Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. Drucifer

    Drucifer Well-Known Member

    Mar 16, 2010
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    Anyone want to post some tips? I'm sure others have in previous pages but I don't want to read all of them.

    I beat the game on the easy setting using a Wizard and taking advantage of teleport plus a shield and a dagger to backstab but on the normal setting I find that it never kills anyone and I end up getting overwhelmed. :(
     
  2. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Regarding tips, move fast and pick either defer skill selection for a few levels or choose them so you won't be screwed down the road by not getting the necessary items.


    Developer update time!

    I don't think I've ever spent over 8 hours a day doing nothing but playing the game trying to track down a single bug. Until this week.

    The past week or two, I'd both been performing a by-the-books code inspection to find (and fix) many memory leaks to improve stability, as well as prepare for....

    An OSX Port! I'm happy to announce that we'll be bringing 100 Rogues to the Mac App store in the coming weeks! But, before that happens, or anything else, the game needs to be more stable.

    I'm getting daily reports from many different players that the game is crashing irreparably at the instant Satan is defeated. I've warped straight to the fight, started from Bandit Hole 1, saved, reloaded, tried different equipment setups, skills, buff statuses, characters, win states, everything, to no avail. The cutscene rolls just fine, every time, and loops back to the main menu without incident on my end of things.

    The only consistency I'm seeing between the reports that I'm seeing is that everyone has been using the fairy. There's even odds that this is just because most of the players that happen to be getting to Satan are using the Fairy, Magic Crystals overpoweredness being what it is (that's getting nerfed in the next update, by the by).

    I try to keep the amount by which I ask non-tester players for help to an absolute minimum, but 100% of our development team (meaning me; keith and blake are focusing on other project(s) for the time being) is effectively halted work on any new content until I can verify that this is fixed. So, help me help you, etc.

    If you've experienced this bug, can you tell me:

    1) What character you were playing?
    2) Were you logged into game center?
    3) When, if ever, was the last time you saved / reloaded the game that was in progress, either by closing the App (or, for iPhone 4 / iPads running OS 4.2, killed the process) or by returning to the Main Menu and continuing?
     
  3. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Sure. I got the game a few days ago. Killed Satan as all the classes... I've been playing roguelikes forever. You can win consistently as a Wizard, here are some tips.

    1. The Wizard has a huge range of tactical versatility. Lots of different moves to suit different combat situations, lots of viable build options. For walkthrough purposes and maximum safety, I recommend:

    teleport-> purify lv 1 -> amafyst lv 1 -> aura siphon -> magic crystals -> purify lv 2 and 3.

    However, once you're more comfortable you can diverge greatly from the above and look into builds that are more powerful offensively.

    2. Even after you get a dagger, you'll want to keep your wand and switch between the two. Though it doesn't seem as impressive as backstabbing, wand dishes out respectable ranged damage, increases your mana regen by roughly 50%, and has extremely valuable situational use. Even when you don't use it, it's worth switching to it between fights for the regen.

    3. Teleport: Try to reserve 6 mana for escape purposes. You always want a way out. If I have enough reserve food, I'll take the time to run into a room to see what monsters are in there, then teleport back to a hallway so I can switch weapons safely to deal with what's in there.

    4. Tele-Backstabbing: Great to pick off dangerous targets, if you think you can kill them in one backstab. Helps to have an accuracy ring. Generally not worth it to try to stab flying enemies, because they have high evasion numbers. Use spells on fliers, or wand them. Aura Siphon can sometimes give you more mana than what it took to teleport behind an enemy, leading to stabbing sprees.

    5. Magic Crystals: Obliterates things, but takes a ton of mana. Use it on extremely dangerous targets or groups of 3 or more, only. The danger of overuse is that you'll starve waiting for your mana to regenerate. You definitely want to kill things with as little mana as possible, because the food system in this game is awfully capricious, even for a rogue-like.

    6. If you cast purify at or near full health, it will save up the bulk of its healing for when you're hurt again. Cast it when you can spare the mana, and it's like an automatic heal later. You can also attempt to use purify to survive starvation, which is dangerous but useful to save food for later.

    7. Amafyst gets pretty strong if you put points into it. More importantly, it has a great return of damage for the mana spent on it.

    8. If you run into a good crusader or scoundrel item, pick it up and cart it around until you find a locker. Putting enchanted platemail/tower shield/increase strength scrolls in there for a new crusader is a great strategy. Same for putting rotten food, leather armor, and an enchanted dagger for the scoundrel. When not playing a wizard, good items to stash in lockers include spellbooks, increase energy scrolls, and enchanted wands.

    9. Magic resistance seems worthless for the most part. Dangerous magical enemies have a pretty high minimum damage cap, which requires little magic resistance to hit. Satan hits for 20 minimum, Evil Heads hit for 8 minimum.

