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I played this for a while, but ultimately abandoned it. Presentation is great, the story is nice enough, but the UI/UX is really rough. What...
Yeah, well, from the many responses you received you gather that Eric squandered what was left of the excitement by not saying anything...
I think the point is more about random stat-rolls being the only option, as they limit the target audience for an iPad game. As a game dev who...
Agreed, the interface has quite a few quirks. To read the stats of an equipped item, I need to unequip it first. But then the item disappears...
Hm, I'm a few floors down, and I haven't died yet. Since I don't see much variability in terms of combat strategy that would explain your...
There is a superficial similarity, as both games are 3D dungeon crawlers. However, when it comes to actual gameplay mechanics, and especially to...