Never mind. The devs obviously haven't noticed this either as it is still not fixed It really is a good game though. I usually come back to it for 1-2 rounds per month on average. There aren't a lot of games for which I could say that
That bug has been around since before I started working on the game O_O It was embedded at a low enough level in code that, not knowing what I was really doing, I didn't touch it initially. Once I noticed it and knew how to fix it, of course, it was buried to deep to touch without risking breaking stuff. The game is pretty mature, stable, etc., now, though, so these kinds of details are getting dug out from under the larger issues that have been fixed.
Sounds like a great idea for another monster class: The Bug. He could glitch through walls and cause other monsters to fail to act the way they should. Slight chance of game exit when using his better powers.
2.9 is going live! This fix finally brings about a memory cleanup that's been needed since long before initial release, long at last. Also, the Necromeister and Mystic IAPs are available, although sometimes those take a bit to show up in game. In any case, after you update they'll automatically show up in the character select screen once they're available. Among other things, this update should correct the issues people have had with menu access unintentionally taking turns. I've been extremely lucky to have had game development veteran John Harris interested in the game, and he has been sending me phenomenal bug reports over the weekend. I expect a 2.9.1 will be going out shortly which will polish things up even further. Ideally I'll even be able to get back to Ad Hoc testers again soon. I've been in a constant state of whiplash this year as ad hoc testing procedures have changed, and then Xcode 4, but hopefully I'll get things sorted soon.
I see 2.9 in the App Store, but due to the new "Downloaded" showing, I can't pre-grab the update through the app store. If you are ever in the need for another tester, I've got iPhones 4, 3GS, an iPod Touch 2 (and soon to have an iPad2) that I'd be happy to help test with.
nice that your still adding content! i love and have loved this game since it has came out! great job!! my favorite IOS game of all time!!
Downloading. Can't wait to try out the new characters. Hopefully after the next bug fix update, we can look forward to Dinoman.
You guys better make sure you finish your current playtroughs before updating. I was on the Hell level (Combo mode) and then updated my game. Now when I try to continue, it loads for a split second and the game shuts down.
Anyone else have this happen? I choose Necromeister, and as soon as you hit the attack button the app crashes to the springboard. Rebooting to see if its just my current install. Nope, still crashes when you hit attack. The Mystic seems to work ok. Also, what are the big glowing @ signs? Rixx
The same thing happens to me. I think I remember reading a few days ago that the Necromeister doesn't have a physical attack, though, so that may be the cause of the bug. It also means that you have no need for the attack button as Necromeister, though. Edit: The @ symbols are runes. They give you buffs when you're standing on them.
After reading about how the Necromeister would work and given the track record for the game, I expected the class to be a buggy mess. And it is. Well it isn't really a mess, but it has some obvious game-crashing bugs that make you once again wonder how it managed to release unnoticed. Pressing the blue attack icon will crash the game. Using the "Offering" skill will also crash the game. Its not as bad as Rogue-bot in that you can still play the as the class, just don't ever press the attack button or use the Offering skill. Despite another set of disappointing and obvious bugs, I applaud the devs for daring to implement a unique class with such unconventional skills. I still think mini-satan would've made for a much, much easier monster class to implement. I'm impressed that it doesn't immediately cause my iDevice to implode as I feared and summoning seems to work, so, progress!
Of course. The attack button. The one thing I would never think to test. Why press that? He has no attack, so it won't do anything. *kicks self*. Offering is a complete shock though. I'm investigating that immediately.
There's also a fun bug with the Necromeister and health boost runes. I jumped on said rune to boost up for some bolt attacks and, once stepping off the rune to run from enemies, my health dipped... to -2... and i didnt die. No one (not myself or the enemies) could move until i had skipped enough turns to get my health above 0. then i just stepped on the rune again... bolt fun! Hope that made sense. happy with the fresh bug fixes and new features. good work.
Yeah, I'm not sure if there's any universal rule that could work without either letting your health go negative or letting your health exceed max. In any case, this is both a less bug-prone solution, and it seems fair, especially since it doesn't kill you.
Game Impressions Unless just me, the Mystic's score in Combo (and maybe all modes) is not recorded. I get the final score tally but then NOTHING is recorded in the local scoreboard! This was playing on my iPad.
Hurm. Any bugs with the rogue-bot? It's the only prior IAP I don't have yet. I've decided to buy all the content for this game that comes out (once it's patched and totally stable. )