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I hated the first game when I first played it a long time ago. Then I realized that you'll go crazy if you tried to pick up every single f******...
free to play... This does not bode well. I did really like FTS and X2 2011 too.
as I said before, I disagree with the fact that people who pirate will never buy. The main reason a lot of people pirate is they think, I have two...
Just wondering, how do you do in house beta testing? Because that's what Pocket RPG did, and I believe their game got pirated in beta stages as well.
why not just have a list of beta testers which were associated with a game that was pirated. If a account shows up in many lists, then that person...
Holy shit. This thread has almost as many posts as the what should I get thread. And that thread is stickied and has been around longer.
The main problem I'm talking about is pirated beta releases. With beta releases, unless your legit customers also pirate it, the pirates get it...
No, it's slightly different. Right now, the thread adds to the list beta testers that devs recommend. This thread would compile a list of beta...
Ok, I'll type out my proposal now. When people apply for beta Testing, keep a log of everybody who beta tests. Then, if your game is pirated...
If your upcoming thread becomes popular, ta will probably take a look at it.
As most game developers know, the absolute worst thing that could happen to a game is having your game be pirated and distributed during beta...
The lite version is a fine line. You can't give too much content, or else they won't buy the full.
Apple now really only rejects porn apps or some poo/fart apps.
for monkey land, what most reviewers said about it was that it had bad implementation of DLC. That's the main thing.
Usually, DLC is just more levels. However, for a company like you guys, choose DLC with caution, as it could easily make a lot of people mad.
were there beta testers for this game?
was there a beta release? If there was, I suggest choosing beta testers that are more trustworthy, because of a certain site...
as for a sequel. This is my advice on a sequel. The only time you should do a sequel is if you have enough content to warrant a sequel. They had a...
But the point is that once you have a loyal following, AND you have a good game, you'll at least be moderately successful. And also, to what your...
ipad 1 mostly.