Rofl, there are so many zombie games lately that I no longer know what was the original method of killing them, will have to research, lol.
So in an effort to avoid having to read through most of the thread, has the update fixed all the problems people were reporting? I have held off buying this because I didn't want to get plagued with the crashing issues as well.
Crashes are a lot less now. You will have a better playing experience now. Still a lot of little bugs here and there. But it's not crashing early on. So, if that's enough for you, enjoy.
Most crashes have been fixed but: - There are no challenges now (to be fixed in next update) - There is still the black squares randomly apprearing - People still complain about food - There's a bug/exploit with shields (although they can be equipped w/o crashing now) - You will still die (and that's a good thing )
What kills the undead.... ummm No No way But wouldnt that be a waste? I must be wrong (I'm thinking of how to kill the undead final fantasy style...) Damn, now I need to get to the dungeon to try it!
So I know this has been discussed a few times, but do people generally explore an entire level before going to the next one? My strategy in ALL games has been to explore every possible nook and cranny before continuing, but I'm beginning to wonder whether that is effective or not. Thoughts?
I just realised that the only time I've managed to reach Satan it was in under 2000 moves: so he shouldn't have been casting unholy fireballs of hell everywhere right?
I was thinking that it would have to be something that both classes could use, so maybe... time to abuse the armor bug! Oh, and the 2000 steps to satan was was a joke, it seems! Edit: eeew, it feels so dirty
Oh, boy, was that ever an ill-conceived joke. Sorry everyone, I was using the 2000 turns thing as a joke to get someone to get himself killed before his exploit got him any more points. Satan is not any easier if you get to him faster.
+1 to that! Nobody likes Food Systems but, as Windburn stated, it's a needed kludge to reduce camping. Why venture deeper if you can find a fairly safe level and hang out there indefinitely killing all baddies with no more than a side glance and leveling up to ungodly levels before you even proceed onto the next dungeon floor?
Hey all - I'm really glad to hear that I'm not the only one who *never* dies of hunger, in dozens and dozens of games. With that said, the hunger issue will become a bit more flexible once we have COOKS (decently rare monsters who run away from you and when killed always drop Roasted Food) and the Item Shop. And we're fixing the +2 armor/stat bugs in the new patch.
Thanks to both for the speedy reply. I think I will keep it on my watch list and wait until another update comes out to fix some of the remaining bugs.
I wouldn't mind more food if it meant the game lasted longer. I'm fine with sucking at the game and dying before I'm even half way, but at the moment I'm probably averaging around 6-7 minutes each try. I guess that's because the longer you play, the more annoying death would be... but I'd rather be sucking and dying around the 20 minute mark at least. Oh, and I mean this in a way whereby we get more floors. Not just hanging around each floor for longer.
Hmm, it didnt produce an area effect (only affected 1 skelly) and didn't insta-kill... but they didnt keep getting up. I repeated the experiment as often as my inventory allowed and it did seem to be consistent... I'm hoping I'm wrong though because it is even more wasteful that I thought. Like, emergency only wasteful!
But what if you just like to make one pass through a level without rushing to the next? I like to fully explore the floor I am on looking for chests and the like. I guess I have to look at it as a swap - either I explore the floor I am on and take the chance of starving, or rush through the floors whenever I find an entrance. Would lend some different strategy than my normal way to play a game but I am open to everything.