Reminds me of my all-time favorite moment working on this game... I was working on the Satan fight, just beginning to add in the Vampire Bats. I was past deadline and needed to get them sapping health back to Satan as quick as possible. Long story short, I made a hard and fast rule that *any* damage dealt while that fight was going, as long as the attacker wasn't the player and wasn't Satan, would add the same amount in health to Satan. Sure enough, the first time I tried it out, God inadvertently ended up healing Satan for 100 hit points.
If you look vey very Carefully, when moving, the character sometimes moves off centre the tile. Meaning he supposed to be walking/ standing in the centre o the tile but sometimes he veers a lil to the side. Lol wes must be pissed we giving him so many bugs
I haven't played the latest build yet, but I noticed in the last one that my inventory items seemed to be significantly off center in their inventory spaces (like even hanging over the right edge of the space)...was that addressed in this build?
LordGek - what kind of item was it? Also yeah it is weird... on our machines, the game is like, SUPER stable. It's pretty confusing to us when you guys report in that you're getting like CONSTANT crashes. It makes me wonder what the weird difference is. Lots of users have also reported totally clean gameplay experience (like Mr. Geldhof who's been playing since the beginning). Anyway... how about balance? Where are you guys all able to get to, in general? Also do you notice your skills improving at the game? -Keith Burgun, Lead Designer
Clean here... only thing I have noticed with the new build is the achievements not registering with the in game badges. I have a lot more badges in game but nothing is registering with GC.
I am done being nice today, I have had to many margaritas and some funky chorizo... you are critizing pixel art on quality? Thats like telling a color blind person they suck and playing:
I'm glad that we have at least one post here that's not talking about existence or nonexistence of bugs, but us on the art/design team would love to have a bit more substance to the critique, if possible.
If I hadn't developed a thick-skin to people pointing out my shortcomings somewhere during the first ten updates I'd be in an asylum somewhere.
It's perfectly valid to criticize pixel art on quality. There's good pixel art and there's bad pixel art. The pixel art in 100 Rogues is GOOD pixel art. Characters are excellently designed, clean and well defined. (The bosses are awesome.) The animations and effects are top notch. The backgrounds are very nice, do their job and keep the play area clean so you can tell what's going on. I'm clueless as to what someone would find lacking. I'd also like to throw out a quick nod to the sound effects, which occasionally MAKE the game for me. Especially when new or tweaked ones pop up. I've snuck in a game now and then with the sound off, and it's just not the same.
I'm sorry to have to tell you this, but I'm still experiencing a bug with this latest version. On the Genie Boss level, after you've defeated him, if you decide to walk back to the shop to buy something with all of the money that you've collected, your controls become unresponsive, the game becomes erratic, lags, and you end up getting stuck in walls. Good luck. iphone 3gs, not jailbroken
**** all this negativity, got a bug? fine, report it This game costs less than a cup of coffee and provides the most polished Roguelike on the app store by a long way, along with ongoing support. The pixel art is great, but more than that, you actually have loot showing up on your avatar and solid battle and movement animations, like them? well GLHF finding them in Rogue Touch or Sword of Faragol, they don't even have animations for gods sake! This game is awesome. /thread
First thing, awesome job guys on the update, been playing since release day 1 and the game has come along way from it's initial release into a more comprehensive and flowing game! By far my favorite rpg on the app store. Look forward to all the future content updates! Couple bugs with the latest release, Multitasking doesn't really work, you'll come back into the game atthe point you left but then a second or two later it loads you back at the main menu screen then you have to hit continue and at this point the game becomes really unstable and a high propensity to crash. Also at the genie fight , not sure if this is a bug or working as intended but if you kill the genie with a beetle spawned that has mana or health potions, the game will drop 15-30 of those potions, so last night I got 24 Health potions after killing the genie! Btw, I'm on an iPhone 4 with the latest os upgrade, no jailbreak or anything
Just had my best game ever... got awesome drops in the first dungeon, came across some sweet enchant scrolls so by the time I was getting mauled to death in dungeon 3 I had a +6 sword. There was a locker in that room and I desperately wanted to get to it to save my equipment for another run... but alas, I just couldn't make it. I had used all my health items in the last floor after a seemingly endless giant (64x64?) room filled with enemies. BTW the small room in which I died also contained the exit door. Tragic. I love this game!!! BTW regarding the report about instability when returning to the store after killing the genie, well, I did that on this run with no problems. Not trying to cast doubt; just saying it's not 100% replicable using just those steps. Thanks guys for this awesome game and your continued support and feedback!
Lemme guess those damned bodyguards killed u. Lol if more than 1 come at the same time usually screwed, they just keep calling or backup non stop it's impossible to handle, unless they bunch up together and u can take em all out at the same time. I usually teleport out of sight when I see them starting to spawn infinitely.
Players reported one bug on the official forums you guys haven't seen yet, so I'll warn you now. Don't try to equip Axes or Warhammers this update. Badness will follow. It's a quick fix that's ready to go in 2.2.