Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    I like the icon - stands out against the background. Someone who gets turned off by an icon shouldn't be playing the game in my opinion. What I hate are the icons that try to look like an artificial button with that half rounded shading effect. You can't see the icon clearly and it doesn't accomplish what they want to accomplish - yet games do it over and over.

    This icon is simple and plain and I can find it on my screen easily.
     
  2. magihiro

    magihiro Well-Known Member

    Mar 26, 2009
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    I really hope you're kidding. The devs have apologized and are FIXING it. It's not like they came in here and said "sorry, you're SOL."
     
  3. AClockworkSausage

    AClockworkSausage Well-Known Member

    May 5, 2009
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    Systems Analyst
    Holy moly. Glad I waited and happy that something good will come out of the collaboration with Commander Data.
    Unfortunately, I'm going to steer well clear until the game is fully optimised and fixed.
    Makes me wonder how TA never saw any of these problems.....
     
  4. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I'm not fond of the icon either, it does little to describe the game, has a lot of empty and wasted space and doesn't even match the games art style.

    ...but I'm jailbroken so I'll use a custom icon ;)
     
  5. magihiro

    magihiro Well-Known Member

    Mar 26, 2009
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    I think I've read that that curved shade is something Apple puts on them as a default that the dev has to turn off.
     
  6. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    I'm on this side of the fence. All that white? That's bold, baby :cool: And I think the coin bag captures the artistic style of the game. Not bad for an as yet unimplemented feature. I love the running motif of the roguish @. Always there but never obnoxious. I hoping we dont have to go thumb war about this :p
     
  7. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    What about simply using the smiling helmet face? Great icon image :)

    EDIT: But there is clearly other stuff to do first. Hire CommanderData!
     
  8. ataloss

    ataloss Well-Known Member

    Feature or bug?

    Awesome... I guess in a way I should be cursing the fact that now I have to split my time up between 3 great games and not just 2 (the others being Sword of Fargoal and Warpgate)... I think the developer has nailed almost every crucial point of a RPG and I just know I'll be coming back to this again and again. :rolleyes:

    I agree with the problem about how the wording is displayed in the menus regarding the character's attributes - some being crisp and sharp, while others getting a very heavy dose of anti-aliasing... Oh yeah, and that crash thingy... major downer. But considering the games been so long in the making, I believe this will get ironed out asap.

    What I'm not sure about is this - and I don't know, well, if this is a feature, or a bug - can't make up my mind. What I do think is that it's somewhat irritating (sorry developer! :eek:)

    Now, this has nothing to do with the shield issue, but more so about the general concept of equipping items on the hero-to-be; when an item is equipped (using the 'item menu') the figure is equipped immediately and the player is returned directly to the current level. If the player wants to equip another item, then they have to go back to the 'item menu' and repeat the process... level > menu > equip > level > menu > equip > etc.. etc... Is this on purpose? I just think it would surely be logical to the player to equip all the items they want BEFORE being sent back to the level to continue the adventure? Does this make sense? To do all the changes the player wants, then pressing the 'exit' button and returning to the game...

    ... so... is this a 'feature' or a bug? :confused:
     
  9. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    They addressed this earlier, it happens because equipping an item uses a turn, so the game exits the menu to allow any nearby enemies to take their turn too.
     
  10. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    ..

    yes..and thats kind of the problem with everything nowdays. nothing works when its released so companies make a habbit of releasing stuff that doesnt work while YOU pay to beta/gamma test it.

    its what blizzard does. its what apple does. its what everyone does nowdays.

    im not saying that bugs dont exist but this many bugs in such a small ammount of time just wreaks of laziness to me.

    oh hey lets release the (product) we can always say Sorry. while they pay US to find all the bugs and then we fix it.

    i remember the first day i got my Ipad.. CANNOT CONNECT TO YOUTUBE..wtf? MUST INSERT ITUNES ..wtf?? Cannot find wifi. wtf?

    Apple: OH sorry . but thanks for buying an IPAD. a fix will come along shortly!

    not that im saying the devs are lazy. im just saying something OBVIOUSLY happend between testing and release.

    and for you warcraft people out there. remember this?

    Blizzard yay patch day:

    CRASH CRASH CRASH CRASH CRASH
    all realms are down while we try and figure out how you can keep paying us for down time thats our fault.

    all realms back up! CRASH CRASH EXPLOIT CRASH.

    all realms will be down for matinance. refund? NOPE not anymore!
     
  11. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    A few notes:

    1) Anyone who hasn't bought the game doesn't really have a right to get all huffy. As far as you are concerned, the game is just coming a bit later than expected. The idea that you have to "punish" the developers by refusing to pay full price is ludicrous.

