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In this example I had my unit continue into cover if there was no one to engage (outside the zone). Units take a second to engage and you can...
Zones are to designate areas to focus on or ignore. An example would be that I am not sure if an enemy player in X situation will go out in the...
* Talking to NPC's takes too long. They do this really long bow/curtsy thing. Normally I like to poke around and talk to all the generic looking...