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Yeah, you can head down from the restaurant scene (you can walk south to the right of the lady at the table. We've heard this confusion from...
Thank you! :). The one downside though is that since it's a new version, we're back to no ratings on the "current version". We should bounce back...
Yeah, that was crazy! It was an extremely minor change for a huge improvement. (No code was changed or anything functional). I'm just very...
Maybe a bit premature. Double checking. Edit: yup :)
Hey everybody! The update was sped through the review process and is now available! The game is now mini-sized and available for iOS 6 and up!...
Hooray! Btw: We've just submitted the update for review and requested an expedited review, so hopefully, if the Apple gods love us, the update...
So, got a new build installed locally. After initial compression, the install size is now 119mb. We're going to try to cut it down a little...
Oh, of course. Really should not have shipped with that anyway. Was an awful oversight in the first place!
We're glad you like it! The large majority of the art was my partner Jon (I did code, most of writing), and the music was the talented Akash...
No definite numbers, since I haven't seen install size yet, but I think it should drop a few hundred megs.
I'm so glad you enjoy it!! I believe I found the cause of a lot of the space there and I'm hoping to have that fixed (as well as make it available...
Yeah I dig theirs too. If I recall, they ran their first Kickstarter shortly after ours (I think we might have given them a shoutout too). And...
I will look into this Gwar! We're going to try to push out an update very quickly, so keep your eyes peeled!
Yeah, we've got some slimming down to do, sorry about that. We're looking into that right now.
We've always found that the mobile version feels pretty good to play, and many times the go to choice for us. I suppose it really depends on how...
Hello there! TLDR: We made a game, people seem to enjoy it, you might too! My name is Ryan, and I and my partner Jon have been working on City...
Aaaand, you beat me to it!
Hey Zeil! Another dev here :) To answer your question, the first step to Ultra-Evolution is training your monster to max stats (for the rare...