Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. eev

    eev Well-Known Member

    Oct 26, 2009
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    Germany
    well, it's truth. already several updates but no real improvements in gameplay.
     
  2. Jyankee30

    Jyankee30 Well-Known Member

    Mar 24, 2010
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    New York
    Weapons with abilities as stated already exists in 100 rogues...and your post to Zelda weapons only proves Wes' point. Although you said you're not posting anymore, I'm sure you will read this.
     
  3. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    #1383 WesPaugh, Jun 22, 2010
    Last edited: Jun 22, 2010
    Please, don't! I do enjoy this discussion! Granted, I think you're really really wrong, but I assume the feeling is mutual, and I'm ok with that. The discussion is what matters.

    At a brief glance we've got roughly the same number of items as any of those, I'd say (not that I particularly feel we really need to fall on one side or the other of a Zelda game). Just as common weapon drops go, there's dagger, sword and axe for melee, bows and wands for ranged. Link to the Past had more, it looks like, but then I'd point out the most of the games that came after it have had fewer, indicating a conscious decision that less is better in some cases.

    Agreed, not much yet in this first month, but we're definitely in this for the long haul. How many games releasing now will you still have reason to play in a year? We're hoping for a lot longer than that.
     
  4. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    And to some extent we do this. Both health and energy potions both have 3 completely unrelated uses. I have only ever used an energy potion to get energy back on fewer occasions than I can count on one hand.
     
  5. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
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    Game Design, Author
    Westchester, NY
    #1385 keithburgun, Jun 23, 2010
    Last edited: Jun 23, 2010
    You guys are really going to love 1.05. The item drops system is gonna be SERIOUSLY re-worked. This will mean less items will be found overall, but a far better variety. I'm working on it now.

    Also we're bringing back a small-food item - a Drumstick. It'll be very common and give you a small amount of food. Should keep the wheels greased.

    Then, 1.06 will have the ITEM SHOP! Can you believe it? Yay!


    ALSO - have any of you submitted something yet for the "100 Rogues Design-A-Monster Contest"? Check out this submission from Jay Geldhof:

    [​IMG]

    FULL SIZE: http://i.imgur.com/97aCR.jpg


    Here's the instructions on how to enter: http://sites.google.com/site/onehundredrogues/home
     
  6. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
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    Software QA Engineer
    Saratoga, CA, USA
    #1386 LordGek, Jun 23, 2010
    Last edited: Jun 23, 2010
    Give Jay a prize!

    a) Painful pun of a name so he gets the game's tongue-in-cheek humor.
    b) Some interesting and I'd assume mostly doable effects.
    c) POWERFUL art!

    Among other aspects I like his almost neutral behavior. He creates hazards and cleans up potentially important drops, but if he's too much for you to deal with just walk away and odds are he'll just go back to what he was doing as he really doesn't give a crap about you (heck, you adventurers come a dime a dozen mucking up the dungeon with all of your blood and vomit). On the other hand, if you want some good bonus exp, a chance to see what he's got in his cleaning cart, and or are tired of slipping on the newly mopped floors, go for it but don't expect him to go down easy.
     
  7. dumbname

    dumbname Well-Known Member

    Oct 22, 2009
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    i like it.

    (jani-taur)
     
  8. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    maybe i should retract my entry... :eek:
     
  9. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
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    Game Design, Author
    Westchester, NY
    Heh casualty, don't worry. We're judging 'em on the quality of the concept, not on artistic skill.
     
  10. xFinch713x

    xFinch713x Well-Known Member

    Apr 26, 2009
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    I remember people complaining about crashes a while back. I'm not going to look back over the 138 pages before this, so can someone answer this for me: have the crashing issues been solved finally? If not, I won't consider buying this yet. If it goes on sale, however, I might bite.
     
  11. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
    No sales in the near future, sorry. The $5 is buying a lot of content and improvements to the game for many months (years?) to come.

    As for crashes, they do still happen, but I don't believe it ever happens that you lose significant progress ( less than five minutes, usually ). I have found a few more memory leaks, one of them being embarrassingly huge but not often encountered (unless you check the stats page frequently), that will be fixed in 1.05.

    This guy: http://nodpad.com/2010/06/13/100-rogues-finally-stable-at-1-0-4/

    and this guy: http://fidgit.com/archives/2010/06/100_rogues_for_the_iphone_is_f.php

    stake their editorial reputation when they say it no longer has *any* significant problems.

    That said, I'm one person in charge of kind of a lot of code (roughly 35000 sloc, currently), and things are frequently changing in various places. What I'm getting at is that, try as I might, I can't guarantee I've fixed everything or won't break something in the future. But, I can guarantee that nothing will stay broken for long.
     
  12. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
    2,134
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    Coordinator
    Seattle

    I haven't had a crash in a long time.
     
  13. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Yeah, my entry totally sucks compared to that work of art. :eek:
     
  14. smirnoffsky

    smirnoffsky Well-Known Member

    Feb 16, 2009
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    Hmmm... back to the drawing board for my "À La Blue" tentacle monster. But then again, I think it might be best for everyone here if it permanently stayed there :D
     
  15. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
    291
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    Game Design, Author
    Westchester, NY
    Don't be discouraged. All you have to do is come up with a better concept, not better art. You can do it!
     
  16. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
    11,201
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    Turn it hentai and it could be "A La Blue Girl" ;)

    (Won't even try to find a SFW picture to go here...)
     
  17. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
    291
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    18
    Game Design, Author
    Westchester, NY
    Some updates - Check this official blog post, detailing some stuff for version 1.05 (including a small shot of the iPad version!)

    http://www.100rogues.com/2010/06/24/design-notes-on-1-05/

    Also, if any of you are redditors, here's a subreddit for 100 Rogues I just started. Fill it OUT!

    http://www.reddit.com/r/100rogues/

    Finally, I've begun making a Dinofarm site that's a bit more presentable. Feel free to check it out if you like!

    http://www.dinofarm-games.com

    And keep the MONSTER CONTEST submissions COMING! Send them to [email protected]
     
  18. losmangeles

    losmangeles New Member

    Jun 27, 2010
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    i really only created an account to address this one bug that's driving me nuts

    but it appears that after taking the crusader's "weapon focus" and actually obtaining a level of "expertise" with a weapon, checking any details (or to throw it for that matter) on that weapon with "expertise" on it will definitely crash me every single time

    this essentially makes it impossible to ditch any replaced weapon you may have developed a level of expertise with, which is a total game killer for me

    i really like this game a lot, but because of this, i can't even take the heavy armaments without feeling in jeopardy that the game will crash

    playing on iphone4
     
  19. JCat

    JCat Well-Known Member

    Mar 11, 2009
    515
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    CEO E-Commerce
    NY
    Loving this game - play it all the time. What I'm really impressed with is the music soundtrack for the game. Instead of some typical howling wind or gloom and doom dungeon music, 1000R's is uplifting and catchy (though at floor 3 the tone does change a bit) !! My favorite track is on the help page, however, I didn't discover this for weeks as I never needed help but happen to have pressed it accidentally.
     
  20. RonBurgundy

    RonBurgundy Well-Known Member

    May 2, 2010
    420
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    Anchorman
    Channel 4 Newsroom
    i have not been keeping track of the last say 50-60 pages. Any news on either of the playable rogues? And that Jani-Taur is funny and awesome lol.
     

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