    10. Nets and sleep darts are incredible, save them. For boss fights that summon more enemies, a net or sleep dart will clog up the spawns, preventing more from coming in temporarily. A few nets will let you kill the Mini Satans at range, without running out of mana. Sleep darts let you get two backstabs off in a row on the same target.

    11. Explore rooms for chests, but don't pace around too much. I like to just do a big circle of the levels and then head to the exit. It's helpful to find the exit early, and then just go in the opposite direction of the exit when you do that circle. You need to explore to find more food, but you don't want to go back and forth too much, as that depletes food quickly.


    I left out some things, but the above seems pretty damn long and should be a good start. I recommend considering the wizard as the main class of the game, and crusader and scoundrel as "challenge classes". The other two are flawed, but explaining why would take another huge post.
     
  4. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    #2464 WesPaugh, Jan 19, 2011
    Last edited: Jan 19, 2011
    That answers that question.

    EDIT: Actually, no it doesn't. I can't ever be sure whether it happens with those classes until somebody proves that it does. Man, that's a bleak state of affairs. Logic... slipping away... must... zzzz....
     
  5. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    #2465 Kepa, Jan 19, 2011
    Last edited: Jan 19, 2011
    It crashes for me every time as Wizard and Crusader, but I just close the game. When I go back into the game after closing it, it loads and then shows the ending. Before it crashes, it lags a ton while trying to show the cutscene images, yet without text for some reason. If you let the Satan cutscene run on its own anyway, it will eventually crash right before the "being tossed up by the crowd" scene.

    Scoundrel didn't do the above, but I only beat the game as her just now, so that's a rather small sample size.

    I also get slowdowns unless I close the game a lot and restart it. Just playing a single area for awhile will cause this, but fights like the genie and pope also cause it every time (maybe Satan, too, causing the crash bug?). I've learned to instantly restart the game after killing a boss, because otherwise you may lag out of the walls and lose your character.

    Edit: Yeah, still crashing as Wizard. Will see if it does so for Crusader tomorrow. Both in and not logged into Gamecenter.
     
  6. dr.morton

    dr.morton Active Member

    Apr 18, 2010
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    Just to add to my comments from above:
    After 5 tries with the Crusader I tried out the Fairy for the first time and whipped Satan's ass without any problem.
    I got an early Poisoned Dagger and teleported and assassinated or crystal crushed everything in my path.
    I found plenty of cool gear and food in abundance.
    The only thing that seemed scarce in this game was money so I was only able to buy a few +1 scrolls.
    In the end I even had several potions and food left and ended up with a final score of 360600.

    The game crushed three or four times which I was prepared for.
    Only one time put me into trouble when I tried to reach the second or third level of Hell. The game crashed after the loading screen (which was new) and after a restart I was placed in the middle of a huge room instead of the level entrance.

    As a conclusion I can say that the game gave me some enjoyable hours so $0.99 is a fair price compared to some crappy films I rented or some other iPod games I bought.
    I'm not sure if I would like to spend more since the crashes make the game feel somehow unfinished.
    I'm not sure if I will play the game again after beating Satan or buy the Skeleton but not in the next couple of weeks.
     
  7. Isilel

    Isilel Well-Known Member

    Feb 20, 2009
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    I am having fun with 100 Rogues! Really nice presentation and controls, fun abilities, etc. I am afraid that my Crusader won't reach Satan, as I have been finding very little food lately, but the game does crash for me during the level loads, particularly if I have been playing for some time and completed more than one level. Nothing but slow-downs during the actual levels so far, thankfully.

    Anyway, some questions - is it possible to find something better than basic weapons/armor and will they look differently if so? I.e. if I see something that looks basic, should I even pick it up to examine it? Also, what about stuff that can be bought - brassnuckles and a prod(?), are they worthwhile? It is kind of a hassle to try to switch the bow with sword and board and back. Are there 2-handed weapons in the game apart from the prod and is it possible for the crusader to survive just in armor without a shield? TIA.
     
  8. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Got it!

    The crash is occurring when the 2-second camera float to center on Satan is happening when he's killed. It only occurs on iPad, but it occurs 100% of the time with any character class, etc.

    Fix will be going to Apple in a day or two, after some more testing and development of a few new bells (and possibly 2-3 whistles), mostly padding the selection of useful items of particular interest to the scoundrel.
     
