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Hey guys! Been a long time since we posted here. Rest assured that we do everything in our power to improve Open Bar! There's a major update...
Thanks for your suggestions, we're surely take that into account in an upcoming update!
Hey guys! Sorry for being late in the discussion, we were at PAX East for the last couple of days. Levels are procedurally generated but the...
Glad you like it! The game's going to be free until April 26.
Hey guys! Just wanted to let you know that we're about to submit the first update for Open Bar. Besides fixing a low-repro crash and added the...
Gingear loves you. <3
Thank you all for your feedback on that matter, that's really appreciated! We decided to remove the "use a hint" missions and keep the ads. We'll...
Hi Carlos! There's 20 skins (drinks) to unlock, but an infinite amount of puzzles. The first 50 levels were designed by hand so that difficulty...
Hey guys! Thanks again for your feedback and suggestions. :) Just wanted to let you know that we're currently considering the possibility of...
Thanks a lot for your feedback! Yes there's an infinite amount of puzzles. :) You made a good point about the "use a hint" mission. In some...
Thanks for the suggestions! Yes levels are procedurally generated. Skipping them is something we considered at some point, and I like the idea of...
Thanks! :) I agree the level selector could be improved. If you keep the next or previous button down, the levels will start scrolling faster and...
It was important for us that players would never be blocked on a particularly hard puzzle. That's why we've added hints in the first place. But we...
That's a good question. For now, we don't have a colorblind mode, but this is an important feature we want to support in a future version. I'll...
Thanks! :) In the first few levels, hints are displayed automatically to help players understand the game mechanics. After level 15, you'll have...
Hey guys & gals! Gingear Studio here. Wow, this is our first game and you guys seem to love it! We're so thrilled! Indeed, there's an infinite...