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Ok both the iOS and Android versions are live worldwide. Enjoy! :cool: copaeci we've limited Zombitsu to iOS 7 as there are a few devices the...
Yup, a simultaneous release! This one will be ready for breakfast in the US tomorrow :p
Yup, we've been in soft release on Android for a little while just in a few countries... The worldwide release for iOS and Android will be out in...
No gibs, yet :-) We do have plans to add gibs reminiscent of the Quake grenade/rocket hits for the explosive power-ups. And also the ability to...
Most def, it's all about incremental improvement and not forgetting where you've evolved from so players can still just pick up and play!
Absolutely free with IAP. However you can play through the entire game without spending a cent and still unlock all of the goodies (they are...
EcsvtbxroAQ Hi, I'm Luke from Ruma Studios and I'm very pleased to announce our latest title Zombitsu! So, I'm a fan of runners. Especially...
Yep, sure have, and do... But I was also hoping to connect with some likeminded devs here as not everyone uses chartboost.
Yo Guys, We've just ported our iOS game Super Flick to Android and while it's still early days for us on Android, we have pretty healthy...
We use Fiverr, a translation + proof reading will usually cost us about $15-20 per language... And hey, if it doesn't work out you can always...
+1!! Also keen to know about the release date?
Yep, I second that. Awesome article!
Wow, the lookin very kick arse! Can't wait for this one :-)
What you've just mentioned is how many online marketers find their niche markets and make products for them. It's a golden rule, find the...
Exactly!!! Achievements are way easier to add than actual game mechanics, and they keep the player engaged longer :-) Game dev 101 methinks...
Wow, 15% is way higher than me :-) What sort of game are you using it with, is it multiplatform?
Both really :-) Adding someone to the mailing list requires that they confirm, and it does cut down cheaters a bit too! Though they can always opt...
In terms of integration, it's actually easier than using GameCenter directly for the basic high score and achievement functions (for Unity 3d...
Haters guna hate dude! Nothing you can do about it unfortunately... I actually had a string of 1 stars for my latest game, got me really down....
The second two are grey areas and it depends on your specific implementation as to wether it's allowed or not... Apple states that you cannot use...