  9. Drucifer

    Drucifer Well-Known Member

    Mar 16, 2010
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    Thanks for all the tips. I was just playing as the Skellyman and died, I had terrible luck with the loot I was finding. :( Oh well going to try again as the Wizard. ;)
     
  10. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Scoundrel's probably the hardest character overall, though it gets good in the late game. Early on, you have low stats, a lack of equipment choices, flying enemies that dodge crucial backstabs, and slow regeneration, all combining to lead to hunger issues. I don't much like the forced build order of that class. Seems like there's really only one viable build, because you absolutely need leap to work reliably due to your fragility:

    smoke bomb -> leap -> passive melee/crit so you can hit things -> blood bask and vengeance (whichever you need more, first)

    Crusader's probably an easier early game than Wizard, but later on the lack of tactical options really gets to me. Dungeon is particularly bad for this: running AI enemies that summon more running AI enemies that also shoot you for good damage. As the class with no strong ability to engage ranged enemies, it's tedious. I lost a Crusader game last night due to the game crashing while loading a hell 3 level, and I don't think I'll be playing that class again anytime soon.

    I recommend sticking with Wizard, to learn the game. Once you stop dying in the early game from her low health, she has the most tactical options. Even with the upcoming magic crystals nerf, she has by far the most ways to kill/escape from troubling enemies. Even if she literally had nothing but her teleport ability and her starting wand, she'd probably be up there with Scoundrel.
     
  11. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    New armor color-swaps your character around, so they look different. Plate armor makes you look golden with a blue tabard, for example. There's no ranged quickswitch ability, so bow is a little cumbersome. There's a strong, hard hitting axe and a big mace that knocks enemies around as 2 handers for the crusader. I'd still suggest just a one-hander + shield combo, especially if you can get a good tower shield.
     
  12. Isilel

    Isilel Well-Known Member

    Feb 20, 2009
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    Thanks, but what I mean is that I open a chest and see a sword that looks like every other basic sword in the game. Can it be an enchanted +2 sword of Fire or will something like that look differently _when lying on the floor_? I.e. should I laborously pull every bit of equipment I find into inventory, look at it and discard it as I do currently or will I see at once if I find something better/different than what I already have?
    Too bad about the bow. I thought that I might assign sword and shield to quick-slots for quick switches, but it would be a bit tedious. OTOH, chasing those quick and evasive enemies costs time and increases hunger...
     
  13. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    There's [enchantment number] equipment of [special ability], yeah. It always says what the equipment is when it pops out of a chest, I believe. You should see it at once, generally.

    Throwing weapons work pretty well in the early game for evasive enemies. Gypsies take 2-3 rocks to kill, Gingerbread Man takes 1. The evasive enemies don't become a huge problem for the crusader until Dungeon, at which point they become strong, numerous, and often behind other monsters.
     
  14. bighemp

    bighemp Member

    Aug 19, 2009
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    Anyone got a solid scoundrel strategy? I still can't figure her out...
     
  15. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    #2475 Kepa, Jan 20, 2011
    Last edited: Jan 20, 2011
    She's super fragile in the early and mid game, until you get your skills:

    smoke bomb -> leap -> vengeance -> melee crit -> vengeance -> blood bask

    In about that order. The last three things can change positions. Melee crit is mostly so you have less of a chance to whiff a backstab, the game should play just play an MP3 of a toilet flushing when that happens. By alternating leap backstabs and vengeance, your mana stretches out much further, while preventing as much incoming melee damage as possible. Blood bask is nice in hell, but before that it turns out vengeance prevents way more damage, through quick killing, than blood bask heals.

    In the early game, do everything you can to not take damage, EXCEPT using your blue darts. You'll need those for Hell 3. Use throwing rocks to kill or wound enemies so you can kill them before they hit you. Leap -> backstab enemies before they can hurt you (hopefully). Use leap to turn fatal situations into merely really bad situations. Use your smoke bombs as a last resort, because they take so much energy. Play very cautiously, but not too cautiously: Even with the ability to eat rotten meat, scoundrel has the most food issues of the three classes (can't heal starve damage, tends to waste a lot of energy running away).

    It helps a lot if you can stash supplies as the stronger classes into a locker for a later Scoundrel. Enchanted leather is a really important one, +2 or even +1 really helps your survival. Rings of accuracy may be the most important, as you do not want to miss a backstab. Magic resistance shield or enchanted buckler is helpful, too. Enchanted weapons are last on the list, but still nice.

    Dungeon levels are painful. Here's a quick guide -

    Ghost Beetles: Leap and backstab.

    Skeletons: Hope they don't resurrect and get an extra hit on your barely-regenerating, glass-fragile self.

    Skeleton Archers: You can kill a single one with rocks, but they'll most likely hurt you in the process. Smoke bomb if there's more than one, then run. They have such high accuracy that they'll probably hit you once, but then they'll get confused and shoot something else. This will start a fight, and enemies can kill each other this way.

    Necromancers: Try to maneuver them in a hall so that they either summon an enemy behind them and get stuck, or summon an enemy in front of them that you can then try to leap over to get to the necromancer. If you managed to find poison darts, these guys are easier.

