Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. Shatner's hairpiece

    Shatner's hairpiece Well-Known Member

    Aug 1, 2009
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    #2401 Shatner's hairpiece, Jan 3, 2011
    Last edited: Jan 3, 2011
    7 levels and all I saw were 3 pieces of meat, one rotten. Certainly no abundance. Plenty of blue potions, not enough red. Death by hunger should be stated in game description very clearly. I would not have bought it knowing this as it reminds me of many bad pc games that used the same thing and for me it's a lame gameplay mechanic that sucks all the fun out of it. There are enough ways to die, and die quickly without lack of food being one. Game is short enough as it is. Im not really into 'ultimate death' games unless there is some decent time/leveling available. (Ex of this working properly: Dungeon raid)

    Stores to buy food? Where? Never saw any gingerbread men. I also didn't like that the game forces me online to read a help guide. I never have wifi on while playing games as it's a batt drain. Why isn't all this included 'in game'? I've never had a game before that forced me to a website to read how to play it.

    As for skill points, I would level up, it shows one pt, and I would read skill descriptions. Go to apply button and the total is zero again with no option to upgrade. My finger was nowhere near the apply button, and my skills were exactly the same as before. it did work for the first 3 times I levelled, but after that the points all vanished. This happened four times in a row, so in combo with death by hunger, very poor experience. And I bought this last night for 99 cents. After seeing 300 pages in this thread, and that the game is over a year old, the last thing I would expect would be these kinds of bugs.
     
  2. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Food is an integral part of roguelike design. Unlike RPGs which almost encourage grinding as a means of progression, roguelikes are almost designed to keep you from progressing through anything but skill. Although we don't specifically cite hunger as being a significant danger in the game's description (because it really isn't, compared to monsters), we make it pretty clear I think that the game isn't meant to be beaten without a tremendous deal of effort and practice.

    This is 100 Rogues' definition of replay value. Keep trying different strategies, finding different items, taking different skills, etc., and see what works / doesn't. Repeat long enough and you'll be able to master the game to the point where hunger isn't *ever* an issue. To already know that it's short means you've beaten it, meaning that the existing game isn't robust, complex and challenging enough yet, not that it needs more filler stages to pad its length.

    Every boss fight is preceded by a store, and each other level (except for the first two, since you're not likely to have significant gold) has a chance to have one. Every store you come across is guaranteed to have one large belly-replenishing item. It might be rotten food, yes, but sometime that is your only option, and you have to carry on with slightly less health. It's a challenging game filled with tough choices.

    I'll keep an eye out for this, but I really haven't seen it, nor made any significant changes to the skill upgrading system in several, several updates, and haven't heard about it from anyone else that didn't also find they were buying Fairy Blessing without realizing the point was properly spent.
     
  3. Shatner's hairpiece

    Shatner's hairpiece Well-Known Member

    Aug 1, 2009
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    #2403 Shatner's hairpiece, Jan 3, 2011
    Last edited: Jan 3, 2011
    I have no experience with 'roguelikes'. If this death by lack of food is a required trait of such games, that's something that maybe 'less experienced' gamers should know. Not everyone who buys these games is going to know what's involved in buying a roguelike. To me, it's like saying, "Well, the original pc games used to have bodies that floated above the ground, because the graphics were so poor...let's bring that back in because it's so 'romantic' and will give everyone who played these games a nostalgia kick." To me, it's an outmoded mechanic. But if the majority enjoys dying by lack of food, then you have a specialized audience for this game that either grew up with such games or enjoys hunting for food. I don't mind dying in a 'good fight', but by lack of food? Ugh. Fun killer. How about adding a new death option, like 'death by eviction from not paying rent on time'.

    To me this is cutting out a large segment of your possible audience. And I'm not exactly new to gaming. How about an option to turn off hunger?

    I fought a genie. I didn't have any store before this fight. If there was one, it certainly was not easy to find, or presented in an obvious way. How exactly do you find this store?

    I've never even seen 'fairy blessing' yet. I had options to upgrade the blade, fireball, something about prayer, strength, health. I also knew what 'count' I had on my skills and they never changed.

    Didn't you mean, "...to know that it's NOT short means you've already beaten it..."?

    I'm on a 4g, 4.1.
     
  4. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    In Easy mode hunger ticks more slowly. The mechanic is integral to the game's overall balance. It is not meant to be a grindfest.

    When you enter that stage, walk about 5 tiles right and look along the North wall.

