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Ploxmons DevLog #7 - Preparing Playtest Phase A small DevLog before we are launching our Playtest Phase on Sept 15th (for Windows) Bug Fixes...
Ploxmons DevLog #6 - The Ploxmons Patcher Friendsystem A good amount of the time has been spent with implementing and finishing the...
Ploxmons DevLog #5 - The Ability System Hello guys, as in the previous weeks I want to share with you the progress that was made during the last...
Ploxmons DevLog #4 - Menu-Ingame Transition & Drop Rates Time for another Dev Log. Menu-Ingame Transition & UI Polish This week a lot of time...
Ploxmons DevLog #3 - More UI Updates and Shaders Hello guys, time flies and as it flies another week has passed. More UI Updates Again most of...
Ploxmons DevLog #2 - A new ingame UI & more Hello guys, another week has passed and I want to share the progress that has been made in the game....
Ploxmons DevLog #1 Hello guys. I decided to start a dev log to keep you guys updated about the current status of the game. Last weekend I was...
Glad you like it. We have no single player mode planned currently. The main theme of the game is to compete with other players for the loot. We...
Thanks Kapitoliy! The game will be released in a few months in the Android Google Play Store (as well as for PC) Before that, in a couple of weeks...
Screenshots [IMG] Ingame screen [IMG] Another Ingame screen [IMG] Current iteration of the card shop. If you open rare shiny cards like...
Ploxmons - a fast paced Monster Battle Cardgame [MEDIA] Who are we? We are Kylro (Gamedeveloper), Michiil (Game & Graphic Design) and Adrian...