I thought the game was well worth $5, or else I wouldn't have bought it. It just feels like you switched from $5 for "everything" to $1 for the game +$ for IAP. People getting the game for $2 (as it is right now) are getting a real bargain! It's real silly to argue over a couple of bucks, but the feeling is the same for me.
The Devs have been in touch with me and explained fully the delays in getting the Jani-Taur into the game. It's nothing I'm worried about. These are stand-up guys and I'm still a big fan of the game.
I'm playing Dungeon Crawl Stone Soup and it's soo good nothing even compares to it. Gave 100 Rogues a try, but it just doesn't feel like a real roguelike. Care to implement an ASCII tileset?
Hard to keep your perspective in a market where most games cost less than $5. I don't quite understand that attitude anyway. I'll glady play $5 for a good game with a solid foundation for IAPs, in other words I think it's a feature with actual value for me when the game even supports expansions. I've paid ten times this much for DS games that weren't any better, didn't have more content, and have no way to receive updates, not even bug fixes. I do remember the skellyman being an IAP coming as a bit of a surprise. I also remember that my first thought was "sweet, it's finally available" rather than "ah noo they want a dollar again". So as they say... keep calm and carry on
Good question. We did have to resubmit the build early early last week due to some extra legwork with IAPs that was added without my realizing it. Still! I'm quite surprised we're still waiting for review.
Just wanted to give you guys a quick shout and let you know I think is a very well done game. I rarely get a chance to play these days as my six year old daughter has taken quite a liking to the game. She has been way further into the game than I have, but we tend to play together when we can. I can't wait to see what is coming next.
I admit we've been a bit stingy at this point. On the one hand, we don't want to just add a bunch of silly / useless ones like "Dodged your 4000th attack". We want them to actually give you a sense of accomplishment, which takes some planning and care on our part. On the same hand, we've not known exactly what content is going to get developed, or when. Three months ago if we'd decided use our allotment of achievements for existing content, we'd have felt an opportunity was missed to tailor some for the new monster classes. While there aren't going to be any tourist / robot ones at launch, it's a safe bet some more will be coming. Lastly, it takes a lot more time and testing to make achievements than you'd think, and I'd rather put that time (and especially testing) to making other parts of the game bigger and better.
Thanks for the reply. I was just curious really, the lack of achievements haven't stopped me playing and enjoying 100 rogues yet. I really wouldn't have a clue how much effort it takes to program a game of this depth/quality all I can imagine is that it's a lot of time and effort. So if it's achievements or content I fully understand content is a much better addition. Thanks for making such a cool game in the first place.
When all's said and done, it's probably about 3 hours per achievement: roughly half an hour letting Apple know what they need to about it, half an hour making art for it, half an hour to an hour programming it, depending on complexity, half an hour testing it, half an hour for stuff to go wrong. Update: 2.7 is now in review! So, from our experience, we'll either be live tonight or it will take another week. Tonight is far more likely, but there's some new procedures to the review when you want to tether an IAP to an update (see: Rogue-Bot), which may or may not slow it down. In any case, progress is progress!
Great to hear Wes! This is easily my most played game and according to iTunes I have 5525 apps So , yeah... where's that app addict support group.
Oh, and also, here's a sneak peak at some of the Rogue-Bot's skills: http://www.100rogues.com/2011/04/18/robot-fighting-league-announces-rogue-bot-class/
Great to hear it's now in review. I can't wait to try out the new character(s). Btw, I really love the UI while playing on my iPad 2 rather than my iTouch 4G. It really makes the game look and feel a lot better. Very intuitive.
Also, NOTE: Due to optimization in save / load code that reduces bugginess with save / load procedures, PLEASE finish any games in progress before updating! Attempting to continue a game in progress with 2.6 after installing 2.7 may crash!