Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. Windburn

    Windburn Well-Known Member

    Aug 31, 2009
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    What I find most curious is that you haven't beaten Satan yet, yet you're already crying foul about replayability.

    Have you even gotten down to see the big guy? As far as I can tell, the replay value in 100 Rogues is working just fine if you haven't even gotten there yet (much less worked out how to take him down). It took me ages to work my way down the first time, it was 1 magic game that stood out in about 100 that I played.

    And there are many levels already on their way to extend that fact just in case (something we've known about for a while).

    In fact, many here only have reached the lowest depths of this game because of the armor exploits, otherwise no one would even know what it looks like yet and there'd be no question of lastability.

    I think we all need to take a step back a bit, and let the devs actually develop 100 rogues. We know from what they've already told us that there's lots of content on the way, including more items, levels, classes and such. Harping on about what's already there (or not there) is only stalling that progress as they are being VERY attentive to you all!

    You certainly wouldn't get that same treatment from other developers, so please let's not abuse that?
     
  2. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Oh, so how about some development updates, ya?

    1.03 is still 'In Review' inside Apple's giant black-box QA process, but I'll post here and on the 100 Rogues' official forums as soon as there's any change to that status.

    I've been mostly up to research lately. My top priority at the moment is to get the high scores reset, which is a trickier ordeal than expected. Brushing up on python and SQL and learning how Google App Engine works has taken some time, but I've got a solid local copy of our server and am attacking it with gusto. I apologize in advance that the scores may be reset at a somewhat at random for a while; since I don't have any direct control over the server when scores are at a high volume I'm sort of at the mercy of the real admin for now.

    Just under that has been taking care of the crash logs I'm getting from Apple, and that's about all I have time for in terms of changing code.

    During compile times and on coffee breaks I've been conceptualizing a new data format to streamline our item creation process, so that when new item features make it in, not least of which is the shopkeeper, I can sit back and relax as Keith does all the work of making items this time around.

    I'll need to see how the stability improvements of 1.03 affect everyone, but I suspect work can begin on the shopkeeper in a week or two. For now I can't release any specifics, but again, the TA forums and the official 100 Rogues forums will be the first to know when I'm ready to commit to a date.
     
  3. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    I'm not complaining about the bugs, devs, or game/genre - I'm complaining about all the posts I have to read about people demanding refunds if prices for apps change. That's what my post was essentially about.
     
  4. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    ..are you serious? im crying foul about replay ability because ive done the first 6 levels 9 million times. and half of those are from crashes.

    none of that makes me want to play the game again. granted crashes will be fixed.but how boring the first 6 levels are doesnt seem to be .

    replay value comes from the "ok whats a different way to go through with it or man this is fun"

    going through the first 6 levels 99% of the time with a dagger is NOT fun.

    going through the game with 1% variations is not fun.

    as i said before.. if i found a Cloak of Wonder that turned me into a Super hero or if i found a Sword of Radiance that increased the visibility or something then i'd have something to look forward to.

    and your argument is Extremely weak. thats like saying people who play warcraft cant bitch that the game is boring because they haven't downed lich king. .. that is a prime example. they dont WANT to down lich king because the game is so boring they cant be bothered to put in the effort to get there.

    this is exactly how i feel about 100 rogues. if the game isn't developed don't release it yet. its not a hard formula to comprehend.
     
  5. Windburn

    Windburn Well-Known Member

    Aug 31, 2009
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    #1105 Windburn, May 25, 2010
    Last edited: May 25, 2010
    Honestly, I don't know why anyone else needs to spell this out for you, because it's plain as day: Rogue-likes aren't your cup of tea, and you'd do well to stay far away from them. You are completely missing the point of the genre or the focus on skills that 100 Rogues brings; they are meant to be difficult, they are meant to be challenging, and you are not meant to make it far without a stroke of luck or brilliance.

    Bugs aside (as we know they're being dealt with already), the actual game itself is not lacking in content for the scope and platform it's being developed for, and for an initial release too. I sure bet you Warcraft didn't set you back a measly $4.99, that's for sure.

    Your expectations and sense of entitlement is skewed entirely out of proportion (to harp on and on about content in a Rogue-like-- of all things!). This is not a skimpy release in the slightest, and most of us can appreciate that, be content with what's there, and still look forward to future content (such as endless modes, levels, etc-- all of which are planned) without the endless nagging.

    You really do need a break from this thread, starcat.
     
