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[img] Hey Folks! Here's the UI fully implemented for the menu - Originally I was going to have the volume buttons replace the pause button...
Thanks! I find it's a really easy way to visualise progress, although it does look pretty shoddy in Gif format, I'll try and get a smoother video...
Got new death projectiles in! Currently working on shields. [img]
Hey Folks! As promised, here's the first breakdown of the enemies in BABOOM! But first, here's the terms I'll be breaking them down with:...
[IMG] Hey Folks! Got the arcade cabinet working and the game running smooth! Super happy with how the project is coming together, had a couple...
Hey Folks! Here's a quick update; I've implemented all the enemies and put them in chronological order, given the spikes/traps a separate...
Thanks! [img] Hey Folks! Just a quick sign-off for today, got a bunch of stuff implemented into the game, I'm now at 38 enemies in the...
[img] Implementing the new big enemies, tremble in fear as they fall over and get stuck on things
Here's a closer, updated shot of the mid-tier enemies I've designed; they've adopted some of the traits of smaller enemies, I'm currently...
Stuff I've got done today: - Upgraded Baboom to the latest version of Stencyl, meaning I can do iPhone X exports - Designed a selection of new...
Hey! Thanks for the response! At the moment, the game has 12 bosses, I've been working on making the particles less intense/confusing. Morning...
Thanks! I really appreciate the feedback! Here's the rest of my to-do list: - Evaluate death particles in game discussed above! - Bullet...
Today has served as a clean-up day: I've been pretty messy with my code on this project, so I've been digging through the currently 90 actors in...
[img] Here's the first boss in game in action! At the moment in the project, the levels are structured to have 1 mini boss followed by a larger...
Been working on a variety of secondary bosses, here's a snake one! [img]
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[img] What is SHUMP? SHUMP is a Schmuplatformer* *Schmup + Platformer = Schmuplatformer [img] What inspired you to make SHUMP? The reason...
[img] Experimenting with boss functionality!
Hey Folks, time for another update on the project! Here's what I've managed to implement over the last few days: [img] - Wave system: The...