Universal 100 Rogues (By Fusion Reactions)

Discussion in 'iPhone and iPad Games' started by New England Gamer, May 4, 2010.

  1. Baronic

    Baronic Well-Known Member

    Oct 7, 2010
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    I don't have that issue.
     
  2. scarypharaoh

    scarypharaoh Well-Known Member

    Aug 26, 2009
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    Medical Professional
    With Carmen Sandiego
    I picked this up when it went on sale the other week, but only now have fired it up.
    I have never played a roguelike before - WOW! this game is really great:) Are all roguelikes as good as this? the interface is great, I always appreciate ability to play my own music and the humour and art is fantastic. Mabe I havent gotten deep enough into it, but it plays like a dream and I havent experienced a single bug.
    Thanks to the Dev for giving such a good first impression to a roguelike newb!:)
     
  3. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    I would love some tips on how to do better at this game. I enjoy it, but it's starting to get frustrating that I make it through the Bandit Hole levels and boss easily, then I die on the 1st or 2nd Dungeon level. Every stinkin' time. It's starting to get old, but I'm sure there's got to be some tips that could help me progress further. Anyone? I've tried both characters and have about the same result.
     
  4. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    Germany
    I think the only general tip there is, is to go slowly. One step at a time! No rushing in big rooms. Try to fight monsters one by one. Retreat into floors, if there are too many...

    What problems do you have with the Dungeon levels? In what situations is your rogue dying?
     
  5. eev

    eev Well-Known Member

    Oct 26, 2009
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    Germany
    in one game the mana stopped to recover, feature or bug? also sometimes game crashes to springboard, i must say it was more stable before update.
     
  6. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Being particularly low on Belly has, depending on the update, halted either energy regeneration, health regeneration, or both.

    The goal was to prevent people from being able to overcome hunger by raising their max HP with scrolls and such. I think in 2.1 it should be killing off health regen, but not energy.
     
  7. catapult37

    catapult37 Member

    Sep 30, 2010
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    Just made it to Hell (Hell 2, actually) for the first time! I was already getting to bed late, but I was so into it that I turned down the brightness and played another hour while my wife slept. Love this game :)

    BTW what is the general strategy on the pope? Does it make any difference if you kill off more than one of the chanting acolytes? I don't really see any effective strategy to do that, but I was curious. It was my first time to reach that battle.
     
  8. eev

    eev Well-Known Member

    Oct 26, 2009
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    #2248 eev, Dec 12, 2010
    Last edited: Dec 12, 2010
    well with belly everything was fine.
     
  9. Baronic

    Baronic Well-Known Member

    Oct 7, 2010
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    Kill one acolyte. Teleport underneath the pope. Use staff of holy fire. Pope instant death.
     
  10. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    I die. That's the problem. :) Typically I get outnumbered in a room and I can't retreat and they make quick work of me. Happens every time. I'm sure there's some basic principal of this game that I'm missing, but the tutorial didn't really help. I do try to take my time when entering rooms, but somehow I get surrounded anyway.
     
  11. Electric_Shaman

    Electric_Shaman Well-Known Member

    Jul 22, 2009
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    #2251 Electric_Shaman, Dec 13, 2010
    Last edited: Dec 13, 2010
    I find the best way is to kill 2 acolytes on the side, then use nets to pin skeletons on the magic squares. Then just kill the acolytes that come out the door, and beat up the pope. I find that 3x3 crystal attack, and holy fire are quite good.
     
  12. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    Good strategy... but since the last update, the pope seems to be way more resistant to the 3x3 crystal magic... so I don't use that anymore on the pope.
     
  13. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Same goes for thrown energy potions. Satan used to be 1-shottable with Magic Crystals, which is no fun for anyone.
     
  14. Rein37

    Rein37 Well-Known Member

    Apr 7, 2010
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    Just curious, but weren't we supposed to get an update today, with a new character class? The skeleton people? I was kinda looking forward to it!
     
  15. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
    485
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    The Software Developer, 100 Rogues
    Rochester, NY
    We are in review, currently, and could be out any day. We don't have any control over when Apple releases the updates (or, if we wanted to, it would be later than Apple's dates, guaranteed). Sorry if we indicated we had one exact day that it would launch.

    Soon! Soon soon.
     
  16. Rein37

    Rein37 Well-Known Member

    Apr 7, 2010
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    Ok, awesome! I was referring to the article on Touch Arcade where the 15th date was mentioned. Can't wait to see the new update when it comes out!
     
  17. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    2.2 is live! Skellyman available now for $0.99 in-app purchase!

    (or will be on your regional App store in the next 24 hours, most likely in under 3)
     
  18. lucrezio87

    lucrezio87 Well-Known Member

    Nov 2, 2010
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    Italy
    IAP? :( i hope it was free ^^
     
  19. WesPaugh

    WesPaugh Well-Known Member

    May 5, 2010
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    The Software Developer, 100 Rogues
    Rochester, NY
    Just downloaded the update locally. Trying to get the purchase throws an error, currently, reading:

    "Player Class Error" "Could not retrieve Player Class from App Store. Please check your internet connection and try again".

    I received this error twice during development. First was immediately after setting up the product. Second was immediately after shipping to Apple. It seems that any time there's a transition of the product to / from the Sandboxes or within Apple it floats aimlessly for a while before a device can find it. Both previous times it was about a 12 hour way, but hopefully for a live update it will reach its destination more readily. I'll post as soon as I can purchase it successfully.
     
  20. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    Happy to pay .99 for a new class... especially if it keeps them from putting those ridiculous ads back into my game.
     

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