    Flying enemies (babies, bats, etc): Flying enemies have a high evasion rating. Always go into a fight with them expecting to whiff once or twice. Red babies explode on death for about 16 damage, and you don't really have the tools to prevent this most of the time. At least Blood Bask works on them.

    Invisibles: You can check for them by pressing the lower left attack button. You'll see their squares. They'll take a chunk off your health if you're not cautious, and you're too fragile/regenerate too slowly to afford that.

    Zombies: I almost always instantly smoke bomb zombies, then run. Same reason as Skeletal Archers: for the confuse. Once they're fighting another monster, come back and run right next to them. They can't do much damage in melee. Blood Bask works on them, and they'll sometimes drop rotting food you can eat due to your class.

    Ghosts: If they're alone and you have a lot of food, chase them until they show their back, then leap and backstab. If you have a really good dagger or sword, you can try for a front attack. If they're with a blue knight, seperate them (throwing stones, patience) or die.

    Blue Knight: Lure them away from ghosts/other knight into a hallway or empty room. If you have enough spare food, throw rocks at them every second turn as you do so. They'll never catch up as long as you always move away after throwing a rock. When you think they're about to die, finish them by leap->backstab. Blood Bask works on them. If you're low on food, you can try just leap->backstab->vengeance->leap->backstab to kill them faster, but be careful.

    By the time you get to hell, you should be ok, as you'll have the tools you need to do damage and the experience with the above strategies. Use stored up nets and blue darts on really troublesome enemies. Blue darts are also handy to get multiple free backstabs on the Mini Satans, though for some reason this doesn't increase your vengeance counter.

    When fighting Satan, hang out near the bat spawn in the top left. Backstab them as they spawn to rise your vengeance counter to 3, attack Satan with vengeance, make sure you have over 25 health, then run away (you'll get hit in the back once) and repeat. You'll need potions, a high evasion skill, and maybe scrolls of evasion to survive his constant spazzy hellfire spam.


    Been playing the game a lot in the past few days. I generally play for about 10 minutes (it crashes an awful lot for me), then pick it up again at random. I think I've mastered it for now. Looking forward to the fourth class, is it still going to be a berserker-like melee character?
     
  16. heathenpoet

    heathenpoet Well-Known Member

    Oct 15, 2009
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    I've found Scoundrel the easiest (indeed the only class of mine who's met Satan), so long as you get lucky with food early-on. As soon as you can leap, battles are easier than with any other class imo...!
     
  17. Drucifer

    Drucifer Well-Known Member

    Mar 16, 2010
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    Awesome work Kepa, you're providing tons of help for people new to the game (or rogue likes in general). ;) Haven't played the game in a bit myself as I've been very addicted to Espgaluda II but I will get back to it. Kind of surprised to hear all these comments about crashes because I've yet to have the game crash on me even once. ???

    Also like Kepa I'm interested in getting some details on the 4th character class. :D
     
  18. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Leap + vengeance lets her mow things down. For awhile I was getting Crit-Up right after leap, but now I just always go straight for vengeance. Evasive enemies don't become a huge problem until Dungeon, anyway. Missing the bats in Bandit Hole is annoying, but not too bad. Although fights end quickly, her survival options become limited in certain situations.

    Battles take longer with the other classes, but they have far more survivability if things go wrong. As wizard, you basically *always* want to start the game with teleport, or at the very least confuse. As crusader, I very seldomly do anything but go God -> Healing with my first two points. Both provide survival options in the widest array of scenarios.

    Scoundrel's smoke bomb doesn't really come close to either ability, in terms of staying alive. My biggest cause of death as a scoundrel: going downstairs and immediately finding myself close to a crowd of hard enemies in the first room. Usually assassins and/or some form of ranged attackers. Smoke bomb doesn't guarantee that the enemies miss, and I suspect that certain enemies, like zombies, have extremely high accuracy anyway. It can help some, but it doesn't compare to teleporting twice in a row or hammering things away as you heal yourself and get additional random, free heals.

    Can't really complain, though, due to her ability to later vengeance Satan for 300 damage. I'd still call her the hardest class, just because she's especially vulnerable to bad luck and starvation. Crusader can suffer from bad luck because he's pretty loot dependent, especially if you want to beat Satan, but he's also the least prone to starvation and possibly the most straightforward class. As for wizard, I think she could win the game, bad luck or not, 100% of the time if you simply never made a mistake.
     
  19. bighemp

    bighemp Member

    Aug 19, 2009
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    Thanks for the advice! I got super lucky early in the game, ended up with a +4 dagger and +3 leather of health, and made it to the third level of hell. Of course, now the next level can't load without crashing!! ARGH!
     
  20. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    care to elaborate?
     

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