Separate names with a comma.
We reduced speed of some of the projectiles and increased damage (i.e. for Apprentice limited the number of projectiles and increased damage) to...
Both, the host's device also calculates information about the AI, game, etc that other devices don't have to, which is why a more powerful device...
It's a host/client system so the servers will be better depending on what device is hosting. I.e. if an iPhone 4S or iPad2 is hosting it should be...
There are new items. There is also a new level, Hall of Doom, included in the Arena IAP :).
They're still saved locally. When/if we get the chance we'd love to implement iCloud though!
You can send an email to [email protected] when it releases and we might be able to help you a bit ;).
Hey all, Dungeon Defenders: Second Wave will be launching as a free update to DD:FW this Thursday, 11/3! We've addressed a lot of the issues you...
;). Not in the initial build, but if all goes according to plan...
I did... but by died you mean pulling 20+ hour days to get AGWB close to release :P. We can't wait for your feedback! (btw... GameCenter and...
It was an in-game (not pre-rendered) cutscene.
Here's a newer better version of the Afterlife trailer which was leaked earlier today. Knowing we couldn't fight the tubes, we tried to take a...
There are no solid plans atm, this is simply a tech demo we put together on iPad 2.
Not final at all. Only thrown in last minute to show of the game to potential business partners...
I've already sent Taytay a PM, but I'd like to ask everyone not to re-post that specific video. Since it leaked we will be re-recording and...
Uh... this was totally NOT supposed to appear on our youtube channel...
Haha, these are AWESOME guys! Keep 'em coming. We'll definitely be using some of them and, if we use some of yours, include you in the credits ;).
Congrats to Nicodemus82 & TheEvilNoob for winning the first AGWB contest! You'll each be rewarded with iTunes gift cards for your respective...
No date yet! Right now we're doing a beta of the game and trying to incorporate the given feedback before we plan a release date.
We had a major brainstorming session and tried to come up with names which evoked the feel of the level, but gave a groovy, 70s vibe. It turns out...
Also, everyone, what do you think of Indigo Notions? Do you like the slower style pace and music? Is it too easy?