I've tried to buy the scroll again and see if it was just a freak blip, but it still doesnt show in the main game. i am loathe to reinstall, but i guess thats my next option
OK, confirmed the problem with Combo Mode Rewards. Bad news is: they will not be recoverable in future updates. The storage space for the rewards was only being created when a game profile is created (when the game is installed, basically), *not* when a game profile is loaded at launch. This has been corrected for 2.9, so the storage space will be sought / created when updating, but any rewards you have earned until won't have been saved. tl;dr: Re-install the app from scratch for Combo Mode rewards to get saved. They're not going to be recoverable
I am new to this game but have a question regarding the Scroll of Strength. I picked up a Scroll of Stength and on my toolbar it said that it adds '%1 to my strength'. When I activated the scroll it added 5 strength, is the description bugged?
This is a bug in the scrolls which, I think, only occurs with Strength scrolls. I have tried to track it down, but it seems to disappear anytime I go to look for it. Sorry for the inconvenience, I will address it as soon as I have the opportunity.
Development Update! One of my lasts post read, 'blah blah blah the next update is 100% bug fixes bob loblaw'. Well, things have taken a turn, specifically with OS X. Devotees may recall us announcing plans to port the game to the Mac App Store stretching back as far as February. Since then we've interwoven our updates with changes under the hood which have brought us closer to that goal (sometimes introducing regrettable bugs like turns passing when the menu closes). Well! The Time came about two weeks ago to ship the OS X build! And we were rejected :-(. And we fixed the problem, and were rejected for the same reason :-( :-(. And we fixed 5 somewhat related things that weren't really problems but thought, you know, different hardware / installations might experience problems. And we were rejected for the same reason again :-( :-( :-(. While all of this was going on, I have gotten to a slew of bug fixes and optimisations, but a point came where I was simply sitting on my thumbs. And so, the highest priority again became to work on adding new monster classes to the game, and I must regrettably break my promise. And so, the next update will include both a slew of new bug fixes and improvements, but also two new player classes. We may continue testing the classes on our end to look for problems before flipping the switch to make them available to players, but they will be included in the update. We will see. We should be shipping and announcing the player classes, one or both, in the coming days. tl;dr OS X submission problems have tied our hands on submitting iOS updates. In the meantime, the promised 'fixes-only' update will also include 2 new player classes which will be packaged with the update, but inaccessible until I am assured that they are bug-free.
On an unrelated note, we are brainstorming ideas on ways of including downloadable items into the game. This is obviously a highly controversial topic in games these days, and the development team's opinions on the subject run the gamut on what can or should be allowed. I cannot stress enough how important your feedback on this topic WILL be. If you have any ideas or reservations you would like to contribute, please do so on our forums. http://www.100rogues.com/forums/wishlist/possible-new-feature-downloadable-items/ Thank you very very much.
Ouch, sorry to hear about the troubles. Looking forward to the 2.9 tweaks. The content is pretty rad these days
Downloadable items? *follows link and reads post* You're considering consumables? I was totally wanting to pay for some IAPs once this game had a completely stable and bug-free build, but if 100 Rogues is going completely freemium then I'm not going to begin investing in it now. I have to admit that having bought the game at launch I've still never been able to feel completely comfortable with it. Either it was too buggy, had the weird ads, or wasn't quite bug-free enough to where I would feel comfortable committing more money to it in the form of IAPs. Still, I was on the brink and having read this, I now think I may be ready to give up for good. As developers, you guys have the right to pursue profit in any way you see fit. I just don't go for the freemium games with consumable IAPs. I don't have any problem with the types of IAPs you were doing before, but I don't even look twice at Glu's apps anymore, or anything else that has consumable items. Just my own personal hangup. Best of luck, regardless.
Nothing is certain yet, we are polling for feedback now so that we have as good an understanding of what our players want as is possible. So, since our publisher, for one, doesn't read the TouchArcade forums very often, I strongly urge you to post on the thread saying why you are opposed to them (even copy-pasting your post here would be great). I am happy that you've enjoyed our game through thick and thin, and would very much hope that you would jump at the opportunity to keep it improving in ways that benefit you, rather than ways that don't.
Put me down for a negative vote on the IAP consumables. More characters, game modes, well thats ok, but not consumables that burn bucks to go farther. Rixx
You can safely assume that whether we make consumable items, we will continue releasing new monster classes, both as IAPs and free like the Tourist. Successful consumable items may allow for more free monster classes. Who knows?
Your publisher doesn't often visit the TA forums? Does that not concern you? I haven't been very active in this thread for ages but I say this as a someone who has loved this game from day 1. If you introduce consumables you will be making a grave error, IMHO. Even if they're only a side order to the main course. This game's had a rocky road and it's very patient and loyal fanbase has had that patience and loyalty shaken on more than one occasion, despite your best efforts Wes. Even if the consumables are good value and facilitate more free stuff it won't go down well; unless you've had a fremium model from the word go, you're always going to piss people off. Make your money from meaningful IAP but mark my words, consumables are not the way to go. Certainly not for your established followers anyway, many of whom have already invested premium levels of money. And no, I won't repost this elsewhere because your publisher can't be arsed to visit the most significant iOS forums. Not ranting at you personally, your dedication to this forum is admirable.
PLEASE don't take the consumable IAP route!! Not only does it feel tacky, but with the game's still shaky stability issues I'm sure you'll have many demanded IAP refunds (if I need to pay for a single use of some item and the game crashes or severely glitches out on that run, I for one would DEMAND those credits or item get refunded)!
+1... We have now IAP for game modes and IAP for classes. I am (mostly) ok with that. But consumables are a no go for me. And I dont like the potential balancing issue that comes with them. After all, this is a high score game with online leaderboards. I really don't like the idea that people who spend alot of money for consumables, that obviously is going to give them an in-game advantage, are competing with people who are not willing or able to buy these items. This is very bad game design IMO (even though I know other games are doing the same).
As long as consumables cannot effect the leaderboard, I really don't mind them, I guess. I don't like them, and I'd prefer they weren't there, but won't stop someone else from giving you their money to beat the game. That said, if they can have an impact on the global high scores, I won't give you all another cent... and I'm looking forward to purchasing new classes / races as they come out. The leaderboards should be reserved for those who complete the game in the way originally intended.
Eh what! This game is perfectly a great game on it's own with out any iap's, but if the dev wants to keep working on 100 rogues instead of a new game then sure they need to find a way to keep making money in the process. I'm sure the above was just a post from one crazy angry gamer lol as IMO I can see why you would go down the iap route to atleast get some kind of small return for all your work and effort.
See, this whole IAP consumable mess is exactly why I suggested that you bring in hats and other cosmetic purchases...not things that actually affect the game... http://forums.toucharcade.com/showthread.php?p=1343802#post1343802 Please give us hats?