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[SPOILER] [SPOILER] [SPOILER] [SPOILER] This game is amazing.
There sort of is one already: incoming enemies show up as nested squares, so when you go to a new level, you can tell that the enemies from the...
It's fascinating what the brain does and doesn't notice. Myself, I picked up on the enemies-stick-around thing right away, but somehow I never...
You know how every X turns, a new enemy appears? (See earlier posts in this thread for how that X is determined.) It shuts that off for the rest...
It's easy enough to play in portrait mode, but watch out for .ROW and .COL!
Oh wow, this thread got deep. I love it. I think it's something like, [SPOILER]. It's definitely one of the harder [SPOILER]
Keep playing! You'll discover it on your own soon enough, once you start stringing three or four runs together.
It was literally in binary during the beta for a while. That was really hard to read.
Yeah, those other digits are tiebreakers. I think it's something like Gamecenter score = 1,000,000,000,000 if you won + 1,000,000,000 x score...
I just bought an iPhone 4 to replace my first-gen iPhone, opening up a whole world of games I can finally play. Anything requiring bluetooth,...
Not sure that's the relevant comparison, since you can't increase weapon damage when leveling up. (The +DMG from a level-up increases base damage,...
Are there any plans to update the attribute system? Compared to the item and armor upgrades, leveling up feels too straightforward and obvious in...