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Hi all, I just wanted to let everyone know that we are giving Sand World a makeover for a week starting on the 24th of December creating an...
Hi again, I promise I won't bother you all with every little thing we do but our new update (2.0.2) added something I thought was worth...
Hi everyone, It's been pretty quiet (publicly) on the Cloudland Studios front for a while but we have been busy :) Wheely World had a little bit...
Hi again, Over the last couple of months we have been working hard in our spare time to take into account all the feedback we've been receiving...
Hi everyone, Wheely World's halloween update has gone live today and thought I'd post something about it as I feel it's a pretty nice update :)...
Thanks abbstar, hopefully you get some fun out of it :)
Hopefully the update has made the game more fun for you. Predicting the jumps is what we intended to be the challenge so sounds like we have it...
The forces were essentially pushing the player down hills, so if you tried to steer into a steep hill you may not move or if you were steering off...
Just in case anyone is interested, we released version 1.0.3 this week which simplified the controls and I think most people will much prefer it....
I just realised that in my notes I mentioned the hills and obstacles being persistent but didn't mention the treasure chests so I have updated my...
Hi Asp, I'm glad the post helped :) There are a few things about the game that aren't immediately obvious and I hope as people learn them it...
I thought I would pop back and offer some tips for getting the most out of Wheely World for anyone who might be interested. Drag left and right...
Hi all, I am one of the co-creators of Wheely World and just wanted to say we had a blast building this game and that we have a pretty full...