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Great articles. So did you think exhibiting at GDC was worth it, or would have you gotten the same out of it it if you just had a regular pass and...
That's correct.
Take a look at http://reviewtimes.shinydevelopment.com/ - looks like the current time is around 6 days.
Log into iTunes Connect Manage your Apps Click on app View details for current version There is an edit button next to metadata and uploads....
We did absolutely nothing for marketing the lite version. The full version came out a couple of months ago and hasn't been selling too well so we...
I said that I would post a weeks worth of Terminal Escape Lite numbers, and here they are: Days 1-8: 2363, 1260, 582, 369, 346, 378, 288, 166
Love the art style. Congrats on finishing! Like the others have said, I feel like the trailer moves at a slow pace. I think there are also too...
Thanks for the detailed breakdown of the current state of the Mac App Store. I'm particularly interested in this as we are starting to port our...
We just launched the lite version of Terminal Escape on Sunday. The first day we had 27 downloads, then 2363 when it was fully released yesterday....
Honestly I don't see this as that big of a deal for us normal indies. The price of the dev console and license fees are going to be out of reach...
You can only access the product page after launch. In the mean time, it is generally recommended that you send a pitch along with a media kit....
It'll still be awhile before Android app sales overtake iOS. There was just a report yesterday (link) predicting iOS will take 65% of the app...
I know it used to work that way, but I thought Apple recently changed it so you can pick the name up again if it expires? I can't find the...
Out of those three choice, I agree with KevinS. Unless somebody is really into your game, I don't see them buying multiplier. This also won't...
I played the lite version for a bit, here are my thoughts: I agree with others about the icon. Even after playing the game the ship in the icon...
Just don't make it too slow and easy. We've been collecting data from Terminal Escape, and only about 3% of people make it to the second terminal...
My girlfriend and I have developed two games, and while there have been arguments over the game, it has been successful overall and we both enjoy...
I've seen this question come up a few times on the Unity forums. In addition to what was said above, another thing that you can try is to exchange...
Hah, I take back my statement.
Probably the worst review that we've gotten for War Evolved has been: "This game is terrible. The developers should be shot." Personally...