    Maybe. Whatever the semantic confusion that's going on here, my point is that you have to have beaten the game to know it's length. If you bought it last night and already beat it, we clearly made the game waaaaaay to easy in the last updates.
     
  5. j416to

    j416to Member

    Feb 3, 2009
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    Now that you have 3 characters to work with, a 4 four slot locker seems relatively small. I would be more than happy to purchase two more slots with an IAP. That shouldn't really change the game dynamics.

    And I would be happy to use an IAP to "rent" a locker that is guaranteed to appear on every level. But that would definitely change your game strategy.
     
  6. Artfoundry

    Artfoundry Well-Known Member

    May 11, 2009
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    COO and Creative Director at LCD Dreams, Inc.
    Bay area, CA
    I would say definitely yes. I bought it much later in development, so I didn't see the game as unplayable as some have said. It did have some bugs when I got it, but they were fixed within a couple weeks of purchase.

    The game is a fun (and much more entertaining) twist on the rogue type. If you like Sword of Fargoal, you'll probably like this too (though they play pretty differently, I think they're similar enough that liking one will probably mean liking the other).

    There's a decent amount of replay value too with 3 characters, each with their own skill trees, not to mention the difficulty of winning.
     
  7. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Oh yeah, Casualty, you asked about the backstab counter. You need to put a second point into Skelly Vengeance before it will go up to x3. x1 still does a fair bit of damage, though.
     
  8. Baronic

    Baronic Well-Known Member

    Oct 7, 2010
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    I loled at "hunger = bad game". I loled hard.

    Wes what's taking apple so long to approve the smoke bomb bug update? Usually pretty fast no?
     
  9. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    I hear you and think so many folk assume that is put in there JUST to be annoying and are missing that without this seemingly kludgey "Time Limiter" the game would be simply a matter of parking on any given floor and leveling up until you were too bored to stretch it out any further.

    To put it simply, it keeps you on your toes and helps ensure you are not dilly dallying too much in your quest to off the last remaining Satan. :p
     
  10. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    Germany
    Hunger surely is not a real issue anymore. There is enough if you keep going ;)
     
  11. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Holidays :(
     
  12. Baronic

    Baronic Well-Known Member

    Oct 7, 2010
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    I found it amusing that there is a request for a warning "may die of hunger". What next? A clause in mc Donald and kfc? Warning will make u fat and obese.

    Aw I bought skellyman already but have not touched 100 rogues yet waiting for update to thoroughly enjoy my first run lol.
     
  13. dude22

    dude22 Well-Known Member

    Dec 28, 2009
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    I just purchased your game because there was a rumored bug fixing update!!!
     
  14. Baronic

    Baronic Well-Known Member

    Oct 7, 2010
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    I found it amusing that there is a request for a warning "may die of hunger". What next? A clause in mc Donald and kfc? Warning will make u fat and obese.

    Aw I bought skellyman already but have not touched 100 rogues yet waiting for update to thoroughly enjoy my first run lol.
     
  15. casualty

    casualty Well-Known Member

    Mar 24, 2010
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    cheers again. so it is a damage multiplier rather than the backstab count? wasn't sure what it represented.
     
  16. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Skelly Vengeance damage formula:
    This will get you some pretty gross damage numbers by endgame.
     
  17. Drucifer

    Drucifer Well-Known Member

    Mar 16, 2010
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    Canada
    Just wanted to say I'm loving the game. I wanted it when it was originally released but held off because of the bugs and glitches then decided I might as well keep waiting for a price drop. Then last month I purchased it when it dropped to $1.99 and I'm having a blast. I also went ahead and purchased the additional character available as an in app purchase just to show my support.

    Anyone who doesn't have the game yet you should really pick it up for $0.99.
     
  18. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Looks like 2.4 is live. Won't be able to test it until I'm around wireless again, but smoke bomb ought to be working in it (ever since the 1.2-1.3 missing name entry debacle I can't ever trust my fixes, no matter how thoroughly I test them).
     
  19. WilliamG

    WilliamG Well-Known Member

    May 11, 2010
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    #2419 WilliamG, Jan 5, 2011
    Last edited: Jan 5, 2011
    Thanks for the update!
     
  20. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    2.4 was an emergency fix in the greatest sense. I believe the only differences you'll find are that the genie item duplication bug has been fixed, and smoke bombs, thrown energy potions, etc., work as intended again.

    We wanted to get this one on the App Store as soon as humanly possible, to give players the complete, working player class they paid for.
     

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