Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. Khamous

    Khamous Well-Known Member

    Aug 15, 2009
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    Lol, now I am completely clueless, any tips? Thematic in which sense?
     
  2. Windburn

    Windburn Well-Known Member

    Aug 31, 2009
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    Melbourne, Australia
    In the what-is-usually-used-to-send-undead-back-from-whence-they-came sense!
     
  3. Khamous

    Khamous Well-Known Member

    Aug 15, 2009
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    Rofl, there are so many zombie games lately that I no longer know what was the original method of killing them, will have to research, lol.
     
  4. Drucifer

    Drucifer Well-Known Member

    Mar 16, 2010
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    So in an effort to avoid having to read through most of the thread, has the update fixed all the problems people were reporting? I have held off buying this because I didn't want to get plagued with the crashing issues as well.
     
  5. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    nonverbalist
    Berlin
    Crashes are a lot less now. You will have a better playing experience now.
    Still a lot of little bugs here and there. But it's not crashing early on. So, if that's enough for you, enjoy.
     
  6. Khamous

    Khamous Well-Known Member

    Aug 15, 2009
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    Most crashes have been fixed but:
    - There are no challenges now (to be fixed in next update)
    - There is still the black squares randomly apprearing
    - People still complain about food
    - There's a bug/exploit with shields (although they can be equipped w/o crashing now)


    - You will still die (and that's a good thing :p)
     
  7. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    #787 casualty, May 10, 2010
    Last edited: May 10, 2010
    Maybe 1.0.2 will be coming soon?? :D I think that is going to be the uber-stable-ish version.
     
  8. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    What kills the undead.... ummm
    No
    No way
    But wouldnt that be a waste?
    I must be wrong
    (I'm thinking of how to kill the undead final fantasy style...)

    Damn, now I need to get to the dungeon to try it!
     
  9. faranv

    faranv Member

    May 7, 2010
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    So I know this has been discussed a few times, but do people generally explore an entire level before going to the next one? My strategy in ALL games has been to explore every possible nook and cranny before continuing, but I'm beginning to wonder whether that is effective or not. Thoughts?
     
  10. Khamous

    Khamous Well-Known Member

    Aug 15, 2009
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    Well, in this game affects area, but it'd still be a waste... lol at least we have "an" answer.
     
  11. Electric_Shaman

    Electric_Shaman Well-Known Member

    Jul 22, 2009
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    I just realised that the only time I've managed to reach Satan it was in under 2000 moves: so he shouldn't have been casting unholy fireballs of hell everywhere right?
     
  12. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    #792 casualty, May 10, 2010
    Last edited: May 10, 2010
    I was thinking that it would have to be something that both classes could use, so maybe... time to abuse the armor bug!

    Oh, and the 2000 steps to satan was was a joke, it seems!

    Edit: eeew, it feels so dirty
     
  13. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Oh, boy, was that ever an ill-conceived joke.

    Sorry everyone, I was using the 2000 turns thing as a joke to get someone to get himself killed before his exploit got him any more points. Satan is not any easier if you get to him faster.
     
  14. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    +1 to that! Nobody likes Food Systems but, as Windburn stated, it's a needed kludge to reduce camping. Why venture deeper if you can find a fairly safe level and hang out there indefinitely killing all baddies with no more than a side glance and leveling up to ungodly levels before you even proceed onto the next dungeon floor?
     
  15. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
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    Game Design, Author
    Westchester, NY
    Hey all - I'm really glad to hear that I'm not the only one who *never* dies of hunger, in dozens and dozens of games.

    With that said, the hunger issue will become a bit more flexible once we have COOKS (decently rare monsters who run away from you and when killed always drop Roasted Food) and the Item Shop.

    And we're fixing the +2 armor/stat bugs in the new patch.
     
  16. kennfusion

    kennfusion Well-Known Member
    Patreon Bronze

    Dec 2, 2008
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    Brooklyn, New York

    Food systems prevent camping and they take up valuable inventory space, which is also key.
     
  17. Drucifer

    Drucifer Well-Known Member

    Mar 16, 2010
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    Thanks to both for the speedy reply. I think I will keep it on my watch list and wait until another update comes out to fix some of the remaining bugs.
     
  18. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I wouldn't mind more food if it meant the game lasted longer. I'm fine with sucking at the game and dying before I'm even half way, but at the moment I'm probably averaging around 6-7 minutes each try. I guess that's because the longer you play, the more annoying death would be... but I'd rather be sucking and dying around the 20 minute mark at least.

    Oh, and I mean this in a way whereby we get more floors. Not just hanging around each floor for longer.
     
  19. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    #799 casualty, May 10, 2010
    Last edited: May 10, 2010
    Hmm, it didnt produce an area effect (only affected 1 skelly) and didn't insta-kill... but they didnt keep getting up. I repeated the experiment as often as my inventory allowed and it did seem to be consistent... I'm hoping I'm wrong though because it is even more wasteful that I thought. Like, emergency only wasteful!
     
  20. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    But what if you just like to make one pass through a level without rushing to the next?

    I like to fully explore the floor I am on looking for chests and the like. I guess I have to look at it as a swap - either I explore the floor I am on and take the chance of starving, or rush through the floors whenever I find an entrance. Would lend some different strategy than my normal way to play a game but I am open to everything.
     

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