Anyone dealing with an orientation bug? The keyboard shows up on the opposite side, as does the tutorial video whenever I play it... :/
That orientation bug for the final movie will be fixed in 2.1. Also there was a balance issue with the mobs in 2.0 which made the game *a lot* easier. Perhaps you've noticed. =] Anyway, 2.1 is in review now, it will help a lot, make the game more balanced. How do you guys like the HELL monsters?
the game being a lot easier explains why i was able to beat it for the first time after playing it for at least a year now... i like the hell monsters...except that flour sack guy. like i said before, the spam needs to be fixed. its so annoying to have to wait it out as he spams you for no damage when nobody else is around. when there are two or three of him its even worse. a simple fix where he only nukes you with that junk if you're not already softened would fix everything. also, are there any plans on allowing users to sell unneeded items to the shop?
The problem with selling: once it's allowed, players will buy more / better equipment at shops. The Challenge of the game will be reduced and uniqueness of those items will diminish. To rectify that, prices would be raised and the really rare items would show up in the shop less often. The end result is that you're no better off than you were if selling items wasn't possible, only to buy the same amount of equipment you currently can, you would have to lug around all the useless junk you find in order to sell it and make up the price difference. Selling items makes sense to me in a multiplayer game, where sometimes cash is the most helpful thing to give a friend, or in a more completion-driven game like a Final Fantasy where loot is largely optional and often dropped in the players path. In our game, though, it would just be a distraction from the meat of the gameplay: combat.
Wes don't lose time on the forum!! go to work on the new class!! ahah obviously i'm joking... or not... :look:
Makes sense to me! It would be nice to rarely stumble across some wanderer or traveling cook who's willing to trade junk items for a quick food boost, though. I hate starving!
Yeah, NPCs are definitely on the list of stuff we'd like to add to the game when there is time. Wes, nice defense of the no-selling. Slightly different than my reasons for not having selling, but good ones nonetheless. I actually got the idea to not have selling from Dungeon Crawl: Stone Soup. It's sort of an automatic thing, we just assume that a game will have a selling mechanic, but when you take it out you free up the player's mind for so many other things. A great example of less being more.
Not being able to sell is completely unrealistic arbitrary BS....but, major kludge or not, I completely agree with your assessment and think this helps keep a better gameplay balance.
See, it makes tons more sense to me to disallow selling, both fictionally as well as mechanically. I've been raging on Fallout 3 for the last week, and this is surprisingly relevant. In F3, like many games with such economies, you are expected to search through drawers and lockers, knick what you can find when people aren't looking, collect dead meat from cockroaches, etc., and sell it to *whatever* shop you can find. What butcher shop in the real world would give you money for bullets, artifcats or radiated rat rump, exactly? Even if you brought them a glistening christmas ham, I can't think of a place that would take it, much less buy it, and with good reason. Why does every business in these worlds qualify as a pawn broker of the trade?
I was just playing through and came to the genie at the end of the bandit hole. I was busy fighting away when a text message came in and an alert came up on the screen. I noticed at the same moment the middle "pad" (which you stand on to start the fight) and all of the beetles disapeared, luckily the genie died just after and I escaped but this happened previously (with me unaware why) and I got trapped by the invisible beetles. I'm not sure if its been mentioned before but it seemed like a weird bug that an onscreen alert would cause enemies to disapear.
@askgar That has been fixed for the next update, which is in review now, and should hopefully be live any day. Then again, the App Store review process seems somewhat bogged down lately, understandably enough.
I have never played Fallout 3, but I think the problem with that argument is that there is no reason why it shouldn't... in a video game. Because having to go to a specific type of store would bog the game down pointlessly. Some people are into game "stories" and "realism", if you can call them that (and I'd argue you can't, or that they only barely qualify), but for me what matters is that the game is fun, and if keeping it fun means having a butcher shop buy bullets, then you just go with it. Anyway, off topic a bit, but also not. Keep the game fun, story and logic be damned, because it's a friggin' game, not a movie.
Sure, games improve on the life by making funner scenarios. I gave my reasons for why the game is more fun without selling a few pages back. LordGek called the lack of selling This is all I was trying to address here.
BUT, you need to add, that I fully support the design decision here. There is no logic behind it WITHIN the game world (if a shopkeeper can sell goods why wouldn't he also buy them?) but it just makes for better gameplay. Oh, I know, somewhere in the mythos it can be decreed that Satan clearly put forth the rule that if you wish to set up shop in the dungeon you aren't allowed to buy back any adventurer's items until they've cleared a two week holding period (like any respectable above world pawn shop) to verify the goods aren't stolen. Any items found in the dungeon are, of course, property of Satan. What gives you the player, nothing but a petty burglar, the right to sell them?