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Quick heads up: we've updated EPOCH 1 and 2 to 64 bit. Enjoy!
Sorry Skall, no plans for mifi support at this time.
Hi folks, sorry for the lack of reply: we did indeed ship the update with fixes for iOS 10, so if you were waiting for that, wait no longer....
We're working on an iOS 10 update right now. Hopefully that helps fix your problem.
Hi Dalglir, thanks for posting. That's not something we've been able to reproduce, so we'll have to look into it some more. Out of curiosity, do...
Thanks for the kind words! We experimented with a bunch of different options for rendering on the Air 2, and what you have is the best balance...
Hi Funem, no we don't have any Android plans at this time. We're basically waiting for some features in Unreal, but it's also difficult to make...
Awesome! I look forward to seeing gameplay videos :)
Thanks for the kind words! You can tweak the sensitivity in the Options menu. Give ithat a try and let me know how it goes. Unfortunately,...
Funnily enough, we are hearing this a lot - many people playing on the Air 1 saying it runs fine. We DID test the hell out of it, tho, and got...
You have to understand that game development costs money. Every feature costs us time and money, as developers, to put in the game. So we have to...
Are you using Unity for your engine?
My only criticism is that your logo is beautifully rendered but almost unreadable - running thin text like that over an image is always tricky....
So it's all about quality and performance, and you can't easily compare the two games: different engines, pushing different boundaries, etc....
There are those polarised opinions again :) I am not a fan of virtual joysticks, for a variety of reasons, so we created the game without them....
Yep, that's true - the engine does use up a fair amount of battery and make the phone hot if you play for a while. It's nowhere near as greedy on...
I posted this on a previous Touch Arcade article, but I'll paste it here: When we first released, the reviews were definitely polarised between...
Sorry mate, the Unreal 4 engine is a hungry beast. We pushed it as far as we could onto older devices, but the 5s didn't make the cut.
Thanks for the kind words. Indeed, those games were inspirations for some of the ideas behind Submerged, as were Gone Home and Journey.
Hi everyone, and thanks for your interest. I'm going to go back through the previous posts and reply where I can :)