Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. namethatworks

    namethatworks Member

    Jan 25, 2010
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    Incoming personal opinion!
    D-pads belong on a controller not a touch screen so with out it we can see more of the game.:mad:

    also why is the current control system not ideal it fits with the Idevices much better.
     
  2. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I think the current scheme works, it's almost a d-pad already. Your character is the center of the pad and there are buttons on all four sides. If you don't want your finger in the middle of the screen, touch the sides instead.
     
  3. CommanderData

    CommanderData Well-Known Member
    Patreon Indie

    Hehe, I had the D-pad argument and lost a LONG time ago!

    It turned out to be relatively easy to implement an on screen pad that combined the best features of the standard touch interaction along with good old thumb-stick type action. In Rogue Touch this was highly welcomed, despite the fact that auto-run and auto-hallway following made it so you didn't have to block the screen very much while playing.

    Likely the D-pad desires come from younger people who are used to texting with a single thumb and holding their device in the same hand. Coincidentally that's probably one of the largest groups of iPod Touch owners out there ;)
     
  4. Shumby

    Shumby Well-Known Member

    Aug 13, 2009
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    damned kids with their long hair and texting and skateboarding on the sidewalk!!
     
  5. Igoo

    Igoo Well-Known Member

    Dec 14, 2008
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    Please approve the update soon Apple! I can't stop playing... and it won't stop crashing and restarting me. It's kinda masochistic. Please end the pain. kthx.
     
  6. Illegal Danish

    Illegal Danish Well-Known Member

    Aug 26, 2009
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    On the beach
    yeah ive had a lot of crashes also, Some where I start in walls, il try restarting though. Good game though, even with all the crashes
     
  7. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
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    Freelance Entertainment Analyst
    Orlando, FL
    Did the dev mention HOW they were sending in the update? Devs can let apple know that they are submitting an update to fix serious crashing and get the update fast tracked for approval
     
  8. Haliaeetus

    Haliaeetus Well-Known Member

    Jan 8, 2010
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    Math Graduate Student
    I'm a little late to the party on this, but both Borderlands and Fallout 3 have infighting.
     
  9. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Maaan. I'm stuck on challenges 6, 8, 9 AND 10!
     
  10. GodSon

    GodSon Well-Known Member

    Mar 12, 2009
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    I have only 7 and 10 left.

    Just can't seem to figure them out. -__-
     
  11. CommanderData

    CommanderData Well-Known Member
    Patreon Indie

    I suspect they went the standard update route. Apple has been known to grant "expedited review" for critical bug-fixes if they are alerted to that fact. However, I believe its a ONE TIME *EVER* offer, to prevent it being taken advantage of. Otherwise people would surely abuse it.

    My thought is the current update in review may solve a portion of the issues for some people, but Dinofarm might want to save the fast-track option for the update that gets submitted AFTER this one. Assuming that they get a good handle on memory consumption in the second update, that will be the one that pleases most of the rogues here. ;)
     
  12. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    We are definitely going to optimize our bugs-per-development-man-hour ratio to get the biggest fixes to you as soon as possible. The one in review now will be substantially more stabler. More stabler goodly, I'd say. It might not be until 1.02 that we're awesomely more stabler, it depends how quickly I can implement CommanderData's advice.
     
  13. K76

    K76 Well-Known Member
    Patreon Silver

    Feb 12, 2010
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    Cowtown, Texas
    Lol, especially at "More stabler goodly". :p
     
  14. helnwein

    helnwein New Member

    May 7, 2010
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    is allready an update submitted to apple or not? im tired to look every 1-2 hours in itunes and check for the update =)
    thx
     
  15. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
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    Software QA Engineer
    Saratoga, CA, USA
    They don't call him *COMMANDER* Data for nothing! :D

    He can help you makez more better codies!

    See --> 0i325ijfrijfi

    I just tried making a code and it's no good. :(
     
  16. Blake.Reynolds

    Blake.Reynolds Well-Known Member

    May 5, 2010
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    It's been submitted since wednesday afternoon I believe. Keep those eyes peeled =]
     
  17. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    And now that I've had time to have a good read of the thread, I'd like to agree with what many others have said with regards to CommanderData's assistance.
    Good on you. You have a lifelong customer here based on your admirable attitude (and the fact that you obviously know how to make games ;)

    I can't imagine seeing such cameraderie in more mainstream development. Respect is due.
     
  18. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
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    Game Design, Author
    Westchester, NY
    UPDATE: The latest build is "In Review" by Apple. Hoping it comes out tonight!
     
  19. GodSon

    GodSon Well-Known Member

    Mar 12, 2009
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    Woot!

    *Crosses fingers* :D
     
  20. Caprone

    Caprone Well-Known Member

    Mar 31, 2010
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    Way to go guys!
     

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