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https://itunes.apple.com/us/app/spinner-galactic/id975805850?mt=8&uo=4 vGm9G6_btWY
I'm glad to hear you're excited about it! We spent two years working on this and were very careful about how we did our F2P implementation. We...
Just wanted to give you an update - Spinner Galactic will be released this Wednesday, March 15th!
Just sent you a code. Hope you like it!
Hey guys and gals, We’re excited to share a preview of our upcoming game Spinner Galactic! Spinner Galactic is an endless arcade gravity orbiter...
All Right! As promised, here is an in-depth gameplay video where designer Tyler Sticka and myself show off four of the seven game modes, and talk...
Hello TouchArcaders! We had a great run last year with Ramps, and we're still amazed that our little game made it all the way up to #8 in the App...
When we designed our (upcoming) 2D game, we anticipated upcoming new devices of various new sizes, such as the retina iPad and iPhone 5. This was...
Yeah, I have been getting slightly better performance on iPhone 4 in terms of FPS. It has been a bit of a time-suck trying to optimize, as I...
Great, thanks guys. I totally understand where you were coming from now with regards to the context. I'm so spoiled from having it run well on...
Asking a question like this in a public forum allows others to benefit from the answer. Having a perspective in general, or for a specific...
Hey guys, We are nearing completion on a highly visual game that utilizes quite a few large assets, both in size and resolution. I'm working...
Thanks guys, these are some great perspectives to consider. I'll do a little recap once we finish the game of how we decided to proceed, if you're...
I hate to pour fuel on the fire, but you guys know that Meebo is a registered trademark of Google, right?
Hey guys, I had a level design opinion question for you. Do you think it's better to go for quantity in terms of level design, or freshness...
Correct. It's just like popping a modal view controller in UIKit. There are a number of people who have written sample code for this and suggest...
You can't pop a UIViewController directly from a CCLayer, you need to do it from within the context of another UIViewController. First, expose...
For our last game, we went with a composer and it worked out great, so I don't have anything against going that route. To clarify my intention,...
Yeah, agreed. If I have any competitors, I certainly don't know who they are. I'd much rather not worry about that stuff and instead focus on...
Hey guys, It has been a while. I got buried in a universal update and refactoring that lasted maaaaany months.. Anyhow, we're making a new...