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Well, not to go too much into the woes of development, we met a series of setbacks (laptop theft, hard drive crashes) and lost a bunch of work....
Why not just have two different versions? A paid one that gets the additional content as updates, and a free one that gets additional content as...
You can follow @InstantLazer. I'm really bad at updating, but am trying to get better.
That's a really great idea... anyone know of an example that does this?
It's going great. We're finalizing the battle screen interface right now and will be posting screens once everything looks right.
Umm... Apple was successful exactly because the market decided the outcome of a category of products. They innovated and created new product...
This discussion seems rather odd to me. In no other industry is there a "premium" section that I can think of. There is no "premium" district in...
I actually built the engine myself. Unfortunately 3D was a little outside of the scope (and a lot of outside the budget) for this project, but if...
Those are a lot of great suggestions. We're pretty far along in development so many of these regard design decisions we've already made. I know it...
I completely agree. In the spirit of this thread, I'm now focusing on a lot of settings. I'd like to make as many elements customizable as...
Although I wouldn't necessarily consider it too much more complex than Zombieville, I'd recommend Fastar! It should at least tide you over for a...
This most certainly is a legitimate game in development. We should be done with the alpha around the end of this month and looking to beta some...
I'd have to throw in for MikaMobile. Editted: For more than one... Kairosoft, PopCap, and special mention for Rubicon (who I'd have to say is the...
Well, I haven't really developed all that much, but I have been overworked in different jobs a lot. I don't know how feasible it would be, but I...
Production costs are what go into an individual unit of a good, i.e. how much does the steel cost to go into making a car. There are certainly...
-FFT -Battleheart -Dungeon Raid -Coast Defense (I can't believe how much I've played this game...) -Game Dev Story
I actually find the pricing comments extremely interesting and valuable. We have a brand new market model (one where production costs are near...
Armor and levels don't have an effect on lowering damage received like in most RPGs. In other words, there's no defense. There's a whole bunch...
Nothing you've described sounds particularly difficult to program. I would suggest getting PowerPoint or Keynote (I would highly recommend Keynote...
I doubt it will be too noticeable. You would have to have some pretty decent headphones for it to be real noticeable, and if I may your game pulls...