  6. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    #1106 starcat, May 25, 2010
    Last edited: May 25, 2010
    yer right. rogue likes arent my cup of tea. thats why i play them all the time.

    i love how you are the authority on what my cup of tea is or isnt based on my opinion of THIS game. bravo.

    yer right. the game isnt lacking anything for the scope its being developed.. thats why they are adding 2 new classes..a shopkeeper. and new items. and characters that turn into other characters. he agreed with everything i said. infact Other people agreed with what i said.

    i think you are confusing Difficult with Boring. just because something is boring doesnt make it hard. and vice versa..


    i love how you posted without addressing any of my statements. or the problem at hand. my beef is with releasing an undeveloped unfinished game under the guise of a finished product. imagine if i sold you a play station 3..and the games worked half the time.

    and as the creator i said oh dont freak out were going to make a patch that will fix it. patch comes.. not fixed. would you get yer money back? or would you be like ZOMG THE dEVS ARE TRYING.

    if most of us could appreciate the content.. there wouldn't be 1100 pages. a lot of wich contain "the game is too short. the game should have this. whats up with 2 bosses? wheres the items. " clearly im not the only one who thinks this. i suggest you re- read all of this forums again and repost.

    try posting again when you have something to say other than harping on me.

    and for the record. im entitled to a working game. i never said i was entitled to all the extra crazy items. i just said it would be awesome.
     
  7. Windburn

    Windburn Well-Known Member

    Aug 31, 2009
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    @starcat

    Why I bother sometimes is beyond me.

    Keep on playing a game that supposedly bores you, and keep boring us by writing about a game that supposedly bores you if you really want to.
     
  8. tunawrap

    tunawrap Well-Known Member

    Sep 16, 2008
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    Windburn, calm down. Starcat is simply giving his opinion on the game. There is nothing wrong with that.
     
  9. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    some people are offended by opinions.
     
  10. Windburn

    Windburn Well-Known Member

    Aug 31, 2009
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    #1110 Windburn, May 25, 2010
    Last edited: May 25, 2010
    111 pages of it is not simply an opinion!
    Granted, starcat only started on Page 20 or so, but still.

    I've just had enough of all the misinformed, over-the-top posts that have permeated this thread.
    Bug concerns, I can completely understand (and sympathize with)-- they are relevant and form the majority of the posts here. We know the developers are fixing these, the last patch made huge inroads on its own (I personally haven't had a crash since, but I understand that's not the case for everyone), and the next patch is almost on us with further improvements.

    So that is actively being addressed. There's absolutely no point saying 'the bugs have made the game boring' because someone is stupidly playing a game over and over knowing they have re-occuring crashing issues! The rest of us have patiently waited until it was fixed (yes, some are understandably still waiting).

    Another thing I'm really bothered with is the claims all of a sudden by some people here that the game is 'unfinished' because of a lack of content. That is completely baseless and absurd. In our original review, we DID have access to all the content and we considered it to be excellent. I'm not saying everyone has to share our opinion, but I would seriously doubt the credibility of anyone who claims so dramatically to the contrary as some of these posters have.

    The fact is, if you compare 100 Rogues with any other game on the iPhone, you'll find a very comparable feature and content base and certainly much more potential for replayability. We know updates are on the way which will include a huge amount of features (much more than you would ordinarily expect), so I don't know why so many frivolous posts are still emerging insulting the developers to this effect.
     
  11. MikeV

    MikeV Well-Known Member

    Sep 15, 2009
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    DEVS: dont listen to these gripers! Design your game to your vision, by all means take these suggestions into considerations for updates but the demanding aditudes and apauling demenor is unaceptable. MY only demand is that leaderboards be reset every update and write code so only the latest version can post scores, for the purpose of the preserving a compeditive aspect of the game.
     
  12. smirnoffsky

    smirnoffsky Well-Known Member

    Feb 16, 2009
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    Guys, if anyone feels like they have something to say and wants to make a point then fine, but once a certain point has been made, it would be great if we could just move on to a different issue, whether being critical to the game or not. It's just that this whole thread is starting to feel like a trench war... the same issues seem to recycle itself over and over, especially those that had been already noted and addressed by the developers. I'm not against being critical to the game, but honestly speaking, its not fair to the devs either that all this negativity keeps on echoing on these pages.

    It almost feels like a demo job... most of the people browsing through these threads won't get that much chance to read about the good side of the game, because all they'll ever see are paragraphs and paragraphs of the same criticisms being brought out again and again and again...

    I have never seen anything like it in TA.

    We're literally turning these threads into execution grounds, which is really sad.
     
  13. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    ...the game is unfinished. when you release a game that has tons of bugs that make the game unplayable. thats not a finished game. if thats a finished game to you then i question your standards of game play.

    imagine if streetfighter 2 did that. OO hey everyone street fighter 2..but oh crap the game crashes when i try to pick blanka or Chun li.. oh thats ok it will be fixed in 1.2.. oh crap i can pick them but now E.honda or Ryu is broken.

    not a finished game obviously.

    i never said it was unfinished due to lack of content. i said MORE content = better. and SEVERAL people on here have said they wanted more content for 5 dollars.

    and if you took the time to read this thread you'd know a lot of the buyers feel insulted from this release. and the devs are doing damage control as best they can.
     
  14. MikeV

    MikeV Well-Known Member

    Sep 15, 2009
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    who are you? im sorry i dont have time to read through 120 pages of kids like u complaining about a sweet FIVE Dollar indie game to see anything the devs announce. Stop cluttering this thread w/ your entitelment crap
     
  15. Vinvy

    Vinvy Well-Known Member

    Apr 9, 2010
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    ''Another thing I'm really bothered with is the claims all of a sudden by some people here that the game is 'unfinished' because of a lack of content. That is completely baseless. In our original review, we DID have access to all the content and we considered it excellent; and so such claims are a slight against us too.''

    To me the game does feel unfinished though, not just from a programing standpoint with all the bugs, but going through the 10 dungeon floors I really felt a lack of variation and interaction and diversity that is important to rogue-likes. The randomness needs to bring new things to the table often otherwise the experience gets stale. The skill system is a nice touch to give the player control over the variation, but the game in its current form still doesnt live up to what i expect from roguelikes, it lacks a real sense of discovery.

    I personally dont mind getting the game early though, and am quite optimistic, the devs look like good people and it sounds like they will iron out all the issues and really deliver a lot of good updates. The game itself does seem very solid, with updates and balancing tweaks it will be great. As though i enjoy the style of it, but i dont play it very often. Potential is really evident in this one.
     
  16. Windburn

    Windburn Well-Known Member

    Aug 31, 2009
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    Something which has only been covered, oh say, in 50 posts by yourself alone in this thread? Do you see where I'm getting at yet, or did you sleep through reading comprehension at school? The tantrums are getting stale!

    I get that there are bugs. But we are told that they are being fixed, and like I said-- for many, they have largely been fixed already in some very quick patches since release.

    But this isn't your street fighter, or your warcraft, or whatever other 50 million dollar budget example game released by a publisher with a 5 year development profile you can equate with. These problems DO happen for small developers.

    What you have here though is a developer clearly committed to making the game bug free AND content rich. And all I see is constant nagging in this thread even after the developers have addressed every concern raised.

    My only reason for even posting here is to say it would be super great if the next 100 pages of posts could be about something else, something more constructive for the devs.

    And that's the end of my rant, I've said my piece. Undoubtedly you'll feel the need to respond, and let's just leave it at that.
     
  17. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    ive responded because people like you comment and im going to respond. thats the only reason i've said it 100 times.. because its come up 100 times. if you think you need a billion dollar budget to make a game work then man.. i dont know what your thought process is.

    do you think doodle jump had a billion dollar budget? or how about half the games on the appstore . lets just single out the games that are made with Gamesalad. all indie games with zero budget behind them. most of them fully functional without bugs.

    i dont even know what your argument is anymore because its just so weak. a game does not have to have money behind it to work.
     
  18. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
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    I disagree with a lot of the opinions on here... but one thing that is a fact, this isn't nethack or any other typical roguelike. Its an arcade version of them. Of course it isn't going to have gameplay that is as deep or extended amounts of levels to play through.

    Bugs and unfinished game arguments aside, the game for what it is, is not a normal roguelike. So clamoring for more content to make it like the norm isn't necessarily a good thing. The simplicity and shortness of the game kind of make it more accessible. Which was a huge complaint of WoW vs other mmo when it first came out.

    I may have miss read, but I thought I read that someone on here was complaining about the amount of content and still hasn't beaten Satan? And I see people complaining about the lack of weapons in the game? I have seen people talk about drops that I haven't seen at all (and I was in the beta). I still have only beaten the game with the Fairy once and that was because of a glitch in beta. I don't know how many people could actually beat it if the genie food respawn wasn't in.



    But hey, you guys have your opinions for a reason.
     
  19. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
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    Oh on a side note to that, and this has been said already too, a game can have that kind of budget and still not work. Red Dead Redemption has a very significant budget and that game has many... and I mean many bugs and it was a console release, which is still traditionally considered more stable than app purchased games. It does happen.
     
  20. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    #1120 casualty, May 25, 2010
    Last edited: May 25, 2010
    Or Fallout 3 & Oblivion... a stream of patches had to go into those games and some bugs still remain.

    Edit:
    Just a question relating to the Doodle Jump comparison. I'm pretty ignorant on both coding & Doodle Jump, but from what I've seen of DJ compared to 100 Rogues, isn't the gameplay a little more complex on the roguelikelikelike sid, therefore a bit more coding in which one might arse up?

    Edit 2:
    Just gave Gamesalad a bit of a google. Don't those sort of game creation tools cut down on the whole bug issue anwyay? I mean, the game developers don't have to do the most of the back end coding so bugs wouldn't crop up. If a developer were to, say, write something from the ground up instead, then things might get a bit buggier no?

    Again, no coding background here, so jsut genuinely curious questions.
     

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