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Hi everyone - I'm planning a new game and wanted some opinions. What do you think is the right amount of content in a lite vs paid game? My...
Hey I saw on the cocos2d forum that someone had actually emailed Apple and they said that anything set to release between 23 - 28 will not be...
You're going to have a lot of learning to do no matter which way you go - but there is an Unity3d demo on their site that you can download and try...
I was just thinking about updates this last weekend, so I have some small things to share - I think the primary reason a developer would release...
Nice work! Thanks for being willing to share some stats with us!
So if people aren't talking there about iPhone game dev ... where is a forum that is talking about?
I got an email when my game was approved, the subject said: Your application status is Ready for Sale Maybe this is because I set the date on...
So as I'm sure you've all seen today there is a FPS engine free for download:...
All or nothing? You know, it really doesn't have to be all or nothing. There are plenty of ways to leverage making an iphone app (or a web site,...
Have you tried using the imageWithData way instead? http://stackoverflow.com/questions/316236/uiimage-imagenamed-vs-uiimage-imagewithdata
I'm going to second the notion that programming in Cocoa/Obj-C is not the easiest place to start. If you really want to make games you should...
It depends on how really "simple" the pieces are - if they really just have 3 variables (attack, defense, health) it would be very simple to store...
Well the first iPhone devs got in during March 2008, but I've read that Apple is going to have a 90 day grace period (probably due to their...
I've seen that you can use NSUserDefaults for this - but does anyone know if it will survive an update? It looks like the quickest way to store a...