Dungeon worlds appropriately
    Strength is no longer an upgradeable stat for the Fairy Wizard
    Exploits removed from genie fight
    Numerous tweaks to combat attributes of monsters and items

    New Content:
    9 new consumable items added
    New explosion graphic

    Bug Fixes:
    Numerous stability improvements
    Items now stack properly in inventory
    Items no longer occasionally disappear from inventory
    Stairs Up now use correct graphic when reloading a game

    I'll be sure to post again as soon as we push to Apple.
     
  12. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
    2,134
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    Coordinator
    Seattle
  13. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Sounds great!

    How's the Design A Monster contest coming along? :)
     
  14. tfobf

    tfobf Active Member

    Nov 1, 2009
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    bulding cpmputers
    canada

    Wow, all of that stuff sounds great, a real meaty update. I noticed you added some things along the lines of what I mentioned earlier (loot changes), all I can say is I am truly humbled. Time to drop the tough critic routine.

    Great work Wes and Co, I feel like I am seeing great returns on my $5 investment and this is just the beginning.
     
  15. xFinch713x

    xFinch713x Well-Known Member

    Apr 26, 2009
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    So this game is still quite buggy? You'd think the price would drop to still get sales despite it being buggy? Well, I've read that its buggy. I still want to pick it up, but not at $5 :\
     
  16. tfobf

    tfobf Active Member

    Nov 1, 2009
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    bulding cpmputers
    canada
    They fixed most of the serious bugs now, and the update as mentioned above looks like it fixes the rest. It is a pricey game but there's a lot of replay value, and the developers are actively putting in new content. It may not be a $5 game now but eventually, if the developers keep their word, it will be. If you like roguelike games you'll love it, if you've never played one and are just looking for another rpg, maybe wait until there is a "lite" version or something.
     
  17. xFinch713x

    xFinch713x Well-Known Member

    Apr 26, 2009
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    Thanks for the tip :)
     
  18. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    Is this still the beta?

    I'm waiting for the "Real" game to come out...
     
  19. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
    100 Rogues is, in the same way that World of Warcraft and Team Fortress 2 are, very much still in Beta, yes, and I sincerely hope it is still in beta 10 years from now.
     
  20. Vinvy

    Vinvy Well-Known Member

    Apr 9, 2010
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    Well a price change or sale won't help the bugs, so if that is your concern you can simply wait for them to be fixed and then buy it at 5$ :)
     

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