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Hi guys Just to let you know that I have started selling some game source code at a very good price. If you are looking to get started with...
I (Scylla Games) do contract work on the side. I find most of my work on freelance sites: www.vworker.com www.elance.com www.freelancer.com...
Looks great! I love games like this. Looking forward to seeing more of it
Wow, this game looks insane!!! Love it :D
Yeah, I am still thinking about how I will do the level select. At first, the idea was that when your nine lives are up, that's it. You're dead...
Hi mate, thanks for the feedback. Yeah don't worry, I'm already working on a tutorial button from the main menu and the scrolling text at the...
Actually, I am British, but I live in Japan, so yeah, I can't use kickstarter. It's a shame because from what I've seen, kickkstarter is the only...
Hehe, no problem. Actually, I quite like the look "off grid" blocky sprites. You see it quite a lot in games made with flixel. It's kind of like...
Hi there, Thanks guys, I'm very gad you like it. Let me know if you have any suggestions to make it even better. Cheers
Hi there Just to let you know my upcoming game Nine Lives has iCade support. Cheers
Thanks mate. I sent you a testflight build earlier today. Did you not get it?
hehe, that word is music to my ears. Thanks so much By the way, I just added a Mac demo on indiedb, so please check it out. And dont forget to...
Yeah exactly. There will be 5 worlds, each with 5 levels and a boss fight. I uploaded a screenshot of another boss, called 'the grotesque'. The...
Well, after defeating each boss, you go to the next world and get a new ability. So each world has different graphics, different enemies, a...
Hehe, thanks mate. Hopefully you wont have to wait too much longer
Here's a punch in the face of pure nostalgia! http://www.youtube.com/watch?v=vWjh00nuSoU
Yeah, you're right, but shhhhhh! Hehe My textures are 8bit grayscale, so that is 256 levels of grey. Initially I tried to use a very restrictive...
Unfortunately I dont have a gameboy any more, but I sometimes like to watch longplay videos of classic games on youtube. Ah, I love that nostalgic...
My games use about 98% C++, with a tiny Obj C layer, just to set up the opengl context and process input. As already mentioned it make it fairly...
Another vote for Solomon's Keep here.