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We have a bug fix for the 'boss level' issue incoming! It has been fixed, just submitting now. As for the ad / checkpoint progress issue - I think...
Thanks guys for all the support and help with beta testing / following our Upcoming Thread in the forum! We hope you enjoy the game!!
I wrote a little thing for Gamasutra I thought might interest some people here. It's about why developers should build custom hardware for their...
Much appreciated Roger! Thanks for your support and for beta testing for us, it was very useful!
Okay, we're ramping up for release now! Everything submitted and approved by Apple *wipes nervous sweat off brow* so fingers crossed for launch...
Just in case you hadn't seen it on the front page here, we have announced a release date! Mark down June 29th in your diaries, and get ready to...
Wow, the pixel art in that final gif is gorgeous. Nice work!!
Juice! Weve added a whole bunch of juicy bits to Swing King this week. Weve been working on finishing up the game, as we expect to ramp up to...
Hey Everyone, We've been a little quiet recently, apologies on that end we've just had a lot of stuff going on! We made a clean graphic for...
Hey guys! We have just released the launch trailer for Swing King, you might have spotted it in the 'Upcoming' article TouchArcade wrote :...
It’s been a little while since we updated so I thought I’d show you guys this close call in Swing King from a new eel like enemy (very much...
Looking great! Nice, bright, colourful and super polished
I can't get away from Downwell, I've been playing the game since release and it's my go to whenever I have a spare 10 minutes - I absolutely love...
[IMG] New Swing King Temple update! Weve locked in our first two temples for Swing King, the vibrant red Jungle Temple and the weeping, purple...
[IMG] New update and a new mechanic! This mechanic is the one-way door system, it allows our monkey protagonist to travel through one direction...
I guess characters depends on implementation. I think if you do it, you need a strict framework to work in but it would add a sense of progression...
Gave it a download and had a play around with it - I love the simplicity of it, and I think the update to get rid of the wait time on continues is...
Nice! It has a really good sense of humour - I'm loving the text at the top, it gives it a nice bit of character! I'd worry about hit boxes and my...
Quick update on a new mechanic for Swing King - we now have these timed spikes which pretty much do what they say on the tin! [IMG] Weve...
We’ve been playing with our sticky web mechanic and using it to navigate levels and puzzles in interesting ways. Some of these are more successful...