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This.
They should refresh the very first one, make sure controls are tight and touch screen ready (unlike the lousy controls of the first iOS RR and...
This. How good or bad is it?
I give up. I have all the things I need. I am supposed to kill Turmos. I read the tips. I saw the Youtube videos (some use arrows, others use...
I was excited too. But when a port fails. It fails. And it needs to be said. It's not personal. I'm happy for those who are enjoying it. But I...
This. EXACTLY.
I deleted it. Inertia kills the bullet hell controls needed, new controls have me picking my thumns off and on and off and on a full sized ipad...
Updated. Controls still suck (I'm a Cave kind of guy) and text is damn near unreadable and after seeing gfx benchmarks between Vita and iPads 2, 3...
It must look amazing on yours!
OK so I bought it and I agree that controls need improvement. If you ever played a bullet hell shoot em up by Cave Ltd. (Like DonDonPachi...
Wow. Is Vita relly that much more powerful than the lastest generation iPad4? The difference is kind of big. Also RT would be AWESOME. It can be...
How does this perform on iPad2?
It's a much more limitying experience (gathering clues per case, not a huge story arc or travel like Layton and his team) but a great puzzler...
Indeed
Yaaaaaaaay!!! Congrats! Idolm@ster fans unite! I am rank S in RR, rank B in MD and rank A in HS (because I played it less than the others just...
I am not expecting a true 100% port. But it can me MUCH improved upon. Look at the Unreal engine games like Infinity Blade, Lily and Rage. All...
Some say yes, some say no. (Based on the PSP releases) but the intro OVA sets each episode up for that set of girls to go the island and then the...
How about needs to buff it up to turn this into the Wii game we all know and love. Graphics AND levels included.
Euhm no. That would be the incredibly fierce Taiko No Tatsujin+ actually ;)
Small fact: these games are so huge because, for those like me who were swooning over the quality of the realtime 3d graphics, ALL visuals in the...