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Hmm, probably 50% complete. Everything ground to a halt due to Death Road. I'm working on it a bit lately though.
I'd love to do that one next/soonish. It's not finished yet though.
NOT A BAD IDEA. Hmm, you could also gift it to friends/family/random strangers on the street.
It's more fists than can fit inside of our universe.
We're going to take a break from FEATURES for a bit, otherwise we won't get in all of the new CONTENT that we've been dying to add. So as much as...
Zombies' blood is all rotten and lacking oxygenation, so it's never gonna be bright red. Also the bright red blood of humans makes a nice contrast...
Change the touch control settings to 0 deadzone and 99 dragzone, and this should simulate a fixed stick pretty well.
Never said I was gonna do that specifically. Also I don't pay ransom for stars, just sayin'.
Avoidance of micro-management has been a top design priority from the start. There is a bit of it but, for the most part, it's the bare minimum...
I'd like to do that, will have to see how it goes. It'd definitely work well on Apple TV though.
yet...
You should be able to get a refund pretty easily through the App Store app on your device.
I do want to fix up that road text somehow, or possibly have a trip log so you can go back and see what all was said. Possibly compress the...
It's not made in Unity. And most of the app size is music, heh.
Yes that too, and MARS BRUTALIS and EGGNOGG RUMBLE and FLAPTHULHU 2 and
Yes... Madgarden projects have been backburnered for a while due to a focus on Death Road to Canada, but once DRTC is released on iOS, I'll have...
Madgarden is notoriously bad at estimating development timelines, don't listen to a thing he says. Also, the iOS version already works. I could...
cool it
Thanks :D The iOS version is going to have a bunch of new content and some other features, looking forward to launching it!
Actually I want to start on PUNCH QUEST 2 after Death Road to Canada is out. Going to start prototyping some of my ideas for it later this fall.