    2) People who bought the game and find it unplayable in it's current form have a right to be angry about it. But do we have to? There are more important things to get mad about in this world (take your pick).

    3) Apologies matter. The developer's first reaction ("bugs like this crop up in a game as sophisticated as ours") was a bit insulting, frankly; since then, however, they have changed their tone and are dealing with the matter directly and forthrightly. I fully trust that they will get to the bottom of things.

    4) CommanderData's post is the perfect encapsulation of everything that's right and good about TA. I'm glad that the developers are taking him up on his offer (as long as it doesn't unduly delay Mineko ;)) Try to find that level of camaraderie in Kotaku or Gamespot.

    5) If you want to see what an experienced programmer can do with good code optimization, take a look at Vertigo Rogue (which weights in at an astounding 5.4 MB).
     
  12. ataloss

    ataloss Well-Known Member

    Ah... now that makes sense :) Definitely a feature then :)
     
  13. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    An admittedly annoying one; we've gotten a significant amount of feedback that this is a pain, especially with two-handed weapons emptying both hand slots.

    Ideally, we'll eventually move to a system where the overall change in inventory is remembered, and then when the player closes the menu the appropriate number of turns pass, with equipment changes applied in a sensible order.

    To all my SE brethren, here's a user story:

    Input:
    Player enters items menu. Player replaces equipped bow with dagger from inventory. Player Equips shield. Player replaces Leather Armor with Chain Armor. Player reconsiders and equips sword instead of dagger. Player closes items menu

    System Response:
    Game indicates that player input is being ignored. Game Equips Chain Armor. Game turn is passed. Game Equips Shield and unequips bow. Game turn is passed. Game equips Sword. Game turn is passed. Game indicates that input is once more being accepted from player.


    This will take a while to get working just right.
     
  14. jsrco

    jsrco Well-Known Member
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    Oct 15, 2009
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    Seattle
    How long have you been playing video games? Bugs like these have been in games since I have been playing back on Atari. Its actually pretty common to see a game get a buggy release. Heck even Blizzards first titles (even then they were known for testing their games out very well) had a plethora of bugs.

    Main difference between most app devs and commercial devs is the budget, size of the team, and input of producing / publishing group. Its a real gem in the gaming industry to actually get a pure version of a video game with no commercial input. Not only that, to be able to help shape the game through developer feedback is amazing.


    I device owners are ridicouly cheap about their game purchases and really fail to see how the device is really helping indie developers get a foot hold into the gaming community.
     
  15. Blake.Reynolds

    Blake.Reynolds Well-Known Member

    May 5, 2010
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    Thank you very much for this post. I will talk to the team about maybe taking you on. I really know nothing about this stuff. My job was to make stuff look pretty.

    Everyone, just here again to reiterate that we're here, we're listening, and we're working on it. With a little [more] patience, Dinofarm and Fusion promises you'll get much MORE than you bargained for, let alone a stable play experience.

    Sincerely,
    Blake Reynolds
    100 Rogues,
    Lead artist
     
  16. Eraser74

    Eraser74 Well-Known Member

    Nov 2, 2009
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    Hamburg
    Commander Data´s post is the first real explanation why the crashes occur. It has absolutely nothing to do with the shields. I had a playthrough a few minutes ago, where I didn´t even see a shield drop and just as I was entering the second floor the game crashed.

    So I will try the methods posted by Data and hope that the game will grant me at least one playthrough from start to death.
     
  17. CzarCastic

    CzarCastic Well-Known Member

    CommanderData, that has to be the most helpful and concise post that I've ever read at TA. I don't even have this game yet, I just thought I would comment about how nice it is to see people like you in this community. And, the developers support has also been great. As soon as I hear more progress about the necessary updates, I'll be sure to get this game.
     
  18. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Truth. CD is the man. And Mineko is the singularity, it will destroy us all, in a good way.

    The other part of that quote, and this one:

    Is why I'm here. Being able to be a part of the game community with fellow gamers and devs is a privilege, so I try to look at situations like this one as an opportunity as much as anything. It's part of the total package of what makes iPhone gaming so fun and unique for me.
     
  19. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Some crashes could still have something to do with the shields. I've played 6 games, and only crashed once and it was on cue with a shield animation.
     
  20. SleepyAndroid

    SleepyAndroid Active Member

    Feb 1, 2010
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    I am at work and don't have time to read 300 pages. Is there a bug with saving scores when you die? The game has not captured my scores the last three plays. It worked fine the first two